dungeon_crawler

view prototype/sdr/multi0.p.glsl @ 74:5981917093ff

color grading palette output done, all is left is the input
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 21 Oct 2012 15:56:47 +0300
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1 /* mutlipass renderer shader 0: RGB: position, A: shininess */
3 varying vec3 pos, norm, tang;
5 void main()
6 {
7 gl_FragColor = vec4(pos, gl_FrontMaterial.shininess);
8 }