rev |
line source |
nuclear@1
|
1 #include <stdio.h>
|
nuclear@1
|
2 #include <string.h>
|
nuclear@5
|
3 #include <errno.h>
|
nuclear@1
|
4 #include "opengl.h"
|
nuclear@1
|
5 #include "level.h"
|
nuclear@1
|
6 #include "tile.h"
|
nuclear@5
|
7 #include "tileset.h"
|
nuclear@49
|
8 #include "cfg.h"
|
nuclear@1
|
9
|
nuclear@1
|
10 Level::Level()
|
nuclear@1
|
11 {
|
nuclear@1
|
12 cell_size = 1.0;
|
nuclear@1
|
13
|
nuclear@1
|
14 cells = 0;
|
nuclear@1
|
15 xsz = ysz = 0;
|
nuclear@1
|
16 }
|
nuclear@1
|
17
|
nuclear@1
|
18 Level::~Level()
|
nuclear@1
|
19 {
|
nuclear@1
|
20 delete [] cells;
|
nuclear@38
|
21
|
nuclear@38
|
22 for(auto cell : cell_list) {
|
nuclear@38
|
23 delete cell;
|
nuclear@38
|
24 }
|
nuclear@1
|
25 }
|
nuclear@1
|
26
|
nuclear@1
|
27 bool Level::load(const char *fname)
|
nuclear@1
|
28 {
|
nuclear@5
|
29 if(!fname) {
|
nuclear@5
|
30 return false;
|
nuclear@5
|
31 }
|
nuclear@5
|
32
|
nuclear@5
|
33 TileSet *tileset = get_active_tileset();
|
nuclear@5
|
34 if(!tileset) {
|
nuclear@5
|
35 fprintf(stderr, "level loading failed: no active tileset\n");
|
nuclear@5
|
36 return false;
|
nuclear@5
|
37 }
|
nuclear@5
|
38 Tile *deftile = tileset->get_tile("default");
|
nuclear@5
|
39 if(!deftile) {
|
nuclear@5
|
40 fprintf(stderr, "level loading failed: active tileset has no default tile\n");
|
nuclear@5
|
41 return false;
|
nuclear@5
|
42 }
|
nuclear@5
|
43
|
nuclear@5
|
44 FILE *fp = fopen(fname, "r");
|
nuclear@5
|
45 if(!fp) {
|
nuclear@5
|
46 fprintf(stderr, "failed to open level: %s: %s\n", fname, strerror(errno));
|
nuclear@5
|
47 return false;
|
nuclear@5
|
48 }
|
nuclear@5
|
49
|
nuclear@5
|
50 char buf[512];
|
nuclear@5
|
51 fgets(buf, sizeof buf, fp);
|
nuclear@5
|
52 if(sscanf(buf, "SIZE %dx%d", &xsz, &ysz) != 2) {
|
nuclear@5
|
53 fprintf(stderr, "invalid or corrupt level file: %s\n", fname);
|
nuclear@5
|
54 fclose(fp);
|
nuclear@5
|
55 return false;
|
nuclear@5
|
56 }
|
nuclear@5
|
57 printf("level size: %dx%d\n", xsz, ysz);
|
nuclear@1
|
58
|
nuclear@1
|
59 cells = new GridCell*[xsz * ysz];
|
nuclear@1
|
60 memset(cells, 0, xsz * ysz * sizeof *cells);
|
nuclear@1
|
61
|
nuclear@5
|
62 int y = 0;
|
nuclear@5
|
63 GridCell **grid_row = cells;
|
nuclear@5
|
64
|
nuclear@5
|
65 while(fgets(buf, sizeof buf, fp)) {
|
nuclear@5
|
66 for(int i=0; i<xsz; i++) {
|
nuclear@5
|
67 if(!buf[i] || buf[i] == '\r' || buf[i] == '\n') {
|
nuclear@5
|
68 grid_row += xsz - i;
|
nuclear@5
|
69 break;
|
nuclear@5
|
70 }
|
nuclear@5
|
71
|
nuclear@5
|
72 if(isalpha(buf[i]) || buf[i] == ' ') {
|
nuclear@38
|
73 GridCell *cell = new GridCell(deftile);
|
nuclear@38
|
74 *grid_row = cell;
|
nuclear@38
|
75 cell_list.push_back(*grid_row);
|
nuclear@5
|
76 }
|
nuclear@5
|
77 grid_row++;
|
nuclear@5
|
78 }
|
nuclear@5
|
79
|
nuclear@5
|
80 if(++y >= ysz) {
|
nuclear@5
