erebus
annotate liberebus/src/geomobj.cc @ 4:93894c232d65
more changes across the board
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Tue, 29 Apr 2014 07:38:40 +0300 |
parents | |
children | e2d9bf168a41 |
rev | line source |
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nuclear@4 | 1 #include <float.h> |
nuclear@4 | 2 #include "geomobj.h" |
nuclear@4 | 3 |
nuclear@4 | 4 static LambertRefl lambert; |
nuclear@4 | 5 |
nuclear@4 | 6 GeomObject::GeomObject() |
nuclear@4 | 7 { |
nuclear@4 | 8 brdf = &lambert; |
nuclear@4 | 9 } |
nuclear@4 | 10 |
nuclear@4 | 11 ObjType GeomObject::get_type() const |
nuclear@4 | 12 { |
nuclear@4 | 13 return ObjType::geom; |
nuclear@4 | 14 } |
nuclear@4 | 15 |
nuclear@4 | 16 bool GeomObject::intersect(const Ray &ray, RayHit *hit) const |
nuclear@4 | 17 { |
nuclear@4 | 18 return false; |
nuclear@4 | 19 } |
nuclear@4 | 20 |
nuclear@4 | 21 // --- class Sphere --- |
nuclear@4 | 22 |
nuclear@4 | 23 bool Sphere::intersect(const Ray &ray, RayHit *hit) const |
nuclear@4 | 24 { |
nuclear@4 | 25 // assumes center is the origin and radius is 1 |
nuclear@4 | 26 float a = dot_product(ray.dir, ray.dir); |
nuclear@4 | 27 float b = 2.0 * dot_product(ray.dir, ray.origin); |
nuclear@4 | 28 float c = dot_product(ray.origin, ray.origin) - 1.0; |
nuclear@4 | 29 |
nuclear@4 | 30 float d = b * b - 4.0 * a * c; |
nuclear@4 | 31 if(d < 1e-4) return false; |
nuclear@4 | 32 |
nuclear@4 | 33 float sqrt_d = sqrt(d); |
nuclear@4 | 34 float t0 = (-b + sqrt_d) / (2.0 * a); |
nuclear@4 | 35 float t1 = (-b - sqrt_d) / (2.0 * a); |
nuclear@4 | 36 |
nuclear@4 | 37 if(t0 < 1e-4) t0 = t1; |
nuclear@4 | 38 if(t1 < 1e-4) t1 = t0; |
nuclear@4 | 39 float t = t0 < t1 ? t0 : t1; |
nuclear@4 | 40 if(t < 1e-4) return false; |
nuclear@4 | 41 |
nuclear@4 | 42 if(hit) { |
nuclear@4 | 43 hit->dist = t; |
nuclear@4 | 44 hit->obj = this; |
nuclear@4 | 45 hit->subobj = 0; |
nuclear@4 | 46 } |
nuclear@4 | 47 return true; |
nuclear@4 | 48 } |
nuclear@4 | 49 |
nuclear@4 | 50 // --- class Box --- |
nuclear@4 | 51 |
nuclear@4 | 52 bool Box::intersect(const Ray &ray, RayHit *hit) const |
nuclear@4 | 53 { |
nuclear@4 | 54 return false; |
nuclear@4 | 55 } |
nuclear@4 | 56 |
nuclear@4 | 57 // --- class Triangle --- |
nuclear@4 | 58 |
nuclear@4 | 59 bool Triangle::intersect(const Ray &ray, RayHit *hit) const |
nuclear@4 | 60 { |
nuclear@4 | 61 return false; |
nuclear@4 | 62 } |
nuclear@4 | 63 |
nuclear@4 | 64 // --- class Mesh --- |
nuclear@4 | 65 |
nuclear@4 | 66 bool Mesh::intersect(const Ray &ray, RayHit *hit) const |
nuclear@4 | 67 { |
nuclear@4 | 68 RayHit nearest; |
nuclear@4 | 69 nearest.dist = FLT_MAX; |
nuclear@4 | 70 |
nuclear@4 | 71 for(size_t i=0; i<faces.size(); i++) { |
nuclear@4 | 72 if(faces[i].intersect(ray, hit)) { |
nuclear@4 | 73 if(!hit) return true; |
nuclear@4 | 74 if(hit->dist < nearest.dist) { |
nuclear@4 | 75 nearest = *hit; |
nuclear@4 | 76 } |
nuclear@4 | 77 } |
nuclear@4 | 78 } |
nuclear@4 | 79 |
nuclear@4 | 80 if(nearest.dist < FLT_MAX) { |
nuclear@4 | 81 *hit = nearest; |
nuclear@4 | 82 hit->subobj = hit->obj; |
nuclear@4 | 83 hit->obj = this; |
nuclear@4 | 84 return true; |
nuclear@4 | 85 } |
nuclear@4 | 86 return false; |
nuclear@4 | 87 } |