dungeon_crawler

view prototype/sdr/deferred.v.glsl @ 73:67d330038629

ok fixed the dissapearing particle system. Had forgotten to disable TEXTURE_3D after color grading pass
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 21 Oct 2012 02:11:23 +0300
parents
children
line source
1 void main()
2 {
3 gl_Position = gl_Vertex;
4 gl_TexCoord[0] = gl_MultiTexCoord0;
5 }