goat3d

annotate src/node.h @ 70:0bb33d04f279

fixed missing assignment to the scene goat pointer in goat3d_create
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 20 Apr 2014 13:36:28 +0300
parents 498ca7ac7047
children 76dea247f75c
rev   line source
nuclear@54 1 /*
nuclear@54 2 goat3d - 3D scene, character, and animation file format library.
nuclear@54 3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
nuclear@54 4
nuclear@54 5 This program is free software: you can redistribute it and/or modify
nuclear@54 6 it under the terms of the GNU Lesser General Public License as published by
nuclear@54 7 the Free Software Foundation, either version 3 of the License, or
nuclear@54 8 (at your option) any later version.
nuclear@54 9
nuclear@54 10 This program is distributed in the hope that it will be useful,
nuclear@54 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@54 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@54 13 GNU Lesser General Public License for more details.
nuclear@54 14
nuclear@54 15 You should have received a copy of the GNU Lesser General Public License
nuclear@54 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@54 17 */
nuclear@0 18 #ifndef NODE_H_
nuclear@0 19 #define NODE_H_
nuclear@0 20
nuclear@7 21 #include "xform_node.h"
nuclear@8 22 #include "object.h"
nuclear@0 23
nuclear@47 24 namespace g3dimpl {
nuclear@47 25
nuclear@7 26 class Node : public XFormNode {
nuclear@0 27 private:
nuclear@7 28 Object *obj;
nuclear@0 29
nuclear@0 30 public:
nuclear@0 31 Node();
nuclear@0 32
nuclear@7 33 void set_object(Object *obj);
nuclear@7 34 Object *get_object();
nuclear@7 35 const Object *get_object() const;
nuclear@0 36 };
nuclear@0 37
nuclear@8 38 void delete_node_tree(Node *n);
nuclear@8 39
nuclear@47 40 } // namespace g3dimpl
nuclear@47 41
nuclear@0 42 #endif // NODE_H_