|
81 break;
|
nuclear@5
|
82 }
|
nuclear@5
|
83 }
|
nuclear@5
|
84 fclose(fp);
|
nuclear@1
|
85
|
nuclear@50
|
86 for(int i=0; i<ysz; i++) {
|
nuclear@50
|
87 for(int j=0; j<xsz; j++) {
|
nuclear@50
|
88 GridCell *cell = get_cell(j, i);
|
nuclear@50
|
89 if(!cell) {
|
nuclear@50
|
90 continue;
|
nuclear@50
|
91 }
|
nuclear@50
|
92
|
nuclear@50
|
93 // find the adjacency mask of this cell and store it
|
nuclear@50
|
94 unsigned int adjmask = get_cell_dirmask(j, i);
|
nuclear@50
|
95 cell->set_adj_mask(adjmask);
|
nuclear@50
|
96
|
nuclear@50
|
97 // add any audio sources in this grid-cell to the level static audio manager
|
nuclear@50
|
98 std::list<Tile::AudioSourceDesc> asrc = cell->get_audio_sources();
|
nuclear@50
|
99 for(auto sdesc : asrc) {
|
nuclear@50
|
100 if(sdesc.dirmask & adjmask) {
|
nuclear@51
|
101 Vector3 pos = sdesc.pos + get_cell_pos(j, i);
|
nuclear@51
|
102
|
nuclear@50
|
103 AudioSource *s = new AudioSource;
|
nuclear@50
|
104 s->set_sample(sdesc.sample);
|
nuclear@51
|
105 s->set_position(pos);
|
nuclear@51
|
106 s->set_volume(sdesc.volume);
|
nuclear@51
|
107 s->set_reference_dist(sdesc.ref_dist);
|
nuclear@51
|
108 //s->set_rolloff(1.0);
|
nuclear@50
|
109 austatic.add_source(s);
|
nuclear@50
|
110 }
|
nuclear@50
|
111 }
|
nuclear@50
|
112 }
|
nuclear@50
|
113 }
|
nuclear@50
|
114
|
nuclear@1
|
115 return true;
|
nuclear@1
|
116 }
|
nuclear@1
|
117
|
nuclear@1
|
118 bool Level::save(const char *fname) const
|
nuclear@1
|
119 {
|
nuclear@1
|
120 return false;
|
nuclear@1
|
121 }
|
nuclear@1
|
122
|
nuclear@50
|
123 GridCell *Level::get_cell(int x, int y)
|
nuclear@50
|
124 {
|
nuclear@50
|
125 if(x < 0 || x >= xsz || y < 0 || y >= ysz) {
|
nuclear@50
|
126 return 0;
|
nuclear@50
|
127 }
|
nuclear@50
|
128 return cells[y * xsz + x];
|
nuclear@50
|
129 }
|
nuclear@50
|
130
|
nuclear@1
|
131 const GridCell *Level::get_cell(int x, int y) const
|
nuclear@1
|
132 {
|
nuclear@1
|
133 if(x < 0 || x >= xsz || y < 0 || y >= ysz) {
|
nuclear@1
|
134 return 0;
|
nuclear@1
|
135 }
|
nuclear@1
|
136 return cells[y * xsz + x];
|
nuclear@1
|
137 }
|
nuclear@1
|
138
|
nuclear@1
|
139 Vector3 Level::get_cell_pos(int x, int y) const
|
nuclear@1
|
140 {
|
nuclear@46
|
141 float posx = (float)x * cell_size;
|
nuclear@46
|
142 float posy = (float)y * cell_size;
|
nuclear@46
|
143 posx -= cell_size * (float)xsz / 2.0f;
|
nuclear@46
|
144 posy -= cell_size * (float)ysz / 2.0f;
|
nuclear@1
|
145 return Vector3(posx, 0, posy);
|
nuclear@1
|
146 }
|
nuclear@1
|
147
|
nuclear@48
|
148 void Level::get_cell_coords_at(const Vector3 &pos, int *xptr, int *yptr) const
|
nuclear@48
|
149 {
|
nuclear@48
|
150 float posx = pos.x + cell_size * (float)xsz / 2.0f;
|
nuclear@48
|
151 float posy = pos.z + cell_size * (float)ysz / 2.0f;
|
nuclear@48
|
152 *xptr = (int)round(posx / cell_size);
