dungeon_crawler
annotate prototype/sdr/deferred.v.glsl @ 79:110b2af4b9d8
fixed the shader non-conformity by explicitly converting 2.2 to vec3 before passing it to pow for the texel inverse-gamma thing
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 27 Oct 2012 01:54:39 +0300 |
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rev | line source |
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nuclear@18 | 1 void main() |
nuclear@18 | 2 { |
nuclear@18 | 3 gl_Position = gl_Vertex; |
nuclear@18 | 4 gl_TexCoord[0] = gl_MultiTexCoord0; |
nuclear@18 | 5 } |