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1 /*
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2 glviewvol is an OpenGL 3D volume data viewer
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3 Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU General Public License for more details.
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14
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15 You should have received a copy of the GNU General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18 #include <stdio.h>
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19 #include <string.h>
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20 #include <ctype.h>
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21 #include <alloca.h>
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22 #include <errno.h>
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23 #include <math.h>
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24 #include "volume.h"
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25
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26 static char *strip_space(char *s);
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27
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28
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29 Volume::~Volume()
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30 {
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31 }
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32
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33 int Volume::num_samples(int dim) const
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34 {
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35 return 0;
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36 }
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37
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38 void Volume::normalf(float *norm, float x, float y, float z, float delta)
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39 {
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40 float dx, dy, dz;
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41 dx = dy = dz = delta;
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42
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43 if(num_samples(0) > 0) {
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44 // discrete volume
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45 dx /= (float)num_samples(0);
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46 dy /= (float)num_samples(1);
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47 dz /= (float)num_samples(2);
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48 }
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49
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50 norm[0] = valuef(x + dx, y, z) - valuef(x - dx, y, z);
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51 norm[1] = valuef(x, y + dy, z) - valuef(x, y - dy, z);
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52 norm[2] = valuef(x, y, z + dz) - valuef(x, y, z - dz);
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53
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54 float len = sqrt(norm[0] * norm[0] + norm[1] * norm[1] + norm[2] * norm[2]);
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55 if(len != 0.0) {
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56 norm[0] /= len;
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57 norm[1] /= len;
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58 norm[2] /= len;
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59 }
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60 }
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61
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62 void Volume::normali(float *norm, int x, int y, int z)
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63 {
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64 int sz[3];
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65
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66 if((sz[0] = num_samples(0)) <= 0) {
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67 // if it's a continuous volume, just call normalf
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68 normalf(norm, x, y, z);
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69 return;
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70 }
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71 sz[1] = num_samples(1);
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72 sz[2] = num_samples(2);
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73
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74 int prevx = x <= 0 ? 0 : x;
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75 int nextx = x >= sz[0] - 1 ? sz[0] - 1 : x;
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76 int prevy = y <= 0 ? 0 : y;
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77 int nexty = y >= sz[1] - 1 ? sz[1] - 1 : y;
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78 int prevz = z <= 0 ? 0 : z;
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79 int nextz = z >= sz[2] - 1 ? sz[2] - 1 : z;
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80
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81 norm[0] = valuei(nextx, y, z) - valuei(prevx, y, z);
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82 norm[1] = valuei(x, nexty, z) - valuei(x, prevy, z);
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83 norm[2] = valuei(x, y, nextz) - valuei(x, y, prevz);
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84
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85 float len = sqrt(norm[0] * norm[0] + norm[1] * norm[1] + norm[2] * norm[2]);
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86 if(len != 0.0) {
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87 norm[0] /= len;
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88 norm[1] /= len;
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89 norm[2] /= len;
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90 }
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91 }
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92
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93 // ---- VoxelVolume (discrete) implementation ----
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94 VoxelVolume::VoxelVolume()
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95 {
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96 size[0] = size[1] = size[2] = 0;
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97 }
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98
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99 VoxelVolume::~VoxelVolume()
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100 {
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101 for(size_t i=0; i<slices.size(); i++) {
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102 slices[i].destroy();
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103 }
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104 }
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105
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106 bool VoxelVolume::load(const char *fname)
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107 {
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108 if(!fname) return false;
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109
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110 char *prefix = (char*)alloca(strlen(fname) + 1);
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111 strcpy(prefix, fname);
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112 char *slash = strrchr(prefix, '/');
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113 if(slash) {
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114 *slash = 0;
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115 } else {
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116 prefix = 0;
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117 }
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118
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119 printf("loading volume dataset: %s\n", fname);
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120 FILE *fp = fopen(fname, "r");
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121 if(!fp) {
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122 fprintf(stderr, "failed to open file: %s: %s\n", fname, strerror(errno));
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123 return false;
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124 }
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125
