dungeon_crawler

annotate prototype/src/audio/source.h @ 51:d57df51f6b50

- fixed audio panning (listener direction) - particles had no fog - sound sources were not destroyed properly
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 18 Sep 2012 09:40:56 +0300
parents aa9e28670ae2
children
rev   line source
nuclear@48 1 #ifndef SOURCE_H_
nuclear@48 2 #define SOURCE_H_
nuclear@48 3
nuclear@48 4 #include "vmath/vmath.h"
nuclear@48 5 #include "sample.h"
nuclear@48 6
nuclear@48 7 class AudioSource {
nuclear@48 8 private:
nuclear@48 9 unsigned int alsrc;
nuclear@48 10 const AudioSample *sample;
nuclear@48 11
nuclear@48 12 public:
nuclear@48 13 AudioSource();
nuclear@48 14 ~AudioSource();
nuclear@48 15
nuclear@48 16 void set_sample(const AudioSample *sample);
nuclear@48 17 const AudioSample *get_sample() const;
nuclear@48 18
nuclear@48 19 void set_position(const Vector3 &pos, bool viewspace = false);
nuclear@48 20 Vector3 get_position() const;
nuclear@48 21
nuclear@51 22 void set_volume(float vol);
nuclear@51 23 float get_volume() const;
nuclear@51 24
nuclear@51 25 void set_reference_dist(float rdist);
nuclear@51 26 float get_reference_dist() const;
nuclear@51 27
nuclear@48 28 bool is_playing() const;
nuclear@48 29 void play();
nuclear@48 30 void stop();
nuclear@48 31 };
nuclear@48 32
nuclear@48 33 #endif // SOURCE_H_