eqemu
annotate src/scene.h @ 3:f9274bebe55e
adding 3d graphics stuff
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Thu, 17 Jul 2014 02:35:19 +0300 |
parents | |
children | 3d3656360a82 |
rev | line source |
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nuclear@3 | 1 #ifndef SCENE_H_ |
nuclear@3 | 2 #define SCENE_H_ |
nuclear@3 | 3 |
nuclear@3 | 4 #include <stdio.h> |
nuclear@3 | 5 #include <vector> |
nuclear@3 | 6 #include "mesh.h" |
nuclear@3 | 7 #include "object.h" |
nuclear@3 | 8 |
nuclear@3 | 9 class Scene { |
nuclear@3 | 10 private: |
nuclear@3 | 11 std::vector<Object*> objects; |
nuclear@3 | 12 std::vector<Mesh*> meshes; |
nuclear@3 | 13 |
nuclear@3 | 14 bool load_obj(FILE *fp); // defined in objfile.cc |
nuclear@3 | 15 |
nuclear@3 | 16 public: |
nuclear@3 | 17 ~Scene(); |
nuclear@3 | 18 |
nuclear@3 | 19 bool load(const char *fname); |
nuclear@3 | 20 |
nuclear@3 | 21 void add_object(Object *obj); |
nuclear@3 | 22 void add_mesh(Mesh *mesh); |
nuclear@3 | 23 |
nuclear@3 | 24 int get_num_objects() const; |
nuclear@3 | 25 int get_num_meshes() const; |
nuclear@3 | 26 |
nuclear@3 | 27 Object *get_object(int idx) const; |
nuclear@3 | 28 Mesh *get_mesh(int idx) const; |
nuclear@3 | 29 |
nuclear@3 | 30 void update(long msec); |
nuclear@3 | 31 void render() const; |
nuclear@3 | 32 }; |
nuclear@3 | 33 |
nuclear@3 | 34 #endif // SCENE_H_ |