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nuclear@2
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1 #include <stdio.h>
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nuclear@2
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2 #include <stdlib.h>
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nuclear@2
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3 #include <assert.h>
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nuclear@19
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4 #include <vector>
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nuclear@2
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5 #include "opengl.h"
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nuclear@4
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6 #include "erebus.h"
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7
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nuclear@2
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8 static bool init();
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9 static void cleanup();
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10 static void resize_rtarget(int xsz, int ysz);
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11 static void update_rect(int x, int y, int xsz, int ysz, float *pixels);
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12 static void idle();
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13 static void display();
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14 static void reshape(int x, int y);
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15 static void keyb(unsigned char key, int x, int y);
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16 static void keyb_up(unsigned char key, int x, int y);
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nuclear@2
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17 static void mouse(int bn, int st, int x, int y);
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nuclear@9
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18 static void motion(int x, int y);
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nuclear@9
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19 static void sball_button(int bn, int st);
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20 static void sball_motion(int x, int y, int z);
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21 static int next_pow2(int x);
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22
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23 static int width, height, rtex_width, rtex_height;
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24 static unsigned int rtex;
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25
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26 static erebus *erb;
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27 static bool render_pending;
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28
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29 static std::vector<char*> sfiles;
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30
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31 int main(int argc, char **argv)
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32 {
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33 glutInitWindowSize(1024, 600);
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34 glutInit(&argc, argv);
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35
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36 for(int i=1; i<argc; i++) {
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37 sfiles.push_back(argv[i]);
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38 }
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39
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40 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
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41 glutCreateWindow("erebus OpenGL frontend");
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42
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43 glutDisplayFunc(display);
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44 glutReshapeFunc(reshape);
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45 glutKeyboardFunc(keyb);
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46 glutKeyboardUpFunc(keyb_up);
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47 glutMouseFunc(mouse);
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48 glutMotionFunc(motion);
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49 glutSpaceballButtonFunc(sball_button);
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50 glutSpaceballMotionFunc(sball_motion);
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51
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52 if(!init()) {
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53 return 1;
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54 }
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55 atexit(cleanup);
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56
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57 glutMainLoop();
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58 }
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59
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60 static bool init()
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61 {
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62 width = glutGet(GLUT_WINDOW_WIDTH) / 2;
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63 height = glutGet(GLUT_WINDOW_HEIGHT) / 2;
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64
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65 if(!(erb = erb_init())) {
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66 return false;
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67 }
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68 erb_setopti(erb, ERB_OPT_WIDTH, width);
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69 erb_setopti(erb, ERB_OPT_HEIGHT, height);
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70
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71 for(size_t i=0; i<sfiles.size(); i++) {
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72 printf("loading scene file: %s\n", sfiles[i]);
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73 if(erb_load_scene(erb, sfiles[i]) == -1) {
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74 return false;
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75 }
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76 }
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77
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nuclear@21
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78 if(!sfiles.empty()) {
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79 printf("begin rendering\n");
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80 render_pending = true;
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81 glutIdleFunc(idle);
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82 erb_begin_frame(erb, 0);
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nuclear@21
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83 }
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nuclear@4
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84
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nuclear@8
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85 glEnable(GL_TEXTURE_2D);
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86 return true;
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87 }
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88
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89 static void cleanup()
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90 {
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91 erb_destroy(erb);
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92 }
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93
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94 static void resize_rtarget(int xsz, int ysz)
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95 {
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96 static unsigned char *defpix;
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97
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98 width = xsz / 2;
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99 height = ysz / 2;
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100
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101 if(width <= rtex_width && height <= rtex_height) {
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102 return;
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103 }
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nuclear@8
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104 rtex_width = next_pow2(width);
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105 rtex_height = next_pow2(height);
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106
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107 printf("resizing framebuffer texture: %dx%d\n", rtex_width, rtex_height);
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108
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109 if(!rtex) {
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110 glGenTextures(1, &rtex);
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111 }
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112
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113 delete [] defpix;
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114 defpix = new unsigned char[rtex_width * rtex_height * 4];
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115 unsigned char *ptr = defpix;
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116 for(int i=0; i<rtex_height; i++) {
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117 for(int j=0; j<rtex_width; j++) {
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118 bool chess = ((i >> 4) & 1) == ((j >> 4) & 1);
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119
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120 int val = chess ? 64 : 48;
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121
