eqemu
annotate src/scene.cc @ 12:2656099aff12
added copyright notices and license
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Fri, 18 Jul 2014 07:04:21 +0300 |
parents | 977bc1cb055b |
children |
rev | line source |
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nuclear@12 | 1 /* |
nuclear@12 | 2 eqemu - electronic queue system emulator |
nuclear@12 | 3 Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>, |
nuclear@12 | 4 Eleni-Maria Stea <eleni@mutantstargoat.com> |
nuclear@12 | 5 |
nuclear@12 | 6 This program is free software: you can redistribute it and/or modify |
nuclear@12 | 7 it under the terms of the GNU General Public License as published by |
nuclear@12 | 8 the Free Software Foundation, either version 3 of the License, or |
nuclear@12 | 9 (at your option) any later version. |
nuclear@12 | 10 |
nuclear@12 | 11 This program is distributed in the hope that it will be useful, |
nuclear@12 | 12 but WITHOUT ANY WARRANTY; without even the implied warranty of |
nuclear@12 | 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
nuclear@12 | 14 GNU General Public License for more details. |
nuclear@12 | 15 |
nuclear@12 | 16 You should have received a copy of the GNU General Public License |
nuclear@12 | 17 along with this program. If not, see <http://www.gnu.org/licenses/>. |
nuclear@12 | 18 */ |
nuclear@3 | 19 #include <stdio.h> |
nuclear@3 | 20 #include <stdlib.h> |
nuclear@4 | 21 #include <string.h> |
nuclear@3 | 22 #include "scene.h" |
nuclear@3 | 23 |
nuclear@3 | 24 Scene::~Scene() |
nuclear@3 | 25 { |
nuclear@3 | 26 for(size_t i=0; i<objects.size(); i++) { |
nuclear@3 | 27 delete objects[i]; |
nuclear@3 | 28 } |
nuclear@3 | 29 for(size_t i=0; i<meshes.size(); i++) { |
nuclear@3 | 30 delete meshes[i]; |
nuclear@3 | 31 } |
nuclear@3 | 32 } |
nuclear@3 | 33 |
nuclear@3 | 34 bool Scene::load(const char *fname) |
nuclear@3 | 35 { |
nuclear@3 | 36 FILE *fp = fopen(fname, "rb"); |
nuclear@3 | 37 if(!fp) { |
nuclear@3 | 38 fprintf(stderr, "failed to open scene file: %s\n", fname); |
nuclear@3 | 39 return false; |
nuclear@3 | 40 } |
nuclear@3 | 41 |
nuclear@3 | 42 bool res = load_obj(fp); |
nuclear@3 | 43 fclose(fp); |
nuclear@3 | 44 return res; |
nuclear@3 | 45 } |
nuclear@3 | 46 |
nuclear@3 | 47 void Scene::add_object(Object *obj) |
nuclear@3 | 48 { |
nuclear@3 | 49 objects.push_back(obj); |
nuclear@3 | 50 } |
nuclear@3 | 51 |
nuclear@3 | 52 void Scene::add_mesh(Mesh *mesh) |
nuclear@3 | 53 { |
nuclear@3 | 54 meshes.push_back(mesh); |
nuclear@3 | 55 } |
nuclear@3 | 56 |
nuclear@3 | 57 int Scene::get_num_objects() const |
nuclear@3 | 58 { |
nuclear@3 | 59 return (int)objects.size(); |
nuclear@3 | 60 } |
nuclear@3 | 61 |
nuclear@3 | 62 int Scene::get_num_meshes() const |
nuclear@3 | 63 { |
nuclear@3 | 64 return (int)meshes.size(); |
nuclear@3 | 65 } |
nuclear@3 | 66 |
nuclear@3 | 67 Object *Scene::get_object(int idx) const |
nuclear@3 | 68 { |
nuclear@3 | 69 return objects[idx]; |
nuclear@3 | 70 } |
nuclear@3 | 71 |
nuclear@4 | 72 Object *Scene::get_object(const char *name) const |
nuclear@4 | 73 { |
nuclear@4 | 74 for(size_t i=0; i<objects.size(); i++) { |
nuclear@4 | 75 if(strcmp(objects[i]->get_name(), name) == 0) { |
nuclear@4 | 76 return objects[i]; |
nuclear@4 | 77 } |
nuclear@4 | 78 } |
nuclear@4 | 79 return 0; |
nuclear@4 | 80 } |
nuclear@4 | 81 |
nuclear@6 | 82 bool Scene::remove_object(Object *obj) |
nuclear@6 | 83 { |
nuclear@6 | 84 for(size_t i=0; i<objects.size(); i++) { |
nuclear@6 | 85 if(objects[i] == obj) { |
nuclear@6 | 86 objects.erase(objects.begin() + i); |
nuclear@6 | 87 return true; |
nuclear@6 | 88 } |
nuclear@6 | 89 } |
nuclear@6 | 90 return false; |
nuclear@6 | 91 } |
nuclear@6 | 92 |
nuclear@3 | 93 Mesh *Scene::get_mesh(int idx) const |
nuclear@3 | 94 { |
nuclear@3 | 95 return meshes[idx]; |
nuclear@3 | 96 } |
nuclear@3 | 97 |
nuclear@3 | 98 void Scene::update(long msec) |
nuclear@3 | 99 { |
nuclear@3 | 100 } |
nuclear@3 | 101 |
nuclear@3 | 102 void Scene::render() const |
nuclear@3 | 103 { |
nuclear@3 | 104 for(size_t i=0; i<objects.size(); i++) { |
nuclear@3 | 105 objects[i]->render(); |
nuclear@3 | 106 } |
nuclear@3 | 107 } |