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nuclear@3
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1 #include <stdlib.h>
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2 #include <string.h>
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3 #include <ctype.h>
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4 #include <limits.h>
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5 #include <assert.h>
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6 #include <vector>
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7 #include <map>
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8 #include <string>
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9 #include <sstream>
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10 #include <iomanip>
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11 #include "scene.h"
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12
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13 using namespace std;
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14
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15 #define COMMANDS \
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16 CMD(V), \
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17 CMD(VN), \
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18 CMD(VT), \
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19 CMD(F), \
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20 CMD(O), \
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21 CMD(G), \
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22 CMD(MTLLIB), \
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23 CMD(USEMTL), \
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24 CMD(NEWMTL), \
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25 CMD(KA), \
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26 CMD(KD), \
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27 CMD(KS), \
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28 CMD(NS), \
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29 CMD(NI), \
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30 CMD(D), \
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31 CMD(TR), \
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32 CMD(MAP_KD), \
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33 CMD(MAP_KS), \
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34 CMD(MAP_NS), \
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35 CMD(MAP_D), \
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36 CMD(REFL), \
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37 CMD(BUMP)
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38
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39 #define CMD(x) CMD_##x
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40 enum {
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41 COMMANDS,
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42 CMD_UNK
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43 };
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44 #undef CMD
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45
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46 #define CMD(x) #x
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47 static const char *cmd_names[] = {
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48 COMMANDS,
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49 0
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50 };
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51 #undef CMD
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52
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53
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54 struct ObjFace {
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55 int elem;
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56 int v[4], n[4], t[4];
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57 };
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58
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59 struct ObjFile {
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60 string cur_obj, cur_mat;
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61 vector<Vector3> v, vn;
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62 vector<Vector2> vt;
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63 vector<ObjFace> f;
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64 };
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65
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66 typedef Vector3 Color;
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67
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68 struct ObjMat {
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69 string name; // newmtl <name>
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70 Color ambient, diffuse, specular; // Ka, Kd, Ks
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71 float shininess; // Ns
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72 float ior; // Ni
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73 float alpha; // d, Tr
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74
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75 string tex_dif, tex_spec, tex_shin, tex_alpha; // map_Kd, map_Ks, map_Ns, map_d
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76 string tex_refl; // refl -type sphere|cube file
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77 string tex_bump; // bump
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78
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79 ObjMat() { reset(); }
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80
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81 void reset() {
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82 ambient = diffuse = Color(0.5, 0.5, 0.5);
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83 specular = Color(0.0, 0.0, 0.0);
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84 name = tex_dif = tex_spec = tex_shin = tex_alpha = tex_refl = tex_bump = "";
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85 shininess = 0;
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86 ior = alpha = 1;
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87 }
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88 };
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89
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90 static bool read_materials(FILE *fp, vector<ObjMat> *vmtl);
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91 static Object *cons_object(ObjFile *obj);
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92
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93 static int get_cmd(char *str);
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94 static bool is_int(const char *str);
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95 static bool is_float(const char *str);
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96 static bool parse_vec(Vector3 *vec);
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97 static bool parse_color(Color *col);
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98 static bool parse_face(ObjFace *face);
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99 static const char *parse_map();
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100
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101
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102 static map<string, Material> matlib;
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103
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104
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105 #define INVALID_IDX INT_MIN
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106
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107 #define SEP " \t\n\r\v"
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108 #define BUF_SZ 512
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109 bool Scene::load_obj(FILE *fp)
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110 {
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111 static int seq;
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112 char cur_name[16];
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113 stringstream sstr;
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114
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115 ObjFile obj;
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116
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117 sprintf(cur_name, "default%02d.obj", seq++);
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118 obj.cur_obj = cur_name;
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119
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120 int prev_cmd = 0, obj_added = 0;
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121 for(;;) {
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122 Vector3 vec;
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123 ObjFace face;
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124
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125 char line[BUF_SZ];
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126 fgets(line, sizeof line, fp);
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127 if(feof(fp)) {
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128 break;
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129 }
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130
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131 char *tok;
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132 if(!(tok = strtok(line, SEP))) {
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133 continue; // ignore empty lines
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134 }
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135
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136 int cmd;
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137 if((cmd = get_cmd(tok)) == -1) {
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138 continue; // ignore unknown commands ...
