rev |
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nuclear@0
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1 #include <stdio.h>
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nuclear@0
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2 #include <stdlib.h>
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nuclear@0
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3 #include <string.h>
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nuclear@0
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4 #include <math.h>
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nuclear@17
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5 #include <limits.h>
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nuclear@0
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6 #include <assert.h>
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nuclear@21
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7 #include "vmath.h"
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nuclear@0
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8 #include "mingl.h"
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nuclear@0
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9 #include "mglimpl.h"
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10
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11
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12 #define DOT(a, b) ((a).x * (b).x + (a).y * (b).y + (a).z * (b).z)
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13
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14 #define NORMALIZE(v) \
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15 do { \
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nuclear@11
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16 float mag = sqrt(DOT(v, v)); \
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nuclear@11
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17 if(fabs(mag) > 1e-6) { \
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nuclear@11
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18 float invmag = 1.0 / mag; \
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nuclear@11
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19 (v).x *= invmag; \
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nuclear@11
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20 (v).y *= invmag; \
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nuclear@11
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21 (v).z *= invmag; \
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nuclear@11
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22 } \
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nuclear@11
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23 } while(0)
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24
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nuclear@0
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25 static void transform(vec4_t *res, vec4_t *v, float *mat);
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26 static void transform3(vec3_t *res, vec3_t *v, float *mat);
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27 static void vertex_proc_view(struct vertex *vert);
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nuclear@28
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28 static int vertex_proc_proj(struct vertex *vert);
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nuclear@3
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29 static int calc_shiftmask(int val, int *shiftp, unsigned int *maskp);
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30
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31 static struct state st;
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32 static struct framebuffer fb;
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33
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34 int mgl_init(int width, int height)
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nuclear@0
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35 {
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36 int i;
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37
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nuclear@0
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38 st.flags = 0;
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39 st.mmode = 0;
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40
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41 mgl_front_face(MGL_CCW);
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42 mgl_cull_face(MGL_BACK);
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43
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44 st.curv.cidx = 0;
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45 st.curv.energy = 1.0;
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46 st.curv.norm.x = st.curv.norm.y = st.curv.norm.z = 0.0;
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47
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48 if(!(fb.pixels = malloc(width * height))) {
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nuclear@0
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49 return -1;
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nuclear@0
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50 }
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nuclear@0
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51 fb.width = width;
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nuclear@0
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52 fb.height = height;
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nuclear@0
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53 fb.zbuf = 0;
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nuclear@0
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54
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55 if(mgl_rast_init(&st, &fb) == -1) {
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56 free(fb.pixels);
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57 return -1;
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nuclear@0
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58 }
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nuclear@0
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59
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60 st.mtop[0] = st.mtop[1] = 0;
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61
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62 mgl_matrix_mode(MGL_MODELVIEW);
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63 mgl_load_identity();
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64 mgl_matrix_mode(MGL_PROJECTION);
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65 mgl_load_identity();
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66
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nuclear@0
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67 /* initial viewport in the size of the framebuffer */
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68 st.vp[0] = st.vp[1] = 0;
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69 st.vp[2] = width;
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70 st.vp[3] = height;
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71
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72 st.col_range = 256;
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73 for(i=0; i<MAX_LIGHTS; i++) {
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74 st.lpos[i].x = st.lpos[i].y = st.lpos[i].w = 0.0f;
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75 st.lpos[i].z = 1.0f;
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76 st.lint[i] = 0.0f;
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nuclear@0
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77 }
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78
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79 st.ambient = 0.1;
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80
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81 mgl_clip_init(&st);
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82 return 0;
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nuclear@0
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83 }
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nuclear@0
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84
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nuclear@0
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85 void mgl_free(void)
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86 {
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nuclear@9
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87 int i;
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nuclear@9
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88
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89 mgl_rast_cleanup();
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90 free(fb.pixels);
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nuclear@9
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91 fb.pixels = 0;
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nuclear@9
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92
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nuclear@9
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93 if(fb.zbuf) {
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nuclear@9
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94 for(i=0; i<fb.num_ztiles; i++) {
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nuclear@9
