rev |
line source |
nuclear@0
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1 #include <stdio.h>
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nuclear@0
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2 #include <stdlib.h>
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nuclear@4
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3 #include <float.h>
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nuclear@0
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4 #include <assert.h>
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nuclear@0
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5 #include <errno.h>
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nuclear@0
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6 #include <unistd.h>
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nuclear@0
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7 #include <sys/select.h>
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nuclear@0
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8 #include <GL/glew.h>
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nuclear@0
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9 #include <X11/Xlib.h>
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nuclear@0
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10 #include <GL/glx.h>
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nuclear@1
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11 #include "dev.h"
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nuclear@4
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12 #include "scene.h"
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nuclear@7
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13 #include "timer.h"
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nuclear@7
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14 #include "fblur.h"
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nuclear@7
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15
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nuclear@7
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16
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nuclear@7
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17 enum {
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nuclear@7
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18 REGULAR_PASS,
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nuclear@7
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19 GLOW_PASS
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nuclear@7
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20 };
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nuclear@0
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21
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nuclear@11
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22 void post_redisplay();
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nuclear@0
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23 static bool init();
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nuclear@0
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24 static void cleanup();
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nuclear@0
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25 static void display();
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nuclear@7
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26 static void draw_scene(int pass = REGULAR_PASS);
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nuclear@7
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27 static void post_glow(void);
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nuclear@0
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28 static void keyb(int key, bool pressed);
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nuclear@0
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29 static void mouse(int bn, bool pressed, int x, int y);
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nuclear@0
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30 static void motion(int x, int y);
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nuclear@4
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31 static Ray calc_pick_ray(int x, int y);
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nuclear@7
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32 static int next_pow2(int x);
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nuclear@0
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33
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nuclear@0
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34 static Window create_window(const char *title, int xsz, int ysz);
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nuclear@0
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35 static void process_events();
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nuclear@0
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36 static int translate_keysym(KeySym sym);
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nuclear@0
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37
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nuclear@2
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38 static int proc_args(int argc, char **argv);
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nuclear@2
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39
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nuclear@0
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40 static Display *dpy;
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nuclear@0
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41 static Window win;
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nuclear@0
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42 static GLXContext ctx;
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nuclear@0
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43 static Atom xa_wm_prot, xa_wm_del_win;
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nuclear@0
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44
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nuclear@0
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45 static int win_width, win_height;
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nuclear@0
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46
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nuclear@4