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139 }
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140
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141 switch(cmd) {
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142 case CMD_V:
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143 if(!parse_vec(&vec)) {
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144 continue;
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145 }
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146 obj.v.push_back(vec);
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147 break;
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148
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149 case CMD_VN:
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150 if(!parse_vec(&vec)) {
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151 continue;
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152 }
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153 obj.vn.push_back(vec);
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154 break;
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155
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156 case CMD_VT:
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157 if(!parse_vec(&vec)) {
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158 continue;
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159 }
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160 vec.y = 1.0 - vec.y;
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161 obj.vt.push_back(Vector2(vec.x, vec.y));
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162 break;
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163
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164 case CMD_O:
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165 case CMD_G:
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166 if(prev_cmd == CMD_O || prev_cmd == CMD_G) {
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167 break; // just in case we've got both of them in a row
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168 }
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169 /* if we have any previous data, group them up, add the object
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170 * and continue with the new one...
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171 */
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172 if(!obj.f.empty()) {
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173 Object *robj = cons_object(&obj);
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174 robj->mtl = matlib[obj.cur_mat];
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175 add_object(robj);
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176 obj_added++;
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177
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178 obj.f.clear(); // clean the face list
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179 }
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180 if((tok = strtok(0, SEP))) {
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181 obj.cur_obj = tok;
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182 } else {
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183 sprintf(cur_name, "default%02d.obj", seq++);
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184 obj.cur_obj = cur_name;
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185 }
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186 break;
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187
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188 case CMD_MTLLIB:
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189 if((tok = strtok(0, SEP))) {
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190 FILE *mfile;
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191 if(!(mfile = fopen(tok, "rb"))) {
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192 fprintf(stderr, "failed to open material library: %s\n", tok);
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193 continue;
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194 }
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195
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196 // load all materials of the mtl file into a vector
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197 vector<ObjMat> vmtl;
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198 if(!read_materials(mfile, &vmtl)) {
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199 continue;
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200 }
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201 fclose(mfile);
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202
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203 // and add them all to the scene
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204 for(size_t i=0; i<vmtl.size(); i++) {
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205 Material mat;
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206 mat.ambient = vmtl[i].ambient;
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207 mat.diffuse = vmtl[i].diffuse;
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208 mat.specular = vmtl[i].specular;
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209 mat.shininess = vmtl[i].shininess;
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210 mat.alpha = vmtl[i].alpha;
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211
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212 if(vmtl[i].tex_dif.length()) {
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213 mat.tex[TEX_DIFFUSE] = load_texture(vmtl[i].tex_dif.c_str());
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214 }
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nuclear@5
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215 if(vmtl[i].tex_refl.length()) {
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216 mat.tex[TEX_ENVMAP] = load_texture(vmtl[i].tex_refl.c_str());
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217 }
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218
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219 matlib[vmtl[i].name] = mat;
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220 }
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221 }
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222 break;
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223
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224 case CMD_USEMTL:
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225 if((tok = strtok(0, SEP))) {
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226 obj.cur_mat = tok;
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227 } else {
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228 obj.cur_mat = "";
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229 }
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230 break;
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231
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232 case CMD_F:
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233 if(!parse_face(&face)) {
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234 continue;
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235 }
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236
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237 // convert negative indices to regular indices
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238 for(int i=0; i<4; i++) {
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239 if(face.v[i] < 0 && face.v[i] != INVALID_IDX) {
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240 face.v[i] = obj.v.size() + face.v[i];
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241 }
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242 if(face.n[i] < 0 && face.n[i] != INVALID_IDX) {
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243 face.n[i] = obj.vn.size() + face.n[i];
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244 }
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245 if(face.t[i] < 0 && face.t[i] != INVALID_IDX) {
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246 face.t[i] = obj.vt.size() + face.t[i];
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247 }
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248 }
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249
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250 // break quads into triangles if needed
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251 obj.f.push_back(face);
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252 if(face.elem == 4) {
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253 face.v[1] = face.v[2];
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254 face.n[1] = face.n[2];
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255 face.t[1] = face.t[2];
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256
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257 face.v[2] = face.v[3];
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258 face.n[2] = face.n[3];
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259 face.t[2] = face.t[3];
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260
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261 obj.f.push_back(face);
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262 }
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263 break;
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264
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265 default:
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266 break; // ignore unknown commands
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267 }
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268
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269 prev_cmd = cmd;
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270 }
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271
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272 // reached end of file...