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95 free(fb.zbuf[i]);
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nuclear@9
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96 }
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nuclear@9
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97 free(fb.zbuf);
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nuclear@9
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98 fb.zbuf = 0;
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nuclear@9
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99 }
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nuclear@0
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100 }
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nuclear@0
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101
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102 unsigned char *mgl_framebuffer(void)
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103 {
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104 return fb.pixels;
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nuclear@0
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105 }
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nuclear@0
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106
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nuclear@0
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107 void mgl_clear(int cidx)
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108 {
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nuclear@0
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109 memset(fb.pixels, cidx, fb.width * fb.height);
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nuclear@0
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110 }
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nuclear@0
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111
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nuclear@9
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112 void mgl_clear_depth(void)
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nuclear@9
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113 {
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nuclear@9
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114 int i;
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nuclear@9
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115
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nuclear@9
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116 if(!fb.zbuf) {
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nuclear@9
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117 long num_pixels = (long)fb.width * (long)fb.height;
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nuclear@9
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118 fb.num_ztiles = (num_pixels + ZTILE_SIZE - 1) / ZTILE_SIZE;
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nuclear@9
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119
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nuclear@9
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120 if(!(fb.zbuf = malloc(fb.num_ztiles * sizeof *fb.zbuf))) {
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nuclear@9
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121 fprintf(stderr, "failed to allocate ztile array\n");
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nuclear@9
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122 abort();
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nuclear@9
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123 }
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nuclear@9
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124
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nuclear@9
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125 for(i=0; i<fb.num_ztiles; i++) {
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nuclear@9
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126 if(!(fb.zbuf[i] = malloc(ZTILE_SIZE * 2))) {
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nuclear@9
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127 fprintf(stderr, "failed to allocate ztile %d\n", i);
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nuclear@9
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128 abort();
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nuclear@9
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129 }
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nuclear@9
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130 memset(fb.zbuf[i], 0xff, ZTILE_SIZE * 2);
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nuclear@9
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131 }
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nuclear@9
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132 return;
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nuclear@9
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133 }
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nuclear@9
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134
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nuclear@9
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135 for(i=0; i<fb.num_ztiles; i++) {
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nuclear@9
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136 memset(fb.zbuf[i], 0xff, ZTILE_SIZE * 2);
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nuclear@9
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137 }
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nuclear@9
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138 }
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nuclear@9
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139
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nuclear@28
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140 void mgl_enable(unsigned int what)
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nuclear@0
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141 {
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nuclear@28
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142 st.flags |= (1 << what);
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nuclear@0
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143 }
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nuclear@0
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144
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nuclear@28
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145 void mgl_disable(unsigned int what)
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nuclear@0
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146 {
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nuclear@28
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147 st.flags &= ~(1 << what);
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nuclear@0
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148 }
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nuclear@0
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149
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nuclear@28
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150 int mgl_isenabled(unsigned int what)
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nuclear@3
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151 {
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nuclear@28
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152 return IS_ENABLED(st.flags, what);
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nuclear@3
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153 }
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nuclear@3
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154
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nuclear@0
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155 void mgl_front_face(int ff)
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nuclear@0
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156 {
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nuclear@0
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157 st.frontface = ff;
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nuclear@0
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158 }
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nuclear@0
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159
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nuclear@0
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160 void mgl_cull_face(int cf)
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nuclear@0
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161 {
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nuclear@0
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162 st.cullface = cf;
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nuclear@0
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163 }
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nuclear@0
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164
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nuclear@28
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165 void mgl_set_ambient(float amb)
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nuclear@28
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166 {
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nuclear@28
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167 st.ambient = amb;
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nuclear@28
