annotate src/x3d.h @ 7:158d23956801
started adding rendering pipeline stuff
author |
John Tsiombikas <nuclear@member.fsf.org> |
date |
Wed, 18 Jun 2014 06:20:07 +0300 |
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1 #ifndef X3D_H_
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2 #define X3D_H_
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3
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4 #include <stdint.h>
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5
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6 enum {
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7 X3D_POINTS = 1,
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8 X3D_LINES = 2,
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9 X3D_TRIANGLES = 3,
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10 X3D_QUADS = 4
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11 };
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12
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13 void x3d_projection(int32_t fov, int32_t aspect, int32_t nearz, int32_t farz);
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14
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15 int x3d_push_matrix(void);
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16 int x3d_pop_matrix(void);
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17 void x3d_load_matrix(int32_t *m);
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18 void x3d_mult_matrix(int32_t *m);
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19 void x3d_load_identity(void);
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20 void x3d_translate(int32_t x, int32_t y, int32_t z);
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21 void x3d_rotate(int32_t angle, int32_t x, int32_t y, int32_t z);
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22 void x3d_scale(int32_t x, int32_t y, int32_t z);
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23
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24 void x3d_vertex_array(int count, int32_t *ptr);
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25 void x3d_color_array(int count, int32_t *ptr);
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26 int x3d_draw_arrays(int prim);
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27
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28 #endif /* X3D_H_ */
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