dungeon_crawler
view prototype/doc/notes @ 79:110b2af4b9d8
fixed the shader non-conformity by explicitly converting 2.2 to vec3 before passing it to pow for the texel inverse-gamma thing
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 27 Oct 2012 01:54:39 +0300 |
parents | c40efa9cf844 |
children |
line source
1 - The approach of preallocating OpenAL sources for each sound source is plainly
2 wrong. There's a limit to the number of OpenAL source objects, and that limit
3 is probably 255 on the implementation I'm using now.
5 == particles ==
7 - blend mode in config
8 - parameter animation relative to lifetime of particle not absolute time