dungeon_crawler

annotate prototype/doc/notes @ 79:110b2af4b9d8

fixed the shader non-conformity by explicitly converting 2.2 to vec3 before passing it to pow for the texel inverse-gamma thing
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 27 Oct 2012 01:54:39 +0300
parents c40efa9cf844
children
rev   line source
nuclear@50 1 - The approach of preallocating OpenAL sources for each sound source is plainly
nuclear@50 2 wrong. There's a limit to the number of OpenAL source objects, and that limit
nuclear@50 3 is probably 255 on the implementation I'm using now.
nuclear@53 4
nuclear@53 5 == particles ==
nuclear@53 6
nuclear@53 7 - blend mode in config
nuclear@53 8 - parameter animation relative to lifetime of particle not absolute time