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47 static bool draw_pending;
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nuclear@0
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48 static bool win_mapped;
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nuclear@0
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49
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nuclear@2
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50 static int fakefd = -1;
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nuclear@2
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51 static char *fake_devpath;
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nuclear@2
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52
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nuclear@4
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53 static float cam_theta, cam_phi, cam_dist = 140;
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nuclear@4
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54 static Scene *scn;
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nuclear@4
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55
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nuclear@4
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56 enum { BN_TICKET, BN_NEXT, NUM_BUTTONS };
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nuclear@6
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57 static const char *button_names[] = { "button1", "button2" };
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nuclear@4
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58 static Object *button_obj[NUM_BUTTONS];
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nuclear@6
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59 static Object *disp_obj[2];
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nuclear@6
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60 static Object *led_obj[2];
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nuclear@6
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61 static Vector3 led_on_emissive;
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nuclear@4
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62
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nuclear@7
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63 static bool opt_use_glow = true;
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nuclear@7
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64 #define GLOW_SZ_DIV 3
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nuclear@7
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65 static unsigned int glow_tex;
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nuclear@7
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66 static int glow_tex_xsz, glow_tex_ysz, glow_xsz, glow_ysz;
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nuclear@7
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67 static int glow_iter = 1;
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nuclear@7
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68 static int blur_size = 5;
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nuclear@7
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69 unsigned char *glow_framebuf;
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nuclear@7
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70
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nuclear@7
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71
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nuclear@2
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72 int main(int argc, char **argv)
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nuclear@0
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73 {
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nuclear@2
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74 if(proc_args(argc, argv) == -1) {
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nuclear@2
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75 return 1;
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nuclear@2
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76 }
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nuclear@0
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77 if(!init()) {
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nuclear@0
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78 return 1;
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nuclear@0
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79 }
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nuclear@0
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80 atexit(cleanup);
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nuclear@0
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81
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nuclear@0
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82 int xfd = ConnectionNumber(dpy);
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nuclear@0
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83
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nuclear@4
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84 // run once through pending events before going into the select loop
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nuclear@4
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85 process_events();
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nuclear@4
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86
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nuclear@0
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87 for(;;) {
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nuclear@0
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88 fd_set rd;
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nuclear@0
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89 FD_ZERO(&rd);
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nuclear@0
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90
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nuclear@0
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91 FD_SET(xfd, &rd);
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nuclear@2
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92 FD_SET(fakefd, &rd);
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nuclear@0
