eqemu

annotate src/scene.cc @ 12:2656099aff12

added copyright notices and license
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 18 Jul 2014 07:04:21 +0300
parents 977bc1cb055b
children
rev   line source
nuclear@12 1 /*
nuclear@12 2 eqemu - electronic queue system emulator
nuclear@12 3 Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
nuclear@12 4 Eleni-Maria Stea <eleni@mutantstargoat.com>
nuclear@12 5
nuclear@12 6 This program is free software: you can redistribute it and/or modify
nuclear@12 7 it under the terms of the GNU General Public License as published by
nuclear@12 8 the Free Software Foundation, either version 3 of the License, or
nuclear@12 9 (at your option) any later version.
nuclear@12 10
nuclear@12 11 This program is distributed in the hope that it will be useful,
nuclear@12 12 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@12 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@12 14 GNU General Public License for more details.
nuclear@12 15
nuclear@12 16 You should have received a copy of the GNU General Public License
nuclear@12 17 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@12 18 */
nuclear@3 19 #include <stdio.h>
nuclear@3 20 #include <stdlib.h>
nuclear@4 21 #include <string.h>
nuclear@3 22 #include "scene.h"
nuclear@3 23
nuclear@3 24 Scene::~Scene()
nuclear@3 25 {
nuclear@3 26 for(size_t i=0; i<objects.size(); i++) {
nuclear@3 27 delete objects[i];
nuclear@3 28 }
nuclear@3 29 for(size_t i=0; i<meshes.size(); i++) {
nuclear@3 30 delete meshes[i];
nuclear@3 31 }
nuclear@3 32 }
nuclear@3 33
nuclear@3 34 bool Scene::load(const char *fname)
nuclear@3 35 {
nuclear@3 36 FILE *fp = fopen(fname, "rb");
nuclear@3 37 if(!fp) {
nuclear@3 38 fprintf(stderr, "failed to open scene file: %s\n", fname);
nuclear@3 39 return false;
nuclear@3 40 }
nuclear@3 41
nuclear@3 42 bool res = load_obj(fp);
nuclear@3 43 fclose(fp);
nuclear@3 44 return res;
nuclear@3 45 }
nuclear@3 46
nuclear@3 47 void Scene::add_object(Object *obj)
nuclear@3 48 {
nuclear@3 49 objects.push_back(obj);
nuclear@3 50 }
nuclear@3 51
nuclear@3 52 void Scene::add_mesh(Mesh *mesh)
nuclear@3 53 {
nuclear@3 54 meshes.push_back(mesh);
nuclear@3 55 }
nuclear@3 56
nuclear@3 57 int Scene::get_num_objects() const
nuclear@3 58 {
nuclear@3 59 return (int)objects.size();
nuclear@3 60 }
nuclear@3 61
nuclear@3 62 int Scene::get_num_meshes() const
nuclear@3 63 {
nuclear@3 64 return (int)meshes.size();
nuclear@3 65 }
nuclear@3 66
nuclear@3 67 Object *Scene::get_object(int idx) const
nuclear@3 68 {
nuclear@3 69 return objects[idx];
nuclear@3 70 }
nuclear@3 71
nuclear@4 72 Object *Scene::get_object(const char *name) const
nuclear@4 73 {
nuclear@4 74 for(size_t i=0; i<objects.size(); i++) {
nuclear@4 75 if(strcmp(objects[i]->get_name(), name) == 0) {
nuclear@4 76 return objects[i];
nuclear@4 77 }
nuclear@4 78 }
nuclear@4 79 return 0;
nuclear@4 80 }
nuclear@4 81
nuclear@6 82 bool Scene::remove_object(Object *obj)
nuclear@6 83 {
nuclear@6 84 for(size_t i=0; i<objects.size(); i++) {
nuclear@6 85 if(objects[i] == obj) {
nuclear@6 86 objects.erase(objects.begin() + i);
nuclear@6 87 return true;
nuclear@6 88 }
nuclear@6 89 }
nuclear@6 90 return false;
nuclear@6 91 }
nuclear@6 92
nuclear@3 93 Mesh *Scene::get_mesh(int idx) const
nuclear@3 94 {
nuclear@3 95 return meshes[idx];
nuclear@3 96 }
nuclear@3 97
nuclear@3 98 void Scene::update(long msec)
nuclear@3 99 {
nuclear@3 100 }
nuclear@3 101
nuclear@3 102 void Scene::render() const
nuclear@3 103 {
nuclear@3 104 for(size_t i=0; i<objects.size(); i++) {
nuclear@3 105 objects[i]->render();
nuclear@3 106 }
nuclear@3 107 }