erebus
annotate liberebus/src/snode.h @ 44:a2afaf8af09b
helpful comment
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Fri, 18 Sep 2015 06:47:41 +0300 |
parents | a932848de652 |
children | bab25c0ce337 |
rev | line source |
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nuclear@2 | 1 #ifndef SNODE_H_ |
nuclear@2 | 2 #define SNODE_H_ |
nuclear@2 | 3 |
nuclear@2 | 4 #include <vector> |
nuclear@2 | 5 #include "object.h" |
nuclear@2 | 6 #include "vmath/vmath.h" |
nuclear@2 | 7 |
nuclear@2 | 8 class SceneNode { |
nuclear@2 | 9 private: |
nuclear@2 | 10 Vector3 pos; |
nuclear@2 | 11 Quaternion rot; |
nuclear@2 | 12 Vector3 scale; |
nuclear@2 | 13 |
nuclear@2 | 14 std::vector<Object*> obj; |
nuclear@2 | 15 |
nuclear@2 | 16 SceneNode *parent; |
nuclear@2 | 17 std::vector<SceneNode*> children; |
nuclear@2 | 18 |
nuclear@3 | 19 Matrix4x4 xform; |
nuclear@3 | 20 Matrix4x4 inv_xform; |
nuclear@2 | 21 |
nuclear@2 | 22 public: |
nuclear@4 | 23 SceneNode(); |
nuclear@4 | 24 explicit SceneNode(Object *obj); |
nuclear@4 | 25 |
nuclear@2 | 26 void add_child(SceneNode *node); |
nuclear@2 | 27 bool remove_child(SceneNode *node); |
nuclear@2 | 28 |
nuclear@2 | 29 int get_num_children() const; |
nuclear@2 | 30 SceneNode *get_child(int idx) const; |
nuclear@2 | 31 |
nuclear@4 | 32 SceneNode *get_parent() const; |
nuclear@4 | 33 |
nuclear@4 | 34 void add_object(Object *obj); |
nuclear@4 | 35 int get_num_objects() const; |
nuclear@4 | 36 Object *get_object(int idx) const; |
nuclear@4 | 37 |
nuclear@2 | 38 void set_position(const Vector3 &pos); |
nuclear@2 | 39 void set_rotation(const Quaternion &rot); |
nuclear@2 | 40 void set_scaling(const Vector3 &scale); |
nuclear@2 | 41 |
nuclear@2 | 42 const Vector3 &get_node_position() const; |
nuclear@2 | 43 const Quaternion &get_node_rotation() const; |
nuclear@2 | 44 const Vector3 &get_node_scaling() const; |
nuclear@2 | 45 |
nuclear@2 | 46 Vector3 get_position() const; |
nuclear@2 | 47 Quaternion get_rotation() const; |
nuclear@2 | 48 Vector3 get_scaling() const; |
nuclear@2 | 49 |
nuclear@3 | 50 const Matrix4x4 &get_matrix() const; |
nuclear@3 | 51 const Matrix4x4 &get_inv_matrix() const; |
nuclear@3 | 52 |
nuclear@2 | 53 void update_node(long msec = 0); |
nuclear@2 | 54 void update(long msec = 0); |
nuclear@2 | 55 |
nuclear@2 | 56 bool intersect(const Ray &ray, RayHit *hit) const; |
nuclear@2 | 57 }; |
nuclear@2 | 58 |
nuclear@2 | 59 #endif // SNODE_H_ |