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93
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nuclear@4
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94 struct timeval noblock = {0, 0};
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nuclear@2
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95 int maxfd = xfd > fakefd ? xfd : fakefd;
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nuclear@9
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96 while(!XPending(dpy) && select(maxfd + 1, &rd, 0, 0, draw_pending ? &noblock : 0) == -1 && errno == EINTR);
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nuclear@0
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97
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nuclear@9
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98 if(XPending(dpy) || FD_ISSET(xfd, &rd)) {
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nuclear@0
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99 process_events();
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nuclear@0
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100 }
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nuclear@2
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101 if(FD_ISSET(fakefd, &rd)) {
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nuclear@2
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102 proc_dev_input();
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nuclear@2
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103 }
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nuclear@0
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104
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nuclear@4
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105 if(draw_pending) {
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nuclear@7
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106 draw_pending = false;
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nuclear@0
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107 display();
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nuclear@0
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108 }
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nuclear@0
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109 }
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nuclear@0
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110 return 0;
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nuclear@0
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111 }
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nuclear@0
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112
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nuclear@11
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113 void post_redisplay()
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nuclear@11
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114 {
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nuclear@11
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115 draw_pending = true;
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nuclear@11
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116 }
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nuclear@11
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117
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nuclear@0
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118 static bool init()
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nuclear@0
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119 {
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nuclear@2
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120 if(fake_devpath) {
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nuclear@2
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121 if((fakefd = start_dev(fake_devpath)) == -1) {
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nuclear@2
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122 return false;
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nuclear@2
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123 }
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nuclear@2
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124 }
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nuclear@1
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125
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nuclear@0
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126 if(!(dpy = XOpenDisplay(0))) {
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nuclear@0
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127 fprintf(stderr, "failed to connect to the X server!\n");
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nuclear@0
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128 return false;
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nuclear@0
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129 }
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nuclear@0
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130
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nuclear@7
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131 if(!(win = create_window("equeue device emulator", 512, 512))) {
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nuclear@0
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132 return false;
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nuclear@0
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133 }
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nuclear@0
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134
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nuclear@4
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135 glewInit();
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nuclear@4
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136
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nuclear@4
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137 scn = new Scene;
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nuclear@4
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138 if(!scn->load("data/device.obj")) {
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nuclear@4
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139 fprintf(stderr, "failed to load device 3D model\n");
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nuclear@4
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140 return false;