|
nuclear@48
|
153 *yptr = (int)round(posy / cell_size);
|
nuclear@48
|
154 }
|
nuclear@48
|
155
|
nuclear@23
|
156 unsigned int Level::get_cell_dirmask(int x, int y) const
|
nuclear@23
|
157 {
|
nuclear@23
|
158 unsigned int dmask = TILE_ALL;
|
nuclear@23
|
159 if(y > 0 && get_cell(x, y - 1)) {
|
nuclear@23
|
160 dmask &= ~TILE_NORTH;
|
nuclear@23
|
161 }
|
nuclear@23
|
162 if(y < ysz - 1 && get_cell(x, y + 1)) {
|
nuclear@23
|
163 dmask &= ~TILE_SOUTH;
|
nuclear@23
|
164 }
|
nuclear@23
|
165 if(x > 0 && get_cell(x - 1, y)) {
|
nuclear@23
|
166 dmask &= ~TILE_WEST;
|
nuclear@23
|
167 }
|
nuclear@23
|
168 if(x < xsz - 1 && get_cell(x + 1, y)) {
|
nuclear@23
|
169 dmask &= ~TILE_EAST;
|
nuclear@23
|
170 }
|
nuclear@23
|
171 return dmask;
|
nuclear@23
|
172 }
|
nuclear@23
|
173
|
nuclear@49
|
174 void Level::set_player_position(const Vector3 &ppos)
|
nuclear@49
|
175 {
|
nuclear@49
|
176 player_pos = ppos;
|
nuclear@49
|
177 }
|
nuclear@49
|
178
|
nuclear@38
|
179 void Level::update(unsigned long msec, float dt)
|
nuclear@38
|
180 {
|
nuclear@38
|
181 for(auto cell : cell_list) {
|
nuclear@38
|
182 cell->update(msec, dt);
|
nuclear@38
|
183 }
|
nuclear@49
|
184
|
nuclear@49
|
185 // activate the closest audio sources
|
nuclear@49
|
186 if(cfg.sound) {
|
nuclear@49
|
187 austatic.active_range(player_pos, 2.0);
|
nuclear@49
|
188 }
|
nuclear@38
|
189 }
|
nuclear@38
|
190
|
nuclear@1
|
191 void Level::draw() const
|
nuclear@1
|
192 {
|
nuclear@1
|
193 glMatrixMode(GL_MODELVIEW);
|
nuclear@1
|
194
|
nuclear@1
|
195 for(int i=0; i<ysz; i++) {
|
nuclear@1
|
196 for(int j=0; j<xsz; j++) {
|
nuclear@1
|
197 const GridCell *cell = get_cell(j, i);
|
nuclear@1
|
198 if(cell) {
|
nuclear@1
|
199 Vector3 pos = get_cell_pos(j, i);
|
nuclear@1
|
200 glPushMatrix();
|
nuclear@1
|
201 glTranslatef(pos.x, pos.y, pos.z);
|
nuclear@1
|
202 glScalef(cell_size, cell_size, cell_size);
|
nuclear@5
|
203
|
nuclear@23
|
204 unsigned int dmask = get_cell_dirmask(j, i);
|
nuclear@5
|
205
|
nuclear@5
|
206 cell->draw(dmask);
|
nuclear@1
|
207 glPopMatrix();
|
nuclear@1
|
208 }
|
nuclear@1
|
209 }
|
nuclear@1
|
210 }
|
nuclear@1
|
211 }
|
nuclear@1
|
212
|
nuclear@23
|
213 void Level::draw_lights() const
|
nuclear@23
|
214 {
|
nuclear@23
|
215 glMatrixMode(GL_MODELVIEW);
|
nuclear@23
|
216
|
nuclear@23
|
217 for(int i=0; i<ysz; i++) {
|
nuclear@23
|
218 for(int j=0; j<xsz; j++) {
|
nuclear@23
|
219 const GridCell *cell = get_cell(j, i);
|
nuclear@23
|
220 if(cell) {
|
nuclear@23
|
221 Vector3 pos = get_cell_pos(j, i);
|
nuclear@23
|
222
|
nuclear@23
|
223 glPushMatrix();
|
nuclear@23
|
224 glTranslatef(pos.x, pos.y, pos.z);
|
nuclear@23
|
225 glScalef(cell_size, cell_size, cell_size);
|
nuclear@23
|
226
|
nuclear@23
|
227 unsigned int dmask = get_cell_dirmask(j, i);
|
nuclear@23
|
