annotate prototype/doc/notes @ 79:110b2af4b9d8
fixed the shader non-conformity by explicitly converting 2.2 to vec3 before passing it to pow for the texel inverse-gamma thing
author |
John Tsiombikas <nuclear@member.fsf.org> |
date |
Sat, 27 Oct 2012 01:54:39 +0300 |
parents |
c40efa9cf844 |
children |
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rev |
line source |
nuclear@50
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1 - The approach of preallocating OpenAL sources for each sound source is plainly
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nuclear@50
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2 wrong. There's a limit to the number of OpenAL source objects, and that limit
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nuclear@50
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3 is probably 255 on the implementation I'm using now.
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nuclear@53
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4
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nuclear@53
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5 == particles ==
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nuclear@53
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6
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nuclear@53
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7 - blend mode in config
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nuclear@53
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8 - parameter animation relative to lifetime of particle not absolute time
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