dos3d
view src/texture.h @ 15:4a0e9ab12ad0
separated vec2/vec3/vec4 in a different header file
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 29 Nov 2011 07:23:12 +0200 |
parents | c3e0bccd673e |
children |
line source
1 /*
2 256-color 3D graphics hack for real-mode DOS.
3 Copyright (C) 2011 John Tsiombikas <nuclear@member.fsf.org>
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18 #ifndef TEXTURE_H_
19 #define TEXTURE_H_
21 struct texture {
22 int width, height;
23 unsigned char *pixels;
25 struct {
26 unsigned char r, g, b;
27 } *palette;
28 int num_colors;
30 FILE *file;
31 };
33 struct texture *load_texture(const char *fname);
34 void free_texture(struct texture *tex);
36 unsigned char *get_texture_pixels(struct texture *tex);
37 int find_texture_color(struct texture *tex, int r, int g, int b);
39 struct texture *tex_gen_checker(int xsz, int ysz, int usub, int vsub, int c1, int c2);
41 #endif /* TEXTURE_H_ */