dungeon_crawler

view prototype/sdr/multi0.p.glsl @ 80:a373b36ffc17

better
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 27 Oct 2012 01:59:39 +0300
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1 /* mutlipass renderer shader 0: RGB: position, A: shininess */
3 varying vec3 pos, norm, tang;
5 void main()
6 {
7 gl_FragColor = vec4(pos, gl_FrontMaterial.shininess);
8 }