dungeon_crawler

view prototype/sdr/multi0.p.glsl @ 69:45172d087ebe

fixed some windows compatibility crap fixed a terrible stack overrun in psys (TODO: remember to fix in libpsys too)
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 07 Oct 2012 03:42:44 +0200
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1 /* mutlipass renderer shader 0: RGB: position, A: shininess */
3 varying vec3 pos, norm, tang;
5 void main()
6 {
7 gl_FragColor = vec4(pos, gl_FrontMaterial.shininess);
8 }