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273 if(!obj.f.empty()) {
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274 Object *robj = cons_object(&obj);
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275 robj->mtl = matlib[obj.cur_mat];
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276 add_object(robj);
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277 obj_added++;
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278 }
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279
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280 return obj_added > 0;
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281 }
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282
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283 static Object *cons_object(ObjFile *obj)
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284 {
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285 Object *robj;
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286 Vector3 *varr, *narr;
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287 Vector2 *tarr;
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288
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289 int nelem = obj->f.size() * 3;
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290
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nuclear@4
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291 assert(sizeof(Vector3) == 3 * sizeof(float));
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nuclear@4
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292 assert(sizeof(Vector2) == 2 * sizeof(float));
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293
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294 try {
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295 robj = new Object;
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296 varr = new Vector3[nelem];
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297 narr = new Vector3[nelem];
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298 tarr = new Vector2[nelem];
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299 }
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300 catch(...) {
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301 return 0;
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302 }
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nuclear@4
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303 if(obj->cur_obj.length() > 0) {
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304 robj->set_name(obj->cur_obj.c_str());
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305 }
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306
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307 // need at least one of each element
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308 bool added_norm = false, added_tc = false;
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309 if(obj->vn.empty()) {
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310 obj->vn.push_back(Vector3(0, 0, 0));
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311 added_norm = true;
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312 }
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313 if(obj->vt.empty()) {
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314 obj->vt.push_back(Vector2(0, 0));
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315 added_tc = true;
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316 }
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317
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318 for(size_t i=0; i<obj->f.size(); i++) {
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319 for(int j=0; j<3; j++) {
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320 int idx = i * 3 + j;
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321 ObjFace *f = &obj->f[i];
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322
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323 varr[idx] = obj->v[f->v[j]];
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324 narr[idx] = obj->vn[f->n[j] < 0 ? 0 : f->n[j]];
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325
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326 float t = obj->vt[f->t[j] < 0 ? 0 : f->t[j]].x;
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327 float s = obj->vt[f->t[j] < 0 ? 0 : f->t[j]].y;
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328 tarr[idx] = Vector2(t, s);
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329 }
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330 }
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331
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332 if(added_norm) {
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333 obj->vn.pop_back();
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334 }
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335 if(added_tc) {
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336 obj->vt.pop_back();
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337 }
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338
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nuclear@4
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339 Mesh *mesh = new Mesh;
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340 mesh->set_attrib(MESH_ATTR_VERTEX, nelem, 3, &varr->x);
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nuclear@3
