gba-x3dtest

view src/x3d.h @ 7:158d23956801

started adding rendering pipeline stuff
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 18 Jun 2014 06:20:07 +0300
parents
children fb0a0d6a8b52
line source
1 #ifndef X3D_H_
2 #define X3D_H_
4 #include <stdint.h>
6 enum {
7 X3D_POINTS = 1,
8 X3D_LINES = 2,
9 X3D_TRIANGLES = 3,
10 X3D_QUADS = 4
11 };
13 void x3d_projection(int32_t fov, int32_t aspect, int32_t nearz, int32_t farz);
15 int x3d_push_matrix(void);
16 int x3d_pop_matrix(void);
17 void x3d_load_matrix(int32_t *m);
18 void x3d_mult_matrix(int32_t *m);
19 void x3d_load_identity(void);
20 void x3d_translate(int32_t x, int32_t y, int32_t z);
21 void x3d_rotate(int32_t angle, int32_t x, int32_t y, int32_t z);
22 void x3d_scale(int32_t x, int32_t y, int32_t z);
24 void x3d_vertex_array(int count, int32_t *ptr);
25 void x3d_color_array(int count, int32_t *ptr);
26 int x3d_draw_arrays(int prim);
28 #endif /* X3D_H_ */