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nuclear@2
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1 #include <stdio.h>
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nuclear@2
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2 #include <stdlib.h>
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nuclear@2
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3 #include <assert.h>
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nuclear@19
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4 #include <vector>
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nuclear@26
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5 #include <chrono>
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nuclear@2
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6 #include "opengl.h"
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nuclear@4
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7 #include "erebus.h"
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nuclear@2
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8
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nuclear@26
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9 using namespace std::chrono;
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nuclear@26
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10
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nuclear@23
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11 #define SCALE 2
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nuclear@23
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12
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nuclear@2
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13 static bool init();
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nuclear@2
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14 static void cleanup();
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nuclear@2
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15 static void resize_rtarget(int xsz, int ysz);
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nuclear@2
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16 static void update_rect(int x, int y, int xsz, int ysz, float *pixels);
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nuclear@4
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17 static void idle();
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nuclear@2
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18 static void display();
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nuclear@2
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19 static void reshape(int x, int y);
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nuclear@2
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20 static void keyb(unsigned char key, int x, int y);
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nuclear@9
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21 static void keyb_up(unsigned char key, int x, int y);
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nuclear@2
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22 static void mouse(int bn, int st, int x, int y);
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nuclear@9
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23 static void motion(int x, int y);
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nuclear@9
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24 static void sball_button(int bn, int st);
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nuclear@9
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25 static void sball_motion(int x, int y, int z);
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nuclear@2
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26 static int next_pow2(int x);
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nuclear@2
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27
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nuclear@2
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28 static int width, height, rtex_width, rtex_height;
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nuclear@2
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29 static unsigned int rtex;
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nuclear@2
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30
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nuclear@4
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31 static erebus *erb;
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nuclear@4
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32 static bool render_pending;
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nuclear@4
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33
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nuclear@19
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34 static std::vector<char*> sfiles;
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nuclear@4
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35
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nuclear@2
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36 int main(int argc, char **argv)
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nuclear@2
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37 {
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nuclear@2
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38 glutInitWindowSize(1024, 600);
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nuclear@2
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39 glutInit(&argc, argv);
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nuclear@19
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40
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nuclear@19
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41 for(int i=1; i<argc; i++) {
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nuclear@19
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42 sfiles.push_back(argv[i]);
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nuclear@19
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43 }
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nuclear@19
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44
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nuclear@2
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45 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
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nuclear@2
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46 glutCreateWindow("erebus OpenGL frontend");
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nuclear@2
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47
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nuclear@2
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48 glutDisplayFunc(display);
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nuclear@2
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49 glutReshapeFunc(reshape);
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nuclear@2
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50 glutKeyboardFunc(keyb);
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nuclear@9
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51 glutKeyboardUpFunc(keyb_up);
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nuclear@2
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52 glutMouseFunc(mouse);
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nuclear@9
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53 glutMotionFunc(motion);
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nuclear@9
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54 glutSpaceballButtonFunc(sball_button);
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nuclear@9
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55 glutSpaceballMotionFunc(sball_motion);
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nuclear@2
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56
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nuclear@2
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57 if(!init()) {
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nuclear@2
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58 return 1;
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nuclear@2
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59 }
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nuclear@2
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60 atexit(cleanup);
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nuclear@2
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61
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nuclear@2
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62 glutMainLoop();
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nuclear@2
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63 }
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nuclear@2
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64
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nuclear@2
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65 static bool init()
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nuclear@2
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66 {
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nuclear@23
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67 width = glutGet(GLUT_WINDOW_WIDTH) / SCALE;
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nuclear@23
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68 height = glutGet(GLUT_WINDOW_HEIGHT) / SCALE;
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nuclear@5
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69
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nuclear@4
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70 if(!(erb = erb_init())) {
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nuclear@4
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71 return false;
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nuclear@4
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72 }
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nuclear@4
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73 erb_setopti(erb, ERB_OPT_WIDTH, width);
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nuclear@4
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74 erb_setopti(erb, ERB_OPT_HEIGHT, height);
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nuclear@4
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75
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nuclear@19
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76 for(size_t i=0; i<sfiles.size(); i++) {
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nuclear@19
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77 printf("loading scene file: %s\n", sfiles[i]);
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nuclear@19
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78 if(erb_load_scene(erb, sfiles[i]) == -1) {
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nuclear@19
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79 return false;
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nuclear@19
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80 }
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nuclear@4
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81 }