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341 mesh->set_attrib(MESH_ATTR_NORMAL, nelem, 3, &narr->x);
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nuclear@3
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342 mesh->set_attrib(MESH_ATTR_TEXCOORD, nelem, 2, &tarr->x);
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nuclear@4
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343 robj->set_mesh(mesh);
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344
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345 printf("loaded object %s: %d faces\n", obj->cur_obj.c_str(), nelem / 3);
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346
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347 delete [] varr;
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348 delete [] narr;
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349 delete [] tarr;
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350 return robj;
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351 }
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352
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353 static bool read_materials(FILE *fp, vector<ObjMat> *vmtl)
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354 {
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355 ObjMat mat;
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356
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nuclear@3
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357 for(;;) {
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nuclear@3
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358 char line[BUF_SZ];
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nuclear@3
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359 fgets(line, sizeof line, fp);
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nuclear@3
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360 if(feof(fp)) {
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361 break;
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362 }
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363
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nuclear@3
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364 char *tok;
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nuclear@3
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365 if(!(tok = strtok(line, SEP))) {
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366 continue;
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367 }
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368
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nuclear@3
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369 int cmd;
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nuclear@3
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370 if((cmd = get_cmd(tok)) == -1) {
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371 continue;
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372 }
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373
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nuclear@3
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374 switch(cmd) {
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375 case CMD_NEWMTL:
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nuclear@3
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376 // add the previous material, and start a new one
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nuclear@3
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377 if(mat.name.length() > 0) {
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nuclear@3
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378 vmtl->push_back(mat);
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nuclear@3
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379 mat.reset();
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nuclear@3
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380 }
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nuclear@3
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381 if((tok = strtok(0, SEP))) {
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nuclear@3
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382 mat.name = tok;
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nuclear@3
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383 }
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nuclear@3
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384 break;
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385
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nuclear@3
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386 case CMD_KA:
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nuclear@3
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387 parse_color(&mat.ambient);
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388 break;
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389
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nuclear@3
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390 case CMD_KD:
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nuclear@3
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391 parse_color(&mat.diffuse);
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nuclear@3
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392 break;
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nuclear@3
