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nuclear@12
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1 /*
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2 glviewvol is an OpenGL 3D volume data viewer
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3 Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU General Public License for more details.
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14
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15 You should have received a copy of the GNU General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18 #include <stdio.h>
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19 #include <stdlib.h>
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20 #include "opengl.h"
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21 #include "viewer.h"
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22 #include "rend_fast.h"
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23 #include "opt.h"
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24 #include "volume.h"
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25 #include "xfer_view.h"
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26
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27 static int win_width, win_height;
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28 static float cam_theta, cam_phi, cam_dist = 4;
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29 static float pre_rot = -90;
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30 static int splitter_y = -1;
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31
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32 #define SPLITTER_WIDTH 5
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33
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34 static Renderer *rend;
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35 static Volume *vol;
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36 static TransferFunc *xfer;
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37
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38 extern "C" {
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39
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40 int init()
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41 {
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42 if(!opt.fname) {
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43 fprintf(stderr, "you must specify the volume data filename\n");
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44 return -1;
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45 }
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46
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47 switch(opt.rend_type) {
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48 case REND_FAST:
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49 rend = new RendererFast;
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50 break;
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51 default:
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52 return -1;
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53 }
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54
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55 if(!rend->init()) {
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56 fprintf(stderr, "renderer initialization failed\n");
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57 return -1;
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58 }
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59
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60 VoxelVolume *voxvol = new VoxelVolume;
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61 if(!voxvol->load(opt.fname)) {
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62 fprintf(stderr, "failed to load volume data from: %s\n", opt.fname);
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63 return -1;
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64 }
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65 vol = voxvol;
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66 rend->set_volume(vol);
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67
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68 xfer = new TransferWindow;
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69 rend->set_transfer_function(xfer);
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70
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71 if(!xfview_init(xfer)) {
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72 return -1;
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73 }
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74
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75 return 0;
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76 }
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77
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78 void cleanup()
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79 {
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80 xfview_destroy();
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81
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82 rend->destroy();
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83 delete rend;
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84 delete vol;
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85 delete xfer;
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86 }
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87
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88 void ev_display()
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89 {
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90 glClear(GL_COLOR_BUFFER_BIT);
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91
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92 // render the main view
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93 glViewport(0, win_height - splitter_y, win_width, splitter_y);
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94
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95 glMatrixMode(GL_PROJECTION);
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96 glLoadIdentity();
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97 gluPerspective(50.0, (float)win_width / (float)splitter_y, 0.1, 100.0);
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98
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99 glMatrixMode(GL_MODELVIEW);
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100 glLoadIdentity();
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101 glTranslatef(0, 0, -cam_dist);
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102 glRotatef(cam_phi + pre_rot, 1, 0, 0);
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103 glRotatef(cam_theta, 0, 1, 0);
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104
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105 rend->update(0);
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106 rend->render();
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107
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108 // draw the transfer function view
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109 glViewport(0, 0, win_width, win_height - splitter_y);
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110
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111 xfview_draw();
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112
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113 // draw the GUI
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114 glViewport(0, 0, win_width, win_height);
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115
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116 glMatrixMode(GL_PROJECTION);
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117 glLoadIdentity();
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118 glOrtho(0, win_width, win_height, 0, -1, 1);
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119
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120 glMatrixMode(GL_MODELVIEW);
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121 glLoadIdentity();
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122
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123 glBegin(GL_QUADS);
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124 glColor3f(1, 1, 1);
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125 glVertex2f(0, splitter_y + SPLITTER_WIDTH / 2);
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126 glVertex2f(win_width, splitter_y + SPLITTER_WIDTH / 2);
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127 glVertex2f(win_width, splitter_y - SPLITTER_WIDTH / 2);
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128 glVertex2f(0, splitter_y - SPLITTER_WIDTH / 2);
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129 glEnd();
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130
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131 swap_buffers();
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132 }
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133
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134 void ev_reshape(int x, int y)
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135 {
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136 if(splitter_y < 0) { // not initialized yet
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137 splitter_y = (int)(y * 0.85);
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138 } else {
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139 // calculate where the splitter was relative to the window height
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140 // and based on that, it's new position
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141 float split = (float)splitter_y / (float)win_height;
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142 splitter_y = (int)(y * split);
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143 }
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144
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145 win_width = x;
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146 win_height = y;
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147
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148 glViewport(0, 0, x, y);
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149 if(rend) {
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150 rend->reshape(x, y);
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151 }
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152 }
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153
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154 static bool zscaling;
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155
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156 void ev_keyboard(int key, int press, int x, int y)
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157 {
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158 RendererFast *fr;
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159
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160 switch(key) {
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161 case 27:
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162 if(press) {
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163 quit();
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164 }
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165 break;
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166
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167 case 'z':
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168 case 'Z':
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169 zscaling = press;
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170 break;
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171
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172 case '=':
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173 if(press && (fr = dynamic_cast<RendererFast*>(rend))) {
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174 int n = fr->get_proxy_count();
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175 int add = n / 4;
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176 n += add < 1 ? 1 : add;
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177 printf("proxy count: %d\n", n);
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178 fr->set_proxy_count(n);
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179 redisplay();
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180 }
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181 break;
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182
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183 case '-':
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184 if(press && (fr = dynamic_cast<RendererFast*>(rend))) {
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185 int n = fr->get_proxy_count();
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186 int sub = n / 4;
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187 n -= sub < 1 ? 1 : sub;
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188
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189 if(n < 1) n = 1;
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190
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191 printf("proxy count: %d\n", n);
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192 fr->set_proxy_count(n);
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193 redisplay();
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194 }
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195 break;
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196
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197 default:
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198 break;
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199 }
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200 }
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201
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202 static bool bnstate[8];
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203 static int prev_x, prev_y;
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204
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205 #define ON_SPLITTER(y) (abs(y - splitter_y) <= SPLITTER_WIDTH / 2)
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206 static bool splitter_dragging;
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207
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208 void ev_mouse_button(int bn, int press, int x, int y)
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209 {
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210 bnstate[bn] = press != 0;
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211 prev_x = x;
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212 prev_y = y;
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213
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214 splitter_dragging = bn == 0 && press && ON_SPLITTER(y);
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215
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216 if(!splitter_dragging && y > splitter_y) {
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217 xfview_button(bn, press, x, y);
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218 }
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219 }
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220
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221 void ev_mouse_motion(int x, int y)
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222 {
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223 int dx = x - prev_x;
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224 int dy = y - prev_y;
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225 prev_x = x;
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226 prev_y = y;
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227
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228 if((dx | dy) == 0) return;
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229
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230 if(bnstate[0] && zscaling) {
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231 float s = rend->get_zscale() + (float)dy / (float)win_height;
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232 rend->set_zscale(s < 0.0 ? 0.0 : s);
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233 redisplay();
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234 return;
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235 }
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236
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237 if(splitter_dragging) {
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238 splitter_y += dy;
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239 redisplay();
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240 return;
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241 }
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242
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243 if(y > splitter_y) {
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244 xfview_motion(x, y);
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245 return;
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246 }
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247
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248 // main view motion handling
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249 if(bnstate[0]) {
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250 cam_theta += dx * 0.5;
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251 cam_phi += dy * 0.5;
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252
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253 if(cam_phi < -90) cam_phi = -90;
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254 if(cam_phi > 90) cam_phi = 90;
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255 redisplay();
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256 }
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257 if(bnstate[2]) {
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258 cam_dist += dy * 0.1;
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259
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260 if(cam_dist < 0.0) cam_dist = 0.0;
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261 redisplay();
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262 }
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263 }
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264
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265 } // extern "C"
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