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nuclear@4
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82
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nuclear@21
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83 if(!sfiles.empty()) {
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nuclear@21
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84 printf("begin rendering\n");
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nuclear@21
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85 render_pending = true;
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nuclear@21
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86 glutIdleFunc(idle);
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nuclear@21
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87 erb_begin_frame(erb, 0);
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nuclear@21
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88 }
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nuclear@4
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89
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nuclear@8
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90 glEnable(GL_TEXTURE_2D);
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nuclear@2
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91 return true;
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nuclear@2
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92 }
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nuclear@2
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93
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nuclear@2
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94 static void cleanup()
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nuclear@2
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95 {
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nuclear@4
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96 erb_destroy(erb);
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nuclear@2
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97 }
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nuclear@2
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98
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nuclear@2
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99 static void resize_rtarget(int xsz, int ysz)
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nuclear@2
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100 {
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nuclear@2
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101 static unsigned char *defpix;
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nuclear@2
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102
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nuclear@23
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103 width = xsz / SCALE;
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nuclear@23
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104 height = ysz / SCALE;
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nuclear@2
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105
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nuclear@8
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106 if(width <= rtex_width && height <= rtex_height) {
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nuclear@2
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107 return;
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nuclear@2
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108 }
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nuclear@8
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109 rtex_width = next_pow2(width);
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nuclear@8
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110 rtex_height = next_pow2(height);
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nuclear@2
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111
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nuclear@2
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112 printf("resizing framebuffer texture: %dx%d\n", rtex_width, rtex_height);
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nuclear@2
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113
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nuclear@2
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114 if(!rtex) {
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nuclear@2
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115 glGenTextures(1, &rtex);
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nuclear@2
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116 }
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nuclear@2
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117
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nuclear@2
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118 delete [] defpix;
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nuclear@2
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119 defpix = new unsigned char[rtex_width * rtex_height * 4];
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nuclear@2
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120 unsigned char *ptr = defpix;
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nuclear@2
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121 for(int i=0; i<rtex_height; i++) {
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nuclear@2
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122 for(int j=0; j<rtex_width; j++) {
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nuclear@2
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123 bool chess = ((i >> 4) & 1) == ((j >> 4) & 1);
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nuclear@2
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124
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nuclear@2
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125 int val = chess ? 64 : 48;
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nuclear@2
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126
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nuclear@2
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127 *ptr++ = val;
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nuclear@2
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128 *ptr++ = val;
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nuclear@2
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129 *ptr++ = val;
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nuclear@2
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130 *ptr++ = 255;
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nuclear@2
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131 }
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nuclear@2
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132 }
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nuclear@2
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133
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nuclear@2
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134 glBindTexture(GL_TEXTURE_2D, rtex);
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nuclear@2
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135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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nuclear@2
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136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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nuclear@2
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137 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, rtex_width, rtex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, defpix);
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nuclear@2
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138 }
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nuclear@2
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139
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nuclear@2
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140 static void update_rect(int x, int y, int xsz, int ysz, float *pixels)
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nuclear@2
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141 {
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nuclear@2
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142 glBindTexture(GL_TEXTURE_2D, rtex);
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nuclear@2
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143 glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, xsz, ysz, GL_RGBA, GL_FLOAT, pixels);
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nuclear@2
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144 }
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nuclear@2
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145
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nuclear@4
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146 static void idle()
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nuclear@4
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147 {
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nuclear@4
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148 glutPostRedisplay();
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nuclear@4
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149 }
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nuclear@4
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150
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nuclear@2
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151 static void display()
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nuclear@2
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152 {
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nuclear@4
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153 if(render_pending) {
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nuclear@8
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154 if(erb_render(erb, 64) == 0) {
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nuclear@4
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155 render_pending = false;
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nuclear@4
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156 glutIdleFunc(0);
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nuclear@4
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157 }
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nuclear@4
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158 update_rect(0, 0, width, height, erb_get_framebuffer(erb));
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nuclear@4
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159 }
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nuclear@4
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160
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nuclear@2
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161 float maxu = (float)width / (float)rtex_width;
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nuclear@2
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162 float maxv = (float)height / (float)rtex_height;
