dungeon_crawler
annotate prototype/sdr/deferred.v.glsl @ 73:67d330038629
ok fixed the dissapearing particle system. Had forgotten to disable TEXTURE_3D after color grading pass
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 21 Oct 2012 02:11:23 +0300 |
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children |
rev | line source |
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nuclear@18 | 1 void main() |
nuclear@18 | 2 { |
nuclear@18 | 3 gl_Position = gl_Vertex; |
nuclear@18 | 4 gl_TexCoord[0] = gl_MultiTexCoord0; |
nuclear@18 | 5 } |