dungeon_crawler

annotate prototype/sdr/deferred_omni.p.glsl @ 33:0357994effe2

ha! fixed deferred
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 28 Aug 2012 03:18:47 +0300
parents 938a6a155c94
children 85734f319626
rev   line source
nuclear@29 1 uniform sampler2D mrt0, mrt1, mrt2, mrt3;
nuclear@30 2 uniform vec2 tex_scale, fb_size;
nuclear@30 3
nuclear@33 4 uniform vec3 light_color;
nuclear@33 5 uniform float light_radius;
nuclear@33 6
nuclear@30 7 varying vec3 ltpos;
nuclear@29 8
nuclear@29 9 void main()
nuclear@29 10 {
nuclear@30 11 vec2 tc = gl_FragCoord.xy * tex_scale / fb_size;
nuclear@29 12
nuclear@30 13 vec3 pos = texture2D(mrt0, tc).xyz;
nuclear@30 14 vec3 norm = texture2D(mrt1, tc).xyz;
nuclear@30 15
nuclear@30 16 vec4 texel3 = texture2D(mrt2, tc);
nuclear@30 17 vec3 dcol = texel3.xyz;
nuclear@30 18 float shin = texel3.w;
nuclear@30 19
nuclear@30 20 vec3 ldir = ltpos - pos;
nuclear@33 21 float light_dist = length(ldir);
nuclear@30 22 ldir = normalize(ldir);
nuclear@30 23
nuclear@30 24 float ndotl = dot(norm, ldir);
nuclear@30 25 vec3 color = dcol * ndotl;
nuclear@30 26
nuclear@33 27 float atten = 1.0 - light_dist / light_radius;
nuclear@33 28 atten = clamp(atten, 0.0, 1.0);
nuclear@29 29
nuclear@33 30 gl_FragColor = vec4(color * light_color * atten, 1.0);
nuclear@29 31 }