dungeon_crawler
view prototype/sdr/deferred.v.glsl @ 79:110b2af4b9d8
fixed the shader non-conformity by explicitly converting 2.2 to vec3 before passing it to pow for the texel inverse-gamma thing
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sat, 27 Oct 2012 01:54:39 +0300 |
parents | |
children |