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168 }
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nuclear@28
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169
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170 float mgl_get_ambient(void)
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nuclear@28
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171 {
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nuclear@28
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172 return st.ambient;
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nuclear@28
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173 }
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174
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nuclear@0
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175 void mgl_color_range(int rng)
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176 {
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177 st.col_range = rng;
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nuclear@0
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178 }
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nuclear@0
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179
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180 void mgl_light_intensity(int ltidx, float intens)
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181 {
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nuclear@0
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182 assert(ltidx >= 0 && ltidx < MAX_LIGHTS);
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183 st.lint[ltidx] = intens;
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nuclear@0
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184 }
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185
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nuclear@11
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186 void mgl_light_position(int ltidx, float x, float y, float z, float w)
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nuclear@0
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187 {
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nuclear@11
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188 vec4_t pos;
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nuclear@0
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189 assert(ltidx >= 0 && ltidx < MAX_LIGHTS);
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190
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191 pos.x = x;
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192 pos.y = y;
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193 pos.z = z;
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nuclear@11
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194 pos.w = w;
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195 transform(&st.lpos[ltidx], &pos, st.matrix[MGL_MODELVIEW][st.mtop[MGL_MODELVIEW]]);
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196
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nuclear@11
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197 if(fabs(st.lpos[ltidx].w) < 1e-6) {
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nuclear@11
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198 NORMALIZE(st.lpos[ltidx]);
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nuclear@11
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199 } else {
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nuclear@11
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200 st.lpos[ltidx].x /= st.lpos[ltidx].w;
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nuclear@11
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201 st.lpos[ltidx].y /= st.lpos[ltidx].w;
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nuclear@11
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202 st.lpos[ltidx].z /= st.lpos[ltidx].w;
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nuclear@0
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203 }
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nuclear@0
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204 }
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nuclear@0
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205
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nuclear@0
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206 void mgl_begin(int prim)
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nuclear@0
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207 {
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nuclear@0
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208 st.prim = prim;
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209 st.vidx = 0;
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nuclear@0
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210
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nuclear@0
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211 st.ord = st.frontface;
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212 if(st.cullface == MGL_FRONT) {
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213 st.ord = st.frontface == MGL_CCW ? MGL_CW : MGL_CCW;
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214 }
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nuclear@0
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215
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nuclear@0
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216 /* select the correct rasterizer according to state */
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nuclear@0
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217 mgl_rast_prepare();
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nuclear@0
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218 }
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nuclear@0
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219
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nuclear@0
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220 void mgl_end(void)
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nuclear@0
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221 {
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nuclear@0
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222 }
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nuclear@0
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223
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nuclear@0
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224 void mgl_vertex2f(float x, float y)
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nuclear@0
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225 {
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226 mgl_vertex4f(x, y, 0.0f, 1.0f);
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227 }
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nuclear@0
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228
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229 void mgl_vertex3f(float x, float y, float z)
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230 {
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231 mgl_vertex4f(x, y, z, 1.0f);
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nuclear@0
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232 }
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nuclear@0
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233
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234 void mgl_vertex4f(float x, float y, float z, float w)
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nuclear@0
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235 {
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nuclear@0
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236 st.v[st.vidx].pos.x = x;
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237 st.v[st.vidx].pos.y = y;
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238 st.v[st.vidx].pos.z = z;
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nuclear@0
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239 st.v[st.vidx].pos.w = w;
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240 st.v[st.vidx].cidx = st.curv.cidx;
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241 st.v[st.vidx].energy = st.curv.energy;
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242 st.v[st.vidx].norm = st.curv.norm;
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243 st.v[st.vidx].tc = st.curv.tc;
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244
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nuclear@28
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245 /* T&L up to view space, to perform user-clipping */
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246 vertex_proc_view(st.v + st.vidx);
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247
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nuclear@0
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248 if(++st.vidx >= st.prim) {
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nuclear@28
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249 st.vidx = 0;
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nuclear@28
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250
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nuclear@0
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251 switch(st.prim) {
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nuclear@0
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252 case MGL_POINTS:
