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nuclear@15
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <string.h>
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4 #include <limits.h>
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5 #include <assert.h>
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6 #include "opengl.h"
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7 #include "renderer.h"
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8 #include "sdr.h"
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9 #include "datapath.h"
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10
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11
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12 static bool create_fbo(int xsz, int ysz);
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13 static unsigned int load_sdr(const char *vfname, const char *pfname);
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14 static int round_pow2(int x);
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15
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16
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17 #define MRT_COUNT 1
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18 static unsigned int mrt_tex[MRT_COUNT];
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19
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20 static unsigned int mrt_prog;
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21 static unsigned int deferred_omni, deferred_debug;
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22
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23 static unsigned int fbo, rbuf_depth;
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24 static const char *fbstname[] = {
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25 "GL_FRAMEBUFFER_COMPLETE",
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26 "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
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27 "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",
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28 "no such fbo error",
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29 "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS",
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30 "GL_FRAMEBUFFER_INCOMPLETE_FORMATS",
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31 "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER",
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32 "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER",
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33 "GL_FRAMEBUFFER_UNSUPPORTED"
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34 };
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35
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36 static int fb_xsz, fb_ysz, tex_xsz, tex_ysz;
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37
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38 bool init_renderer(int xsz, int ysz)
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39 {
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40 if(!create_fbo(xsz, ysz)) {
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41 return false;
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42 }
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43
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44 if(!(mrt_prog = load_sdr("mrt.v.glsl", "mrt.p.glsl"))) {
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45 return false;
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46 }
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47 if(!(deferred_debug = load_sdr("deferred.v.glsl", "deferred.p.glsl"))) {
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48 return false;
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49 }
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50 return true;
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51 }
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52
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53 void destroy_renderer()
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54 {
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55 free_program(mrt_prog);
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56 free_program(deferred_omni);
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57
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58 glDeleteTextures(MRT_COUNT, mrt_tex);
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59 glDeleteFramebuffersEXT(1, &fbo);
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60 }
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61
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62 void render_deferred(void (*draw_func)())
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63 {
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64 int loc;
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65
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66 // render into the MRT buffers
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67 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
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68 glUseProgram(mrt_prog);
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69 draw_func();
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70 glUseProgram(0);
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71 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
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72
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73
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74 // post-process lighting
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75 glPushAttrib(GL_ENABLE_BIT);
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76
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77 glDisable(GL_LIGHTING);
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78 glDisable(GL_DEPTH_TEST);
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79 glBindTexture(GL_TEXTURE_2D, mrt_tex[0]);
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80 glEnable(GL_TEXTURE_2D);
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81
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82 glUseProgram(deferred_debug);
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83 if((loc = glGetUniformLocation(deferred_debug, "tex0")) != -1) {
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84 glUniform1i(loc, 0);
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85 }
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86 if((loc = glGetUniformLocation(deferred_debug, "tex_scale")) != -1) {
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87 glUniform2f(loc, (float)fb_xsz / tex_xsz, (float)fb_ysz / tex_ysz);
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88 }
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89
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90 glBegin(GL_QUADS);
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91 glTexCoord2f(0, 0);
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92 glVertex2f(-1, -1);
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93 glTexCoord2f(1, 0);
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94 glVertex2f(1, -1);
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95 glTexCoord2f(1, 1);
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96 glVertex2f(1, 1);
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97 glTexCoord2f(0, 1);
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98 glVertex2f(-1, 1);
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99 glEnd();
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100
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101 glUseProgram(0);
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102 glPopAttrib();
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103 }
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104
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105 static bool create_fbo(int xsz, int ysz)
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106 {
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107 unsigned int clamp = GL_ARB_texture_border_clamp ? GL_CLAMP_TO_EDGE : GL_CLAMP;
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108
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109 tex_xsz = round_pow2(xsz);
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110 tex_ysz = round_pow2(ysz);
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111 fb_xsz = xsz;
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112 fb_ysz = ysz;
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113
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114 if(!glGenFramebuffersEXT) {
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115 fprintf(stderr, "FBO support missing\n");
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116 return false;
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117 }
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118 glGenFramebuffersEXT(1, &fbo);
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119 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
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120
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121 glGenTextures(MRT_COUNT, mrt_tex);
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122 for(int i=0; i<MRT_COUNT; i++) {
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123 glBindTexture(GL_TEXTURE_2D, mrt_tex[i]);
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124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp);
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125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp);
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126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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128 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_xsz, tex_ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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129
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130 // attach to fbo
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131 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D,
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132 mrt_tex[i], 0);
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133 CHECKGLERR;
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134 }
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135
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136 glGenRenderbuffersEXT(1, &rbuf_depth);
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137 glBindRenderbufferEXT(GL_RENDERBUFFER, rbuf_depth);
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138 glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, tex_xsz, tex_ysz);
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139 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbuf_depth);
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140
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141 int fbst = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
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142 if(fbst != GL_FRAMEBUFFER_COMPLETE) {
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143 fprintf(stderr, "incomplete fbo: %u (%s)\n", fbo, fbstname[fbst - GL_FRAMEBUFFER_COMPLETE]);
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144 return false;
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145 }
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146 CHECKGLERR;
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147
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148 glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
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149 return true;
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150 }
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151
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152 static unsigned int load_sdr(const char *vfname, const char *pfname)
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153 {
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154 char vsfile[PATH_MAX], psfile[PATH_MAX];
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155 const char *fname;
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156 unsigned int prog;
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157
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158 if((fname = datafile_path(vfname))) {
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159 strcpy(vsfile, fname);
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160 } else {
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161 vsfile[0] = 0;
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162 }
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163 if((fname = datafile_path(pfname))) {
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164 strcpy(psfile, fname);
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165 } else {
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166 psfile[0] = 0;
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167 }
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168 if(!(prog = create_program_load(vsfile, psfile))) {
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169 fprintf(stderr, "failed to load shader program (%s, %s)\n", vsfile, psfile);
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170 return 0;
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171 }
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172 return prog;
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173 }
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174
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175 static int round_pow2(int x)
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176 {
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177 x--;
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178 x = (x >> 1) | x;
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179 x = (x >> 2) | x;
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180 x = (x >> 4) | x;
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181 x = (x >> 8) | x;
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182 x = (x >> 16) | x;
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183 return x + 1;
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184 }
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