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nuclear@2
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163
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nuclear@2
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164 glBegin(GL_QUADS);
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nuclear@2
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165 glTexCoord2f(0, maxv); glVertex2f(-1, -1);
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nuclear@2
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166 glTexCoord2f(maxu, maxv); glVertex2f(1, -1);
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nuclear@2
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167 glTexCoord2f(maxu, 0); glVertex2f(1, 1);
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nuclear@2
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168 glTexCoord2f(0, 0); glVertex2f(-1, 1);
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nuclear@2
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169 glEnd();
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nuclear@2
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170
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nuclear@2
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171 glutSwapBuffers();
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nuclear@2
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172 assert(glGetError() == GL_NO_ERROR);
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nuclear@2
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173 }
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nuclear@2
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174
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nuclear@2
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175 static void reshape(int x, int y)
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nuclear@2
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176 {
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nuclear@2
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177 glViewport(0, 0, x, y);
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nuclear@2
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178 resize_rtarget(x, y);
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nuclear@4
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179
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nuclear@4
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180 erb_setopti(erb, ERB_OPT_WIDTH, width);
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nuclear@4
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181 erb_setopti(erb, ERB_OPT_HEIGHT, height);
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nuclear@2
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182 }
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nuclear@2
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183
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nuclear@2
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184 static void keyb(unsigned char key, int x, int y)
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nuclear@2
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185 {
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nuclear@2
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186 switch(key) {
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nuclear@2
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187 case 27:
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nuclear@2
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188 exit(0);
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nuclear@4
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189
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nuclear@4
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190 case ' ':
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nuclear@4
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191 printf("begin rendering\n");
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nuclear@4
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192 render_pending = true;
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nuclear@4
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193 glutIdleFunc(idle);
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nuclear@4
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194 erb_begin_frame(erb, 0);
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nuclear@4
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195 break;
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nuclear@2
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196 }
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nuclear@9
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197
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nuclear@10
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198 if(erb_input_keyboard(erb, key, true)) {
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nuclear@9
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199 glutPostRedisplay();
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nuclear@9
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200 }
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nuclear@9
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201 }
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nuclear@9
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202
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nuclear@9
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203 static void keyb_up(unsigned char key, int x, int y)
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nuclear@9
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204 {
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nuclear@10
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205 if(erb_input_keyboard(erb, key, false)) {
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nuclear@9
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206 glutPostRedisplay();
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nuclear@9
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207 }
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nuclear@2
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208 }
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nuclear@2
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209
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nuclear@2
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210 static void mouse(int bn, int st, int x, int y)
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nuclear@2
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211 {
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nuclear@10
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212 if(erb_input_mouse_button(erb, bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y)) {
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nuclear@9
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213 glutPostRedisplay();
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nuclear@9
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214 }
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nuclear@9
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215 }
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nuclear@9
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216
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nuclear@9
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217 static void motion(int x, int y)
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nuclear@9
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218 {
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nuclear@15
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219 if(erb_input_mouse_motion(erb, x, y)) {
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nuclear@9
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220 glutPostRedisplay();
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nuclear@9
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221 }
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nuclear@9
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222 }
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nuclear@9
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223
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nuclear@9
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224 static void sball_button(int bn, int state)
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nuclear@9
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225 {
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nuclear@10
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226 if(erb_input_6dof_button(erb, bn, state == GLUT_DOWN)) {
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nuclear@9
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227 glutPostRedisplay();
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nuclear@9
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228 }
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nuclear@9
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229 }
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nuclear@9
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230
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nuclear@9
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231 static void sball_motion(int x, int y, int z)
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nuclear@9
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232 {
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nuclear@10
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233 if(erb_input_6dof_motion(erb, x / 65536.0, y / 65536.0, z / 65536.0)) {
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nuclear@9
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234 glutPostRedisplay();
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nuclear@9
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235 }
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nuclear@2
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236 }
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nuclear@2
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237
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nuclear@2
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238 static int next_pow2(int x)
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nuclear@2
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239 {
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nuclear@2
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240 int res = 2;
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nuclear@2
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241 while(res < x) {
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nuclear@2
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242 res <<= 1;
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nuclear@2
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243 }
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nuclear@2
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244 return res;
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nuclear@2
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245 }
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