228 cell->draw_lights(dmask);
|
nuclear@23
|
229
|
nuclear@23
|
230 glPopMatrix();
|
nuclear@23
|
231 }
|
nuclear@23
|
232 }
|
nuclear@23
|
233 }
|
nuclear@23
|
234 }
|
nuclear@23
|
235
|
nuclear@46
|
236 void Level::draw_post() const
|
nuclear@46
|
237 {
|
nuclear@46
|
238 glMatrixMode(GL_MODELVIEW);
|
nuclear@46
|
239
|
nuclear@46
|
240 for(int i=0; i<ysz; i++) {
|
nuclear@46
|
241 for(int j=0; j<xsz; j++) {
|
nuclear@46
|
242 const GridCell *cell = get_cell(j, i);
|
nuclear@46
|
243 if(cell) {
|
nuclear@46
|
244 Vector3 pos = get_cell_pos(j, i);
|
nuclear@46
|
245 glPushMatrix();
|
nuclear@46
|
246 glTranslatef(pos.x, pos.y, pos.z);
|
nuclear@46
|
247 glScalef(cell_size, cell_size, cell_size);
|
nuclear@46
|
248
|
nuclear@46
|
249 unsigned int dmask = get_cell_dirmask(j, i);
|
nuclear@46
|
250
|
nuclear@46
|
251 cell->draw_post(dmask);
|
nuclear@46
|
252 glPopMatrix();
|
nuclear@46
|
253 }
|
nuclear@46
|
254 }
|
nuclear@46
|
255 }
|
nuclear@46
|
256 }
|
nuclear@46
|
257
|
nuclear@1
|
258 void Level::draw_grid() const
|
nuclear@1
|
259 {
|
nuclear@1
|
260 float xlen = xsz * cell_size;
|
nuclear@1
|
261 float ylen = ysz * cell_size;
|
nuclear@1
|
262
|
nuclear@1
|
263 glPushAttrib(GL_ENABLE_BIT);
|
nuclear@1
|
264 glDisable(GL_LIGHTING);
|
nuclear@1
|
265
|
nuclear@1
|
266 glBegin(GL_LINES);
|
nuclear@1
|
267 glColor3f(0.4, 0.4, 0.4);
|
nuclear@1
|
268
|
nuclear@1
|
269 float y = -ylen / 2.0 - cell_size / 2.0;
|
nuclear@1
|
270 for(int i=0; i<ysz; i++) {
|
nuclear@1
|
271 glVertex3f(-xlen / 2.0, 0, y);
|
nuclear@1
|
272 glVertex3f(xlen / 2.0, 0, y);
|
nuclear@1
|
273 y += cell_size;
|
nuclear@1
|
274 }
|
nuclear@1
|
275
|
nuclear@1
|
276 float x = -xlen / 2.0 - cell_size / 2.0;
|
nuclear@1
|
277 for(int i=0; i<xsz; i++) {
|
nuclear@1
|
278 glVertex3f(x, 0, -ylen / 2.0);
|
nuclear@1
|
279 glVertex3f(x, 0, ylen / 2.0);
|
nuclear@1
|
280 x += cell_size;
|
nuclear@1
|
281 }
|
nuclear@1
|
282 glEnd();
|
nuclear@1
|
283
|
nuclear@1
|
284 glPopAttrib();
|
nuclear@1
|
285 }
|
nuclear@1
|
286
|
nuclear@5
|
287
|
nuclear@48
|
288 AudioSample *Level::get_sample(int x, int y, int which) const
|
nuclear@48
|
289 {
|
nuclear@48
|
290 const GridCell *cell = get_cell(x, y);
|
nuclear@48
|
291 if(!cell) {
|
nuclear@48
|
292 return 0;
|
nuclear@48
|
293 }
|
nuclear@48
|
294 return cell->get_sample(which);
|
nuclear@48
|
295 }
|
nuclear@48
|
296
|
nuclear@48
|
297
|
nuclear@38
|
298 GridCell::GridCell(Tile *tile)
|
nuclear@5
|
299 {
|
nuclear@5
|
300 if(tile) {
|
nuclear@45
|
301 add_tile(tile);
|
nuclear@5
|
302 }
|
nuclear@50
|
303
|
nuclear@50
|
304 adjmask = TILE_ALL;
|
nuclear@50
|
305 }
|
nuclear@50
|
306
|
nuclear@50
|
307 void GridCell::set_adj_mask(unsigned int mask)
|
nuclear@50
|
308 {
|
nuclear@50
|
309 adjmask = mask;
|
nuclear@50
|
310 }
|
nuclear@50
|
311
|
nuclear@50
|
