erebus
diff liberebus/src/geomobj.cc @ 4:93894c232d65
more changes across the board
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 29 Apr 2014 07:38:40 +0300 |
parents | |
children | e2d9bf168a41 |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/liberebus/src/geomobj.cc Tue Apr 29 07:38:40 2014 +0300 1.3 @@ -0,0 +1,87 @@ 1.4 +#include <float.h> 1.5 +#include "geomobj.h" 1.6 + 1.7 +static LambertRefl lambert; 1.8 + 1.9 +GeomObject::GeomObject() 1.10 +{ 1.11 + brdf = &lambert; 1.12 +} 1.13 + 1.14 +ObjType GeomObject::get_type() const 1.15 +{ 1.16 + return ObjType::geom; 1.17 +} 1.18 + 1.19 +bool GeomObject::intersect(const Ray &ray, RayHit *hit) const 1.20 +{ 1.21 + return false; 1.22 +} 1.23 + 1.24 +// --- class Sphere --- 1.25 + 1.26 +bool Sphere::intersect(const Ray &ray, RayHit *hit) const 1.27 +{ 1.28 + // assumes center is the origin and radius is 1 1.29 + float a = dot_product(ray.dir, ray.dir); 1.30 + float b = 2.0 * dot_product(ray.dir, ray.origin); 1.31 + float c = dot_product(ray.origin, ray.origin) - 1.0; 1.32 + 1.33 + float d = b * b - 4.0 * a * c; 1.34 + if(d < 1e-4) return false; 1.35 + 1.36 + float sqrt_d = sqrt(d); 1.37 + float t0 = (-b + sqrt_d) / (2.0 * a); 1.38 + float t1 = (-b - sqrt_d) / (2.0 * a); 1.39 + 1.40 + if(t0 < 1e-4) t0 = t1; 1.41 + if(t1 < 1e-4) t1 = t0; 1.42 + float t = t0 < t1 ? t0 : t1; 1.43 + if(t < 1e-4) return false; 1.44 + 1.45 + if(hit) { 1.46 + hit->dist = t; 1.47 + hit->obj = this; 1.48 + hit->subobj = 0; 1.49 + } 1.50 + return true; 1.51 +} 1.52 + 1.53 +// --- class Box --- 1.54 + 1.55 +bool Box::intersect(const Ray &ray, RayHit *hit) const 1.56 +{ 1.57 + return false; 1.58 +} 1.59 + 1.60 +// --- class Triangle --- 1.61 + 1.62 +bool Triangle::intersect(const Ray &ray, RayHit *hit) const 1.63 +{ 1.64 + return false; 1.65 +} 1.66 + 1.67 +// --- class Mesh --- 1.68 + 1.69 +bool Mesh::intersect(const Ray &ray, RayHit *hit) const 1.70 +{ 1.71 + RayHit nearest; 1.72 + nearest.dist = FLT_MAX; 1.73 + 1.74 + for(size_t i=0; i<faces.size(); i++) { 1.75 + if(faces[i].intersect(ray, hit)) { 1.76 + if(!hit) return true; 1.77 + if(hit->dist < nearest.dist) { 1.78 + nearest = *hit; 1.79 + } 1.80 + } 1.81 + } 1.82 + 1.83 + if(nearest.dist < FLT_MAX) { 1.84 + *hit = nearest; 1.85 + hit->subobj = hit->obj; 1.86 + hit->obj = this; 1.87 + return true; 1.88 + } 1.89 + return false; 1.90 +}