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nuclear@4
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141 }
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nuclear@4
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142
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nuclear@4
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143 for(int i=0; i<NUM_BUTTONS; i++) {
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nuclear@4
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144 button_obj[i] = scn->get_object(button_names[i]);
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nuclear@4
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145 if(!button_obj[i]) {
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nuclear@4
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146 fprintf(stderr, "invalid 3D model\n");
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nuclear@4
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147 return false;
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nuclear@4
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148 }
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nuclear@4
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149 BSphere &bs = button_obj[i]->get_mesh()->get_bounds();
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nuclear@4
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150 bs.set_radius(bs.get_radius() * 1.5);
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nuclear@4
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151 }
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nuclear@4
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152
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nuclear@6
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153 disp_obj[0] = scn->get_object("7seg0");
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nuclear@6
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154 disp_obj[1] = scn->get_object("7seg1");
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nuclear@6
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155 if(!disp_obj[0] || !disp_obj[1]) {
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nuclear@6
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156 fprintf(stderr, "invalid 3D model\n");
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nuclear@6
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157 return false;
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nuclear@6
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158 }
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nuclear@6
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159 scn->remove_object(disp_obj[0]);
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nuclear@6
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160 scn->remove_object(disp_obj[1]);
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nuclear@6
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161
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nuclear@6
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162 led_obj[0] = scn->get_object("led1");
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nuclear@6
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163 led_obj[1] = scn->get_object("led2");
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nuclear@6
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164 if(!led_obj[0] || !led_obj[1]) {
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nuclear@6
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165 fprintf(stderr, "invalid 3D model\n");
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nuclear@6
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166 return false;
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nuclear@6
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167 }
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nuclear@6
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168 scn->remove_object(led_obj[0]);
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nuclear@6
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169 scn->remove_object(led_obj[1]);
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nuclear@6
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170 led_on_emissive = led_obj[0]->mtl.emissive;
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nuclear@6
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171
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nuclear@7
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172 // create the glow texture
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nuclear@7
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173 glGenTextures(1, &glow_tex);
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nuclear@7
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174 glBindTexture(GL_TEXTURE_2D, glow_tex);
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nuclear@7
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175 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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nuclear@7
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176 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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nuclear@7
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177 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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nuclear@7
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178
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nuclear@4
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179 glEnable(GL_DEPTH_TEST);
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nuclear@4
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180 glEnable(GL_CULL_FACE);
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nuclear@4
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181 glEnable(GL_LIGHTING);
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nuclear@4
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182 glEnable(GL_LIGHT0);
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nuclear@4
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183
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nuclear@4
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184 glClearColor(0.1, 0.1, 0.1, 1);