312 unsigned int GridCell::get_adj_mask() const
|
nuclear@50
|
313 {
|
nuclear@50
|
314 return adjmask;
|
nuclear@5
|
315 }
|
nuclear@5
|
316
|
nuclear@38
|
317 void GridCell::add_tile(Tile *tile)
|
nuclear@1
|
318 {
|
nuclear@45
|
319 if(!tile) {
|
nuclear@45
|
320 return;
|
nuclear@45
|
321 }
|
nuclear@45
|
322
|
nuclear@1
|
323 tiles.push_back(tile);
|
nuclear@45
|
324
|
nuclear@45
|
325 /* instanciate any particle systems */
|
nuclear@45
|
326 int num_psattr = tile->get_unique_psys_count();
|
nuclear@45
|
327
|
nuclear@45
|
328 for(int i=0; i<num_psattr; i++) {
|
nuclear@49
|
329 const struct psys_attributes *psattr = tile->get_unique_psys(i);
|
nuclear@45
|
330 struct psys_emitter *emitter = psys_create();
|
nuclear@49
|
331 emitter->attr = *psattr;
|
nuclear@45
|
332 psys.push_back(emitter);
|
nuclear@45
|
333 }
|
nuclear@1
|
334 }
|
nuclear@1
|
335
|
nuclear@38
|
336 void GridCell::update(unsigned long msec, float dt)
|
nuclear@38
|
337 {
|
nuclear@45
|
338 for(auto ps : psys) {
|
nuclear@45
|
339 psys_update(ps, (float)msec / 1000.0f);
|
nuclear@45
|
340 }
|
nuclear@38
|
341 }
|
nuclear@38
|
342
|
nuclear@5
|
343 void GridCell::draw(unsigned int draw_mask) const
|
nuclear@1
|
344 {
|
nuclear@23
|
345 for(auto tile : tiles) {
|
nuclear@23
|
346 tile->draw(draw_mask);
|
nuclear@1
|
347 }
|
nuclear@1
|
348 }
|
nuclear@23
|
349
|
nuclear@23
|
350 void GridCell::draw_lights(unsigned int draw_mask) const
|
nuclear@23
|
351 {
|
nuclear@23
|
352 for(auto tile : tiles) {
|
nuclear@23
|
353 tile->draw_lights(draw_mask);
|
nuclear@23
|
354 }
|
nuclear@23
|
355 }
|
nuclear@45
|
356
|
nuclear@45
|
357 void GridCell::draw_post(unsigned int draw_mask) const
|
nuclear@45
|
358 {
|
nuclear@45
|
359 for(auto tile : tiles) {
|
nuclear@45
|
360 tile->draw_post(draw_mask);
|
nuclear@45
|
361 }
|
nuclear@45
|
362 for(auto ps : psys) {
|
nuclear@45
|
363 psys_draw(ps);
|
nuclear@45
|
364 }
|
nuclear@45
|
365 }
|
nuclear@48
|
366
|
nuclear@48
|
367 AudioSample *GridCell::get_sample(int which) const
|
nuclear@48
|
368 {
|
nuclear@48
|
369 for(auto tile : tiles) {
|
nuclear@48
|
370 AudioSample *s = tile->get_sample(which);
|
nuclear@48
|
371 if(s) {
|
nuclear@48
|
372 return s;
|
nuclear@48
|
373 }
|
nuclear@48
|
374 }
|
nuclear@48
|
375 return 0;
|
nuclear@48
|
376 }
|
nuclear@49
|
377
|
nuclear@49
|
378 std::list<Tile::AudioSourceDesc> GridCell::get_audio_sources() const
|
nuclear@49
|
379 {
|
nuclear@49
|
380 std::list<Tile::AudioSourceDesc> srclist;
|
nuclear@49
|
381
|
nuclear@49
|
382 for(auto tile : tiles) {
|
nuclear@49
|
383 int num_src = tile->get_audio_source_count();
|
nuclear@49
|
384 for(int i=0; i<num_src; i++) {
|
nuclear@49
|
385 srclist.push_back(tile->get_audio_source(i));
|
nuclear@49
|
386 }
|
nuclear@49
|
387 }
|
nuclear@49
|
388 return srclist;
|
nuclear@49
|
389 }
|