dungeon_crawler

annotate prototype/sdr/deferred.v.glsl @ 79:110b2af4b9d8

fixed the shader non-conformity by explicitly converting 2.2 to vec3 before passing it to pow for the texel inverse-gamma thing
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 27 Oct 2012 01:54:39 +0300
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rev   line source
nuclear@18 1 void main()
nuclear@18 2 {
nuclear@18 3 gl_Position = gl_Vertex;
nuclear@18 4 gl_TexCoord[0] = gl_MultiTexCoord0;
nuclear@18 5 }