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nuclear@4
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185
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nuclear@0
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186 return true;
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nuclear@0
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187 }
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nuclear@0
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188
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nuclear@0
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189 static void cleanup()
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nuclear@0
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190 {
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nuclear@4
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191 delete scn;
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nuclear@4
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192
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nuclear@1
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193 stop_dev();
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nuclear@1
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194
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nuclear@0
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195 if(!dpy) return;
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nuclear@0
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196
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nuclear@0
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197 if(win) {
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nuclear@0
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198 XDestroyWindow(dpy, win);
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nuclear@0
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199 }
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nuclear@0
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200 XCloseDisplay(dpy);
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nuclear@0
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201 }
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nuclear@0
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202
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nuclear@6
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203 #define DIGIT_USZ (1.0 / 11.0)
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nuclear@7
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204 #define MIN_REDRAW_INTERVAL (1000 / 40) /* 40fps */
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nuclear@6
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205
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nuclear@0
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206 static void display()
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nuclear@0
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207 {
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nuclear@0
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208 glMatrixMode(GL_MODELVIEW);
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nuclear@0
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209 glLoadIdentity();
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nuclear@4
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210 glTranslatef(0, 0, -cam_dist);
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nuclear@4
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211 glRotatef(cam_phi, 1, 0, 0);
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nuclear@4
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212 glRotatef(cam_theta, 0, 1, 0);
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nuclear@4
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213
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nuclear@4
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214 float lpos[] = {-7, 5, 10, 0};
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nuclear@4
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215 glLightfv(GL_LIGHT0, GL_POSITION, lpos);
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nuclear@4
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216
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nuclear@7
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217 if(opt_use_glow) {
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nuclear@7
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218 glViewport(0, 0, glow_xsz, glow_ysz);
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nuclear@7
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219
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nuclear@7
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220 glClearColor(0, 0, 0, 1);
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nuclear@7
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221 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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nuclear@7
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222
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nuclear@7
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223 draw_scene(GLOW_PASS);
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nuclear@7
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224
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nuclear@7
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225 glReadPixels(0, 0, glow_xsz, glow_ysz, GL_RGBA, GL_UNSIGNED_BYTE, glow_framebuf);
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nuclear@7
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226 glViewport(0, 0, win_width, win_height);
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nuclear@7
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227 }
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nuclear@7
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228
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nuclear@7
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229 glClearColor(0.05, 0.05, 0.05, 1);
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nuclear@7
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230 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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nuclear@7
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231
