dungeon_crawler

view prototype/sdr/multi0.p.glsl @ 68:1141a325cb73

merged with visual studio crap
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 07 Oct 2012 02:05:11 +0300
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1 /* mutlipass renderer shader 0: RGB: position, A: shininess */
3 varying vec3 pos, norm, tang;
5 void main()
6 {
7 gl_FragColor = vec4(pos, gl_FrontMaterial.shininess);
8 }