age |
author |
description |
Sat, 27 Oct 2012 01:59:39 +0300 |
John Tsiombikas |
betterdefault tip |
Sat, 27 Oct 2012 01:54:39 +0300 |
John Tsiombikas |
fixed the shader non-conformity by explicitly converting 2.2 to vec3 before passing it to pow for the texel inverse-gamma thing |
Fri, 26 Oct 2012 21:22:14 +0300 |
John Tsiombikas |
gamma correct rendering |
Fri, 26 Oct 2012 03:03:52 +0300 |
John Tsiombikas |
added gamma correction (without dialing the lighting down yet) |
Tue, 23 Oct 2012 14:57:08 +0300 |
John Tsiombikas |
added samurai's texel center fix for the color grading palette lookup |
Mon, 22 Oct 2012 03:55:00 +0300 |
John Tsiombikas |
color grading done |
Sun, 21 Oct 2012 15:56:47 +0300 |
John Tsiombikas |
color grading palette output done, all is left is the input |
Sun, 21 Oct 2012 02:11:23 +0300 |
John Tsiombikas |
ok fixed the dissapearing particle system. Had forgotten to disable TEXTURE_3D after color grading pass |
Fri, 19 Oct 2012 02:45:57 +0300 |
John Tsiombikas |
- re-organized the renderer classes a bit wrt final render-target |
Tue, 16 Oct 2012 04:08:35 +0300 |
John Tsiombikas |
- fixed the mesh bounding volume calculation to take transformations into account |
Tue, 09 Oct 2012 02:54:01 +0300 |
John Tsiombikas |
"fixed" the disappearing lights issue |
Sun, 07 Oct 2012 03:42:44 +0200 |
John Tsiombikas |
fixed some windows compatibility crap |
Sun, 07 Oct 2012 02:05:11 +0300 |
John Tsiombikas |
merged with visual studio crap |
Sun, 07 Oct 2012 02:04:00 +0300 |
John Tsiombikas |
internalized libanim, libimago2, and libpsys |