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nuclear@7
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232 draw_scene();
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nuclear@7
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233
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nuclear@7
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234 if(opt_use_glow) {
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nuclear@7
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235 for(int i=0; i<glow_iter; i++) {
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nuclear@7
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236 fast_blur(BLUR_BOTH, blur_size, (uint32_t*)glow_framebuf, glow_xsz, glow_ysz);
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nuclear@7
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237 glBindTexture(GL_TEXTURE_2D, glow_tex);
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nuclear@7
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238 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, glow_xsz, glow_ysz, GL_RGBA, GL_UNSIGNED_BYTE, glow_framebuf);
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nuclear@7
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239
|
nuclear@7
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240 post_glow();
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nuclear@7
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241 }
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nuclear@7
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242 }
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nuclear@7
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243
|
nuclear@9
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244 if(get_led_state(0)) {
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nuclear@7
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245 // continuously redraw until the left LED times out
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nuclear@7
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246 draw_pending = true;
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nuclear@9
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247 }
|
nuclear@7
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248
|
nuclear@7
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249 glXSwapBuffers(dpy, win);
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nuclear@7
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250 assert(glGetError() == GL_NO_ERROR);
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nuclear@7
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251
|
nuclear@9
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252 static long prev_msec;
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nuclear@7
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253 long msec = get_msec();
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nuclear@7
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254 long dt = msec - prev_msec;
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nuclear@7
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255
|
nuclear@7
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256 if(dt < MIN_REDRAW_INTERVAL) {
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nuclear@7
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257 wait_for(MIN_REDRAW_INTERVAL - dt);
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nuclear@7
|
258 }
|
nuclear@9
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259 prev_msec = get_msec();
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nuclear@7
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260 }
|
nuclear@7
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261
|
nuclear@7
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262 static void draw_scene(int pass)
|
nuclear@7
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263 {
|
nuclear@7
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264 if(pass != GLOW_PASS) {
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nuclear@7
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265 scn->render();
|
nuclear@7
|
266 }
|
nuclear@0
|
267
|
nuclear@6
|
268 // shift the textures and modify the materials to make the display match our state
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nuclear@6
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269 for(int i=0; i<2; i++) {
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nuclear@7
|
270 // 7seg
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nuclear@6
|
271 int digit = get_display_number();
|
nuclear@6
|
272 for(int j=0; j<i; j++) {
|
nuclear@6
|
273 digit /= 10;
|
nuclear@6
|
274 }
|
nuclear@6
|
275 digit %= 10;
|
nuclear@6
|
276
|
nuclear@6
|
277 float uoffs = DIGIT_USZ + DIGIT_USZ * digit;
|
nuclear@6
|
278
|
nuclear@6
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279 disp_obj[i]->mtl.tex_offset[TEX_DIFFUSE] = Vector2(uoffs, 0);
|
nuclear@6
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280 disp_obj[i]->render();
|
nuclear@6
|
281
|
nuclear@6
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282 // LEDs
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nuclear@6
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283 if(get_led_state(i)) {
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nuclear@6
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284 led_obj[i]->mtl.emissive = led_on_emissive;
|
nuclear@6
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285 } else {
|
nuclear@6
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286 led_obj[i]->mtl.emissive = Vector3(0, 0, 0);
|
nuclear@6
|
287 }
|
nuclear@6
|
288 led_obj[i]->render();
|
nuclear@6
|
289 }
|
nuclear@7
|
290 }
|
nuclear@6
|
291
|
nuclear@7
|
292 static void post_glow(void)
|
nuclear@7
|
293 {
|
nuclear@7
|
294 float max_s = (float)glow_xsz / (float)glow_tex_xsz;
|
nuclear@7
|
295 float max_t = (float)glow_ysz / (float)glow_tex_ysz;
|
nuclear@7
|
296
|
nuclear@7
|
297 glPushAttrib(GL_ENABLE_BIT);
|
nuclear@7
|
298
|
nuclear@7
|
299 glBlendFunc(GL_ONE, GL_ONE);
|
nuclear@7
|
300 glEnable(GL_BLEND);
|
nuclear@7
|
301 glDisable(GL_CULL_FACE);
|
nuclear@7
|
302 glDisable(GL_LIGHTING);
|
nuclear@7
|
303 glDisable(GL_DEPTH_TEST);
|
nuclear@7
|
304
|
nuclear@7
|
305 glMatrixMode(GL_MODELVIEW);
|
nuclear@7
|
306 glPushMatrix();
|
nuclear@7
|
307 glLoadIdentity();
|
nuclear@7
|