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393
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nuclear@3
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394 case CMD_KS:
|
nuclear@3
|
395 parse_color(&mat.specular);
|
nuclear@3
|
396 break;
|
nuclear@3
|
397
|
nuclear@3
|
398 case CMD_NS:
|
nuclear@3
|
399 if((tok = strtok(0, SEP)) && is_float(tok)) {
|
nuclear@3
|
400 mat.shininess = atof(tok);
|
nuclear@3
|
401 }
|
nuclear@3
|
402 break;
|
nuclear@3
|
403
|
nuclear@3
|
404 case CMD_NI:
|
nuclear@3
|
405 if((tok = strtok(0, SEP)) && is_float(tok)) {
|
nuclear@3
|
406 mat.ior = atof(tok);
|
nuclear@3
|
407 }
|
nuclear@3
|
408 break;
|
nuclear@3
|
409
|
nuclear@3
|
410 case CMD_D:
|
nuclear@3
|
411 case CMD_TR:
|
nuclear@3
|
412 {
|
nuclear@3
|
413 Color c;
|
nuclear@3
|
414 if(parse_color(&c)) {
|
nuclear@3
|
415 mat.alpha = cmd == CMD_D ? c.x : 1.0 - c.x;
|
nuclear@3
|
416 }
|
nuclear@3
|
417 }
|
nuclear@3
|
418 break;
|
nuclear@3
|
419
|
nuclear@3
|
420 case CMD_MAP_KD:
|
nuclear@3
|
421 mat.tex_dif = parse_map();
|
nuclear@3
|
422 break;
|
nuclear@3
|
423
|
nuclear@3
|
424 default:
|
nuclear@3
|
425 break;
|
nuclear@3
|
426 }
|
nuclear@3
|
427 }
|
nuclear@3
|
428
|
nuclear@3
|
429 if(mat.name.length() > 0) {
|
nuclear@3
|
430 vmtl->push_back(mat);
|
nuclear@3
|
431 }
|
nuclear@3
|
432 return true;
|
nuclear@3
|
433 }
|
nuclear@3
|
434
|
nuclear@3
|
435 static int get_cmd(char *str)
|
nuclear@3
|
436 {
|
nuclear@3
|
437 char *s = str;
|
nuclear@3
|
438 while((*s = toupper(*s))) s++;
|
nuclear@3
|
439
|
nuclear@3
|
440 for(int i=0; cmd_names[i]; i++) {
|
nuclear@3
|
441 if(strcmp(str, cmd_names[i]) == 0) {
|
nuclear@3
|
442 return i;
|
nuclear@3
|
443 }
|
nuclear@3
|
444 }
|
nuclear@3
|
445 return CMD_UNK;
|
nuclear@3
|
446 }
|
nuclear@3
|
447
|
nuclear@3
|
448 static bool is_int(const char *str)
|
nuclear@3
|
449 {
|
nuclear@3
|
450 char *tmp;
|
nuclear@3
|
451 strtol(str, &tmp, 10);
|
nuclear@3
|
452 return tmp != str;
|
nuclear@3
|
453 }
|
nuclear@3
|
454
|
nuclear@3
|
455 static bool is_float(const char *str)
|
nuclear@3
|
456 {
|
nuclear@3
|
457 char *tmp;
|
nuclear@3
|
458 strtod(str, &tmp);
|
nuclear@3
|
459 return tmp != str;
|
nuclear@3
|
460 }
|
nuclear@3
|
461
|
nuclear@3
|
462 static bool parse_vec(Vector3 *vec)
|
nuclear@3
|
463 {
|
nuclear@3
|
464 for(int i=0; i<3; i++) {
|
nuclear@3
|
465 char *tok;
|
nuclear@3
|
466
|
nuclear@3
|
467 if(!(tok = strtok(0, SEP)) || !is_float(tok)) {
|
nuclear@3
|
468 if(i < 2) {
|
nuclear@3
|
469 return false;
|
nuclear@3
|
470 }
|
nuclear@3
|
471 vec->z = 0.0;
|
nuclear@3
|
472 } else {
|
nuclear@3
|
473 (*vec)[i] = atof(tok);
|
nuclear@3
|
474 }
|
nuclear@3
|
475 }
|
nuclear@3
|
476 return true;
|
nuclear@3
|
477 }
|
nuclear@3
|
478
|
nuclear@3
|
479 static bool parse_color(Color *col)
|
nuclear@3
|
480 {
|
nuclear@3
|
481 for(int i=0; i<3; i++) {
|
nuclear@3
|
482 char *tok;
|
nuclear@3
|
483
|
nuclear@3
|
484 if(!(tok = strtok(0, SEP)) || !is_float(tok)) {
|
nuclear@3
|
485 col->y = col->z = col->x;
|
nuclear@3
|
486 return i > 0 ? true : false;
|
nuclear@3
|
487 }
|
nuclear@3
|
488 (*col)[i] = atof(tok);
|
nuclear@3
|
489 }
|
nuclear@3
|
490 return true;
|
nuclear@3
|
491 }
|
nuclear@3
|
492
|
nuclear@3
|
493 static bool parse_face(ObjFace *face)
|
nuclear@3
|
494 {
|
nuclear@3
|
495 char *tok[] = {0, 0, 0, 0};
|
nuclear@3
|
496 face->elem = 0;
|
nuclear@3
|
497
|
nuclear@3
|
498 for(int i=0; i<4; i++) {
|
nuclear@3
|
499 if((!(tok[i] = strtok(0, SEP)) || !is_int(tok[i]))) {
|
nuclear@3
|
500 if(i < 3) return false; // less than 3 verts? not a polygon
|
nuclear@3
|
501 } else {
|
nuclear@3
|
502 face->elem++;
|
nuclear@3
|
503 }
|
nuclear@3
|
504 }
|
nuclear@3
|
505
|
nuclear@3
|
506 for(int i=0; i<4; i++) {
|
nuclear@3
|
507 char *subtok = tok[i];
|
nuclear@3
|
508
|
nuclear@3
|
509 if(!subtok || !*subtok || !is_int(subtok)) {
|
nuclear@3
|
510 if(i < 3) {
|
nuclear@3
|
511 return false;
|
nuclear@3
|
512 }
|
nuclear@3
|
513 face->v[i] = INVALID_IDX;
|
nuclear@3
|
514 } else {
|
nuclear@3
|
515 face->v[i] = atoi(subtok);
|
nuclear@3
|
516 if(face->v[i] > 0) face->v[i]--; /* convert to 0-based */
|
nuclear@3
|
517 }
|
nuclear@3
|
518
|
nuclear@3
|
519 while(subtok && *subtok && *subtok != '/') {
|
nuclear@3
|
520 subtok++;
|
nuclear@3
|
521 }
|
nuclear@3
|
522 if(subtok && *subtok && *++subtok && is_int(subtok)) {
|
nuclear@3
|
523 face->t[i] = atoi(subtok);
|
nuclear@3
|
524 if(face->t[i] > 0) face->t[i]--; /* convert to 0-based */
|
nuclear@3
|
525 } else {
|
nuclear@3
|
526 face->t[i] = INVALID_IDX;
|
nuclear@3
|
527 }
|
nuclear@3
|
528
|
nuclear@3
|
529 while(subtok && *subtok && *subtok != '/') {
|
nuclear@3
|
530 subtok++;
|
nuclear@3
|
531 }
|
nuclear@3
|
532 if(subtok && *subtok && *++subtok && is_int(subtok)) {
|
nuclear@3
|
533 face->n[i] = atoi(subtok);
|
nuclear@3
|
534 if(face->n[i] > 0) face->n[i]--; /* convert to 0-based */
|
nuclear@3
|
535 } else {
|
nuclear@3
|
536 face->n[i] = INVALID_IDX;
|
nuclear@3
|
537 }
|
nuclear@3
|
538 }
|
nuclear@3
|
539
|
nuclear@3
|
540 return true;
|
nuclear@3
|
541 }
|
nuclear@3
|
542
|
nuclear@3
|
543 static const char *parse_map()
|
nuclear@3
|
544 {
|
nuclear@3
|
545 char *tok, *prev = 0;
|
nuclear@3
|
546
|
nuclear@3
|
547 while((tok = strtok(0, SEP))) {
|
nuclear@3
|
548 prev = tok;
|
nuclear@3
|
549 }
|
nuclear@3
|
550
|
nuclear@3
|
551 return prev ? prev : "";
|
nuclear@3
|
552 }
|