rev |
line source |
nuclear@1
|
1 #include <stdio.h>
|
nuclear@1
|
2 #include <string.h>
|
nuclear@1
|
3 #include "opengl.h"
|
nuclear@1
|
4 #include "level.h"
|
nuclear@1
|
5 #include "tile.h"
|
nuclear@1
|
6
|
nuclear@1
|
7 Level::Level()
|
nuclear@1
|
8 {
|
nuclear@1
|
9 cell_size = 1.0;
|
nuclear@1
|
10
|
nuclear@1
|
11 cells = 0;
|
nuclear@1
|
12 xsz = ysz = 0;
|
nuclear@1
|
13 }
|
nuclear@1
|
14
|
nuclear@1
|
15 Level::~Level()
|
nuclear@1
|
16 {
|
nuclear@1
|
17 delete [] cells;
|
nuclear@1
|
18 }
|
nuclear@1
|
19
|
nuclear@1
|
20 bool Level::load(const char *fname)
|
nuclear@1
|
21 {
|
nuclear@1
|
22 xsz = ysz = 64;
|
nuclear@1
|
23
|
nuclear@1
|
24 cells = new GridCell*[xsz * ysz];
|
nuclear@1
|
25 memset(cells, 0, xsz * ysz * sizeof *cells);
|
nuclear@1
|
26
|
nuclear@1
|
27 GridCell *g = new GridCell;
|
nuclear@1
|
28 g->add_tile(new Tile);
|
nuclear@1
|
29 cells[ysz / 2 * xsz + xsz / 2] = g;
|
nuclear@1
|
30
|
nuclear@1
|
31 return true;
|
nuclear@1
|
32 }
|
nuclear@1
|
33
|
nuclear@1
|
34 bool Level::save(const char *fname) const
|
nuclear@1
|
35 {
|
nuclear@1
|
36 return false;
|
nuclear@1
|
37 }
|
nuclear@1
|
38
|
nuclear@1
|
39 const GridCell *Level::get_cell(int x, int y) const
|
nuclear@1
|
40 {
|
nuclear@1
|
41 if(x < 0 || x >= xsz || y < 0 || y >= ysz) {
|
nuclear@1
|
42 return 0;
|
nuclear@1
|
43 }
|
nuclear@1
|
44 return cells[y * xsz + x];
|
nuclear@1
|
45 }
|
nuclear@1
|
46
|
nuclear@1
|
47 Vector3 Level::get_cell_pos(int x, int y) const
|
nuclear@1
|
48 {
|
nuclear@1
|
49 float posx = (x - xsz / 2) * cell_size;
|
nuclear@1
|
50 float posy = (y - ysz / 2) * cell_size;
|
nuclear@1
|
51 return Vector3(posx, 0, posy);
|
nuclear@1
|
52 }
|
nuclear@1
|
53
|
nuclear@1
|
54 void Level::draw() const
|
nuclear@1
|
55 {
|
nuclear@1
|
56 glMatrixMode(GL_MODELVIEW);
|
nuclear@1
|
57
|
nuclear@1
|
58 draw_grid();
|
nuclear@1
|
59
|
nuclear@1
|
60 for(int i=0; i<ysz; i++) {
|
nuclear@1
|
61 for(int j=0; j<xsz; j++) {
|
nuclear@1
|
62 const GridCell *cell = get_cell(j, i);
|
nuclear@1
|
63 if(cell) {
|
nuclear@1
|
64 Vector3 pos = get_cell_pos(j, i);
|
nuclear@1
|
65 glPushMatrix();
|
nuclear@1
|
66 glTranslatef(pos.x, pos.y, pos.z);
|
nuclear@1
|
67 glScalef(cell_size, cell_size, cell_size);
|
nuclear@1
|
68 cell->draw();
|
nuclear@1
|
69 glPopMatrix();
|
nuclear@1
|
70 }
|
nuclear@1
|
71 }
|
nuclear@1
|
72 }
|
nuclear@1
|
73 }
|
nuclear@1
|
74
|
nuclear@1
|
75 void Level::draw_grid() const
|
nuclear@1
|
76 {
|
nuclear@1
|
77 float xlen = xsz * cell_size;
|
nuclear@1
|
78 float ylen = ysz * cell_size;
|
nuclear@1
|
79
|
nuclear@1
|
80 glPushAttrib(GL_ENABLE_BIT);
|
nuclear@1
|
81 glDisable(GL_LIGHTING);
|
nuclear@1
|
82
|
nuclear@1
|
83 glBegin(GL_LINES);
|
nuclear@1
|
84 glColor3f(0.4, 0.4, 0.4);
|
nuclear@1
|
85
|
nuclear@1
|
86 float y = -ylen / 2.0 - cell_size / 2.0;
|
nuclear@1
|
87 for(int i=0; i<ysz; i++) {
|
nuclear@1
|
88 glVertex3f(-xlen / 2.0, 0, y);
|
nuclear@1
|
89 glVertex3f(xlen / 2.0, 0, y);
|
nuclear@1
|
90 y += cell_size;
|
nuclear@1
|
91 }
|
nuclear@1
|
92
|
nuclear@1
|
93 float x = -xlen / 2.0 - cell_size / 2.0;
|
nuclear@1
|
94 for(int i=0; i<xsz; i++) {
|
nuclear@1
|
95 glVertex3f(x, 0, -ylen / 2.0);
|
nuclear@1
|
96 glVertex3f(x, 0, ylen / 2.0);
|
nuclear@1
|
97 x += cell_size;
|
nuclear@1
|
98 }
|
nuclear@1
|
99 glEnd();
|
nuclear@1
|
100
|
nuclear@1
|
101 glPopAttrib();
|
nuclear@1
|
102 }
|
nuclear@1
|
103
|
nuclear@1
|
104 void GridCell::add_tile(const Tile *tile)
|
nuclear@1
|
105 {
|
nuclear@1
|
106 tiles.push_back(tile);
|
nuclear@1
|
107 }
|
nuclear@1
|
108
|
nuclear@1
|
109 void GridCell::draw() const
|
nuclear@1
|
110 {
|
nuclear@1
|
111 for(size_t i=0; i<tiles.size(); i++) {
|
nuclear@1
|
112 tiles[i]->draw();
|
nuclear@1
|
113 }
|
nuclear@1
|
114 }
|