308 glMatrixMode(GL_PROJECTION);
|
nuclear@7
|
309 glPushMatrix();
|
nuclear@7
|
310 glLoadIdentity();
|
nuclear@7
|
311
|
nuclear@7
|
312 glEnable(GL_TEXTURE_2D);
|
nuclear@7
|
313 glBindTexture(GL_TEXTURE_2D, glow_tex);
|
nuclear@7
|
314
|
nuclear@7
|
315 glBegin(GL_QUADS);
|
nuclear@7
|
316 glColor4f(1, 1, 1, 1);
|
nuclear@7
|
317 glTexCoord2f(0, 0);
|
nuclear@7
|
318 glVertex2f(-1, -1);
|
nuclear@7
|
319 glTexCoord2f(max_s, 0);
|
nuclear@7
|
320 glVertex2f(1, -1);
|
nuclear@7
|
321 glTexCoord2f(max_s, max_t);
|
nuclear@7
|
322 glVertex2f(1, 1);
|
nuclear@7
|
323 glTexCoord2f(0, max_t);
|
nuclear@7
|
324 glVertex2f(-1, 1);
|
nuclear@7
|
325 glEnd();
|
nuclear@7
|
326
|
nuclear@7
|
327 glPopMatrix();
|
nuclear@7
|
328 glMatrixMode(GL_MODELVIEW);
|
nuclear@7
|
329 glPopMatrix();
|
nuclear@7
|
330
|
nuclear@7
|
331 glPopAttrib();
|
nuclear@0
|
332 }
|
nuclear@0
|
333
|
nuclear@7
|
334
|
nuclear@0
|
335 static void reshape(int x, int y)
|
nuclear@0
|
336 {
|
nuclear@0
|
337 glViewport(0, 0, x, y);
|
nuclear@0
|
338
|
nuclear@0
|
339 glMatrixMode(GL_PROJECTION);
|
nuclear@0
|
340 glLoadIdentity();
|
nuclear@4
|
341 gluPerspective(50.0, (float)x / (float)y, 1.0, 1000.0);
|
nuclear@4
|
342
|
nuclear@4
|
343 win_width = x;
|
nuclear@4
|
344 win_height = y;
|
nuclear@7
|
345
|
nuclear@7
|
346 if(opt_use_glow) {
|
nuclear@7
|
347 glow_xsz = x / GLOW_SZ_DIV;
|
nuclear@7
|
348 glow_ysz = y / GLOW_SZ_DIV;
|
nuclear@7
|
349 printf("glow image size: %dx%d\n", glow_xsz, glow_ysz);
|
nuclear@7
|
350
|
nuclear@7
|
351 delete [] glow_framebuf;
|
nuclear@7
|
352 glow_framebuf = new unsigned char[glow_xsz * glow_ysz * 4];
|
nuclear@7
|
353
|
nuclear@7
|
354 glow_tex_xsz = next_pow2(glow_xsz);
|
nuclear@7
|
355 glow_tex_ysz = next_pow2(glow_ysz);
|
nuclear@7
|
356 glBindTexture(GL_TEXTURE_2D, glow_tex);
|
nuclear@7
|
357 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, glow_tex_xsz, glow_tex_ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
nuclear@7
|
358 }
|
nuclear@0
|
359 }
|
nuclear@0
|
360
|
nuclear@0
|
361 static void keyb(int key, bool pressed)
|
nuclear@0
|
362 {
|
nuclear@0
|
363 if(pressed) {
|
nuclear@0
|
364 switch(key) {
|
nuclear@0
|
365 case 27:
|
nuclear@0
|
366 exit(0);
|
nuclear@0
|
367 }
|
nuclear@0
|
368 }
|
nuclear@0
|
369 }
|
nuclear@0
|
370
|
nuclear@4
|
371 static bool bnstate[32];
|
nuclear@4
|
372 static int prev_x, prev_y;
|
nuclear@4
|
373
|
nuclear@0
|
374 static void mouse(int bn, bool pressed, int x, int y)
|
nuclear@0
|
375 {
|
nuclear@4
|
376 bnstate[bn] = pressed;
|
nuclear@4
|
377 prev_x = x;
|
nuclear@4
|
378 prev_y = y;
|
nuclear@4
|
379
|
nuclear@4
|
380 if(bn == 0 && pressed) {
|
nuclear@4
|
381 // do picking
|
nuclear@4
|
382 Ray ray = calc_pick_ray(x, win_height - y);
|
nuclear@4
|
383
|
nuclear@4
|
384 HitPoint minhit;
|
nuclear@4
|
385 minhit.t = FLT_MAX;
|
nuclear@4
|
386 int hit_found = -1;
|
nuclear@4
|
387
|
nuclear@4
|
388 for(int i=0; i<NUM_BUTTONS; i++) {
|
nuclear@4
|
389 HitPoint hit;
|
nuclear@4
|
390 if(button_obj[i]->get_mesh()->get_bounds().intersect(ray, &hit) && hit.t < minhit.t) {
|
nuclear@4
|
391 minhit = hit;
|
nuclear@4
|
392 hit_found = i;
|
nuclear@4
|
393 }
|
nuclear@4
|
394 }
|
nuclear@4
|
395
|
nuclear@4
|
396 if(hit_found != -1) {
|
nuclear@4
|
397 switch(hit_found) {
|
nuclear@4
|
398 case BN_TICKET:
|
nuclear@4
|
399 issue_ticket();
|
nuclear@4
|
400 printf("issue ticket\n");
|
nuclear@4
|
401 break;
|
nuclear@4
|
402
|
nuclear@4
|
403 case BN_NEXT:
|
nuclear@4
|
404 next_customer();
|
nuclear@4
|
405 printf("next customer\n");
|
nuclear@4
|
406 break;
|
nuclear@4
|
407 }
|
nuclear@4
|
408 draw_pending = true;
|
nuclear@4
|
409 }
|
nuclear@4
|
410 }
|
nuclear@0
|
411 }
|
nuclear@0
|
412
|
nuclear@0
|
413 static void motion(int x, int y)
|
nuclear@0
|
414 {
|
nuclear@4
|
415 int dx = x - prev_x;
|
nuclear@4
|
416 int dy = y - prev_y;
|
nuclear@4
|
417 prev_x = x;
|
nuclear@4
|
418 prev_y = y;
|
nuclear@4
|
419
|
nuclear@4
|
420 if(bnstate[0]) {
|
nuclear@4
|
421 cam_theta += dx * 0.5;
|
nuclear@4
|
422 cam_phi += dy * 0.5;
|
nuclear@4
|
423 if(cam_phi < -90) cam_phi = -90;
|
nuclear@4
|
424 if(cam_phi > 90) cam_phi = 90;
|
nuclear@6
|
425
|
nuclear@6
|
426 } else if(bnstate[2]) {
|
nuclear@4
|
427 cam_dist += dy * 0.5;
|
nuclear@4
|
428 if(cam_dist < 0.0) cam_dist = 0.0;
|
nuclear@6
|
429
|
nuclear@6
|
430 } else {
|
nuclear@6
|
431 float xoffs = 2.0 * x / win_width - 1.0;
|
nuclear@6
|
432 float yoffs = 2.0 * y / win_height - 1.0;
|
nuclear@6
|
433 cam_theta = -xoffs * 15.0 * (win_width / win_height);
|
nuclear@6
|
434 cam_phi = -yoffs * 15.0;
|
nuclear@4
|
435 }
|
nuclear@6
|
436 draw_pending = true;
|
nuclear@4
|
437 }
|
nuclear@4
|
438
|
nuclear@4
|
439 static Ray calc_pick_ray(int x, int y)
|
nuclear@4
|
440 {
|
nuclear@4
|
441 double mv[16], proj[16];
|
nuclear@4
|
442 int vp[4];
|
nuclear@4
|
443 double resx, resy, resz;
|
nuclear@4
|
444 Ray ray;
|
nuclear@4
|
445
|
nuclear@4
|
446 glGetDoublev(GL_MODELVIEW_MATRIX, mv);
|
nuclear@4
|
447 glGetDoublev(GL_PROJECTION_MATRIX, proj);
|
nuclear@4
|
448 glGetIntegerv(GL_VIEWPORT, vp);
|
nuclear@4
|
449
|
nuclear@4
|
450 gluUnProject(x, y, 0, mv, proj, vp, &resx, &resy, &resz);
|
nuclear@4
|
451 ray.origin = Vector3(resx, resy, resz);
|
nuclear@4
|
452
|
nuclear@4
|
453 gluUnProject(x, y, 1, mv, proj, vp, &resx, &resy, &resz);
|
nuclear@4
|
454 ray.dir = normalize(Vector3(resx, resy, resz) - ray.origin);
|
nuclear@4
|
455
|
nuclear@4
|
456 return ray;
|
nuclear@0
|
457 }
|
nuclear@0
|
458
|
nuclear@7
|
459 static int next_pow2(int x)
|
nuclear@7
|
460 {
|
nuclear@7
|
461 x--;
|
nuclear@7
|
462 x = (x >> 1) | x;
|
nuclear@7
|
463 x = (x >> 2) | x;
|
nuclear@7
|
464 x = (x >> 4) | x;
|
nuclear@7
|
465 x = (x >> 8) | x;
|
nuclear@7
|
466 x = (x >> 16) | x;
|
nuclear@7
|
467 return x + 1;
|
nuclear@7
|
468 }
|
nuclear@7
|
469
|
nuclear@0
|
470 static Window create_window(const char *title, int xsz, int ysz)
|
nuclear@0
|
471 {
|
nuclear@0
|
472 int scr = DefaultScreen(dpy);
|
nuclear@0
|
473 Window root = RootWindow(dpy, scr);
|
nuclear@0
|
474
|
nuclear@0
|
475 int glxattr[] = {
|
nuclear@0
|
476 GLX_RGBA,
|
nuclear@0
|
477 GLX_RED_SIZE, 8,
|
nuclear@0
|
478 GLX_GREEN_SIZE, 8,
|
nuclear@0
|
479 GLX_BLUE_SIZE, 8,
|
nuclear@0
|
480 GLX_DEPTH_SIZE, 24,
|
nuclear@0
|
481 GLX_DOUBLEBUFFER,
|
nuclear@0
|
482 #if defined(GLX_VERSION_1_4) || defined(GLX_ARB_multisample)
|
nuclear@0
|
483 GLX_SAMPLE_BUFFERS_ARB, 1,
|
nuclear@0
|
484 GLX_SAMPLES_ARB, 1,