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126 char buf[256], path[300];
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127 while(fgets(buf, sizeof buf, fp)) {
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128 char *line = strip_space(buf);
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129 sprintf(path, "%s/%s", prefix, line);
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130
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131 printf(" loading slice %d: %s\n", (int)slices.size(), path);
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132 Image img;
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133 if(!img.load(path)) {
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134 slices.clear();
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135 return false;
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136 }
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137
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138 if(slices.empty()) {
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139 size[0] = img.width;
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140 size[1] = img.height;
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141 } else {
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142 if(img.width != size[0] || img.height != size[1]) {
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143 fprintf(stderr, "slice %d \"%s\" size mismatch (%dx%d, %dx%d expected)\n",
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144 (int)slices.size(), line, img.width, img.height, size[0], size[1]);
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145 slices.clear();
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146 return false;
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147 }
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148 }
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149
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150 slices.push_back(img);
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151 }
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152
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153 size[2] = slices.size();
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154 fclose(fp);
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155 return true;
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156 }
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157
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158 int VoxelVolume::num_samples(int dim) const
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159 {
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160 return size[dim];
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161 }
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162
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163 static inline int clamp(int x, int low, int high)
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164 {
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165 return x < low ? low : (x > high ? high : x);
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166 }
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167
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168 static inline float lookup(int x0, int y0, int x1, int y1, float tx, float ty,
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169 float *pixels, int width, int height)
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170 {
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171 float v00, v01, v10, v11;
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172
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173 v00 = pixels[y0 * width + x0];
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174 v01 = pixels[y1 * width + x0];
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175 v10 = pixels[y0 * width + x1];
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176 v11 = pixels[y1 * width + x1];
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177
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178 float v0 = v00 + (v01 - v00) * ty;
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179 float v1 = v10 + (v11 - v10) * ty;
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180
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181 return v0 + (v1 - v0) * tx;
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182 }
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183
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184 float VoxelVolume::valuef(float x, float y, float z) const
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185 {
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186 if(slices.empty()) {
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187 return 0.0f;
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188 }
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189
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190 float floor_x = floor(x);
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191 float ceil_x = ceil(x);
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192 float tx = x - floor_x;
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193
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194 float floor_y = floor(y);
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195 float ceil_y = ceil(y);
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196 float ty = y - floor_y;
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197
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198 float floor_z = floor(z);
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199 float ceil_z = ceil(z);
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200 float tz = z - floor_z;
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201
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202 int x0 = clamp(floor_x, 0, size[0] - 1);
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203 int x1 = clamp(ceil_x, 0, size[0] - 1);
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204
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205 int y0 = clamp(floor_y, 0, size[1] - 1);
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206 int y1 = clamp(ceil_y, 0, size[1] - 1);
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207
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208 int s0 = clamp(floor_z, 0, size[2] - 1);
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209 int s1 = clamp(ceil_z, 0, size[2] - 1);
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210
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211 float val_s0 = lookup(x0, y0, x1, y1, tx, ty, slices[s0].pixels, size[0], size[1]);
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212 float val_s1 = lookup(x0, y0, x1, y1, tx, ty, slices[s1].pixels, size[0], size[1]);
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213
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214 return val_s0 + (val_s1 - val_s0) * tz;
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215 }
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216
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217 float VoxelVolume::valuei(int x, int y, int z) const
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218 {
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219 x = clamp(x, 0, size[0] - 1);
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220 y = clamp(y, 0, size[1] - 1);
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221 z = clamp(z, 0, size[2] - 1);
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222
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223 return slices[z].pixels[y * size[0] + x];
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224 }
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225
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226 static char *strip_space(char *s)
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227 {
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228 while(*s && isspace(*s)) s++;
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229 if(!*s) return 0;
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230
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231 char *end = s + strlen(s) - 1;
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232 while(end > s && isspace(*end)) end--;
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233 end[1] = 0;
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234
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235 return s;
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236 }
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