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122 *ptr++ = val;
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123 *ptr++ = val;
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124 *ptr++ = val;
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125 *ptr++ = 255;
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126 }
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127 }
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128
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129 glBindTexture(GL_TEXTURE_2D, rtex);
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130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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132 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, rtex_width, rtex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, defpix);
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133 }
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134
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135 static void update_rect(int x, int y, int xsz, int ysz, float *pixels)
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136 {
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137 glBindTexture(GL_TEXTURE_2D, rtex);
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138 glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, xsz, ysz, GL_RGBA, GL_FLOAT, pixels);
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139 }
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140
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141 static void idle()
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142 {
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143 glutPostRedisplay();
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144 }
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145
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146 static void display()
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147 {
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148 if(render_pending) {
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149 if(erb_render(erb, 64) == 0) {
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150 render_pending = false;
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151 glutIdleFunc(0);
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152 }
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153 update_rect(0, 0, width, height, erb_get_framebuffer(erb));
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154 }
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155
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156 float maxu = (float)width / (float)rtex_width;
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157 float maxv = (float)height / (float)rtex_height;
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158
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159 glBegin(GL_QUADS);
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160 glTexCoord2f(0, maxv); glVertex2f(-1, -1);
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161 glTexCoord2f(maxu, maxv); glVertex2f(1, -1);
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162 glTexCoord2f(maxu, 0); glVertex2f(1, 1);
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163 glTexCoord2f(0, 0); glVertex2f(-1, 1);
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164 glEnd();
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165
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166 glutSwapBuffers();
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167 assert(glGetError() == GL_NO_ERROR);
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168 }
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169
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170 static void reshape(int x, int y)
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171 {
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172 glViewport(0, 0, x, y);
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173 resize_rtarget(x, y);
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nuclear@4
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174
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175 erb_setopti(erb, ERB_OPT_WIDTH, width);
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176 erb_setopti(erb, ERB_OPT_HEIGHT, height);
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177 }
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178
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179 static void keyb(unsigned char key, int x, int y)
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180 {
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181 switch(key) {
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182 case 27:
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183 exit(0);
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184
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185 case ' ':
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186 printf("begin rendering\n");
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187 render_pending = true;
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188 glutIdleFunc(idle);
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189 erb_begin_frame(erb, 0);
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190 break;
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191 }
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nuclear@9
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192
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193 if(erb_input_keyboard(erb, key, true)) {
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194 glutPostRedisplay();
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195 }
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nuclear@9
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196 }
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nuclear@9
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197
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198 static void keyb_up(unsigned char key, int x, int y)
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199 {
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200 if(erb_input_keyboard(erb, key, false)) {
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201 glutPostRedisplay();
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202 }
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nuclear@2
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203 }
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204
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205 static void mouse(int bn, int st, int x, int y)
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206 {
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207 if(erb_input_mouse_button(erb, bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y)) {
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nuclear@9
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208 glutPostRedisplay();
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nuclear@9
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209 }
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nuclear@9
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210 }
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nuclear@9
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211
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nuclear@9
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212 static void motion(int x, int y)
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nuclear@9
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213 {
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nuclear@15
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214 if(erb_input_mouse_motion(erb, x, y)) {
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215 glutPostRedisplay();
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nuclear@9
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216 }
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nuclear@9
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217 }
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nuclear@9
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218
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219 static void sball_button(int bn, int state)
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220 {
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221 if(erb_input_6dof_button(erb, bn, state == GLUT_DOWN)) {
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222 glutPostRedisplay();
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223 }
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224 }
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nuclear@9
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225
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226 static void sball_motion(int x, int y, int z)
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227 {
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228 if(erb_input_6dof_motion(erb, x / 65536.0, y / 65536.0, z / 65536.0)) {
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nuclear@9
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229 glutPostRedisplay();
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nuclear@9
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230 }
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nuclear@2
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231 }
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nuclear@2
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232
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233 static int next_pow2(int x)
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234 {
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235 int res = 2;
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236 while(res < x) {
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237 res <<= 1;
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238 }
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239 return res;
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240 }
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