|
nuclear@0
|
485 #endif
|
nuclear@0
|
486 None
|
nuclear@0
|
487 };
|
nuclear@0
|
488
|
nuclear@0
|
489 XVisualInfo *vis = glXChooseVisual(dpy, scr, glxattr);
|
nuclear@0
|
490 if(!vis) {
|
nuclear@0
|
491 fprintf(stderr, "failed to find a suitable visual\n");
|
nuclear@0
|
492 return 0;
|
nuclear@0
|
493 }
|
nuclear@0
|
494
|
nuclear@0
|
495 if(!(ctx = glXCreateContext(dpy, vis, 0, True))) {
|
nuclear@0
|
496 fprintf(stderr, "failed to create OpenGL context\n");
|
nuclear@0
|
497 XFree(vis);
|
nuclear@0
|
498 return -1;
|
nuclear@0
|
499 }
|
nuclear@0
|
500
|
nuclear@0
|
501 XSetWindowAttributes xattr;
|
nuclear@0
|
502 xattr.background_pixel = xattr.border_pixel = BlackPixel(dpy, scr);
|
nuclear@0
|
503 xattr.colormap = XCreateColormap(dpy, root, vis->visual, AllocNone);
|
nuclear@0
|
504 unsigned int xattr_mask = CWColormap | CWBackPixel | CWBorderPixel;
|
nuclear@0
|
505
|
nuclear@0
|
506 Window win = XCreateWindow(dpy, root, 0, 0, xsz, ysz, 0, vis->depth, InputOutput,
|
nuclear@0
|
507 vis->visual, xattr_mask, &xattr);
|
nuclear@0
|
508 if(!win) {
|
nuclear@0
|
509 fprintf(stderr, "failed to create window\n");
|
nuclear@0
|
510 glXDestroyContext(dpy, ctx);
|
nuclear@0
|
511 XFree(vis);
|
nuclear@0
|
512 return -1;
|
nuclear@0
|
513 }
|
nuclear@0
|
514 XFree(vis);
|
nuclear@0
|
515
|
nuclear@0
|
516 unsigned int evmask = StructureNotifyMask | VisibilityChangeMask | ExposureMask |
|
nuclear@0
|
517 KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
|
nuclear@11
|
518 PointerMotionMask | LeaveWindowMask;
|
nuclear@0
|
519 XSelectInput(dpy, win, evmask);
|
nuclear@0
|
520
|
nuclear@0
|
521 xa_wm_prot = XInternAtom(dpy, "WM_PROTOCOLS", False);
|
nuclear@0
|
522 xa_wm_del_win = XInternAtom(dpy, "WM_DELETE_WINDOW", False);
|
nuclear@0
|
523 XSetWMProtocols(dpy, win, &xa_wm_del_win, 1);
|
nuclear@0
|
524
|
nuclear@0
|
525 XClassHint hint;
|
nuclear@0
|
526 hint.res_name = hint.res_class = (char*)"equeue_win";
|
nuclear@0
|
527 XSetClassHint(dpy, win, &hint);
|
nuclear@0
|
528
|
nuclear@0
|
529 XTextProperty wm_name;
|
nuclear@0
|
530 XStringListToTextProperty((char**)&title, 1, &wm_name);
|
nuclear@0
|
531 XSetWMName(dpy, win, &wm_name);
|
nuclear@0
|
532 XSetWMIconName(dpy, win, &wm_name);
|
nuclear@0
|
533 XFree(wm_name.value);
|
nuclear@0
|
534
|
nuclear@0
|
535 XMapWindow(dpy, win);
|
nuclear@0
|
536 glXMakeCurrent(dpy, win, ctx);
|
nuclear@0
|
537
|
nuclear@0
|
538 return win;
|
nuclear@0
|
539 }
|
nuclear@0
|
540
|
nuclear@0
|
541 static void process_events()
|
nuclear@0
|
542 {
|
nuclear@0
|
543 XEvent ev;
|
nuclear@0
|
544
|
nuclear@0
|
545 while(XPending(dpy)) {
|
nuclear@0
|
546 XNextEvent(dpy, &ev);
|
nuclear@0
|
547 switch(ev.type) {
|
nuclear@0
|
548 case MapNotify:
|
nuclear@0
|
549 win_mapped = true;
|
nuclear@0
|
550 break;
|
nuclear@0
|
551
|
nuclear@0
|
552 case UnmapNotify:
|
nuclear@0
|
553 win_mapped = false;
|
nuclear@0
|
554 break;
|
nuclear@0
|
555
|
nuclear@0
|
556 case Expose:
|
nuclear@0
|
557 if(win_mapped && ev.xexpose.count == 0) {
|
nuclear@6
|
558 draw_pending = true;
|
nuclear@0
|
559 }
|
nuclear@0
|
560 break;
|
nuclear@0
|
561
|
nuclear@0
|
562 case MotionNotify:
|
nuclear@0
|
563 motion(ev.xmotion.x, ev.xmotion.y);
|
nuclear@0
|
564 break;
|
nuclear@0
|
565
|
nuclear@0
|
566 case ButtonPress:
|
nuclear@0
|
567 mouse(ev.xbutton.button - 1, true, ev.xbutton.x, ev.xbutton.y);
|
nuclear@0
|
568 break;
|
nuclear@0
|
569
|
nuclear@0
|
570 case ButtonRelease:
|
nuclear@0
|
571 mouse(ev.xbutton.button - 1, false, ev.xbutton.x, ev.xbutton.y);
|
nuclear@0
|
572 break;
|
nuclear@0
|
573
|
nuclear@0
|
574 case KeyPress:
|
nuclear@0
|
575 {
|
nuclear@0
|
576 KeySym sym = XLookupKeysym(&ev.xkey, 0);
|
nuclear@0
|
577 keyb(translate_keysym(sym), true);
|
nuclear@0
|
578 }
|
nuclear@0
|
579 break;
|
nuclear@0
|
580
|
nuclear@0
|
581 case KeyRelease:
|
nuclear@0
|
582 {
|
nuclear@0
|
583 KeySym sym = XLookupKeysym(&ev.xkey, 0);
|
nuclear@0
|
584 keyb(translate_keysym(sym), false);
|
nuclear@0
|
585 }
|
nuclear@0
|
586 break;
|
nuclear@0
|
587
|
nuclear@0
|
588 case ConfigureNotify:
|
nuclear@0
|
589 {
|
nuclear@0
|
590 int xsz = ev.xconfigure.width;
|
nuclear@0
|
591 int ysz = ev.xconfigure.height;
|
nuclear@0
|
592
|
nuclear@0
|
593 if(xsz != win_width || ysz != win_height) {
|
nuclear@0
|
594 win_width = xsz;
|
nuclear@0
|
595 win_height = ysz;
|
nuclear@0
|
596 reshape(xsz, ysz);
|
nuclear@0
|
597 }
|
nuclear@0
|
598 }
|
nuclear@0
|
599 break;
|
nuclear@0
|
600
|
nuclear@0
|
601 case ClientMessage:
|
nuclear@0
|
602 if(ev.xclient.message_type == xa_wm_prot) {
|
nuclear@0
|
603 if((Atom)ev.xclient.data.l[0] == xa_wm_del_win) {
|
nuclear@0
|
604 exit(0);
|
nuclear@0
|
605 }
|
nuclear@0
|
606 }
|
nuclear@0
|
607 break;
|
nuclear@0
|
608
|
nuclear@11
|
609 case LeaveNotify:
|
nuclear@11
|
610 if(ev.xcrossing.mode == NotifyNormal) {
|
nuclear@11
|
611 cam_theta = cam_phi = 0;
|
nuclear@11
|
612 draw_pending = true;
|
nuclear@11
|
613 }
|
nuclear@11
|
614 break;
|
nuclear@11
|
615
|
nuclear@0
|
616 default:
|
nuclear@0
|
617 break;
|
nuclear@0
|
618 }
|
nuclear@0
|
619
|
nuclear@0
|
620 }
|
nuclear@0
|
621 }
|
nuclear@0
|
622
|
nuclear@0
|
623 static int translate_keysym(KeySym sym)
|
nuclear@0
|
624 {
|
nuclear@0
|
625 switch(sym) {
|
nuclear@0
|
626 case XK_BackSpace:
|
nuclear@0
|
627 return '\b';
|
nuclear@0
|
628 case XK_Tab:
|
nuclear@0
|
629 return '\t';
|
nuclear@0
|
630 case XK_Linefeed:
|
nuclear@0
|
631 return '\r';
|
nuclear@0
|
632 case XK_Return:
|
nuclear@0
|
633 return '\n';
|
nuclear@0
|
634 case XK_Escape:
|
nuclear@0
|
635 return 27;
|
nuclear@0
|
636 default:
|
nuclear@0
|
637 break;
|
nuclear@0
|
638 }
|
nuclear@0
|
639 return (int)sym;
|
nuclear@0
|
640 }
|
nuclear@2
|
641
|
nuclear@2
|
642 static int proc_args(int argc, char **argv)
|
nuclear@2
|
643 {
|
nuclear@2
|
644 for(int i=1; i<argc; i++) {
|
nuclear@2
|
645 if(argv[i][0] == '-') {
|
nuclear@2
|
646 fprintf(stderr, "unexpected option: %s\n", argv[i]);
|
nuclear@2
|
647 return -1;
|
nuclear@2
|
648
|
nuclear@2
|
649 } else {
|
nuclear@2
|
650 if(fake_devpath) {
|
nuclear@2
|
651 fprintf(stderr, "unexpected argument: %s\n", argv[i]);
|
nuclear@2
|
652 return -1;
|
nuclear@2
|
653 }
|
nuclear@2
|
654 fake_devpath = argv[i];
|
nuclear@2
|
655 }
|
nuclear@2
|
656 }
|
nuclear@2
|
657 if(!fake_devpath) {
|
nuclear@2
|
658 fprintf(stderr, "no device path specified, running standalone\n");
|
nuclear@2
|
659 }
|
nuclear@2
|
660 return 0;
|
nuclear@2
|
661 }
|