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nuclear@28
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253 vertex_proc_proj(st.v);
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nuclear@0
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254 mgl_draw_point(st.v);
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nuclear@0
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255 break;
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nuclear@0
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256 case MGL_LINES:
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nuclear@28
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257 vertex_proc_proj(st.v);
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nuclear@28
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258 vertex_proc_proj(st.v + 1);
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nuclear@0
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259 mgl_draw_line(st.v, st.v + 1);
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nuclear@0
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260 break;
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nuclear@0
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261 case MGL_TRIANGLES:
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nuclear@0
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262 case MGL_QUADS:
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nuclear@28
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263 {
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nuclear@28
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264 int nverts = mgl_clip_poly(st.v, st.prim);
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nuclear@28
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265 if(nverts > 0) {
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nuclear@28
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266 int i;
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nuclear@28
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267 /* passed clipping, perform projection for all verts and draw */
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nuclear@28
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268 for(i=0; i<nverts; i++) {
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nuclear@28
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269 if(vertex_proc_proj(st.v + i) == -1) {
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nuclear@28
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270 printf("this shouldn't happen!\n");
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nuclear@28
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271 return;
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nuclear@28
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272 }
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nuclear@28
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273 }
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nuclear@28
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274 mgl_draw_poly(st.v, nverts);
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nuclear@28
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275 }
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nuclear@28
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276 }
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nuclear@0
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277 break;
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nuclear@0
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278 default:
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nuclear@0
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279 fprintf(stderr, "invalid primitive: %d\n", st.prim);
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nuclear@0
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280 abort();
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nuclear@0
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281 }
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nuclear@0
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282 }
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nuclear@0
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283 }
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nuclear@0
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284
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nuclear@0
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285 void mgl_color1f(float energy)
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nuclear@0
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286 {
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nuclear@0
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287 st.curv.energy = energy;
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nuclear@0
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288 }
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nuclear@0
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289
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nuclear@0
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290 void mgl_index(int c)
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nuclear@0
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291 {
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nuclear@0
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292 st.curv.cidx = c;
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nuclear@0
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293 }
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nuclear@0
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294
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nuclear@0
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295 void mgl_normal(float x, float y, float z)
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296 {
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nuclear@0
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297 st.curv.norm.x = x;
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298 st.curv.norm.y = y;
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nuclear@0
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299 st.curv.norm.z = z;
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nuclear@0
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300 }
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nuclear@0
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301
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nuclear@0
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302 void mgl_texcoord2f(float x, float y)
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nuclear@0
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303 {
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nuclear@0
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304 st.curv.tc.x = x;
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nuclear@0
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305 st.curv.tc.y = y;
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nuclear@0
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306 }
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nuclear@0
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307
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nuclear@0
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308 static void transform(vec4_t *res, vec4_t *v, float *mat)
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nuclear@0
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309 {
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nuclear@0
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310 res->x = mat[0] * v->x + mat[4] * v->y + mat[8] * v->z + mat[12] * v->w;
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nuclear@0
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311 res->y = mat[1] * v->x + mat[5] * v->y + mat[9] * v->z + mat[13] * v->w;
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nuclear@0
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312 res->z = mat[2] * v->x + mat[6] * v->y + mat[10] * v->z + mat[14] * v->w;
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nuclear@0
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313 res->w = mat[3] * v->x + mat[7] * v->y + mat[11] * v->z + mat[15] * v->w;
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nuclear@0
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314 }
|
nuclear@0
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315
|
nuclear@0
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316 /* the matrix is 4x4 (16 floats), just ignoring anything out of the 3x3 */
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nuclear@0
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317 static void transform3(vec3_t *res, vec3_t *v, float *mat)
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nuclear@0
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318 {
|
nuclear@0
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319 res->x = mat[0] * v->x + mat[4] * v->y + mat[8] * v->z;
|
nuclear@0
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320 res->y = mat[1] * v->x + mat[5] * v->y + mat[9] * v->z;
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nuclear@0
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321 res->z = mat[2] * v->x + mat[6] * v->y + mat[10] * v->z;
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nuclear@0
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322 }
|
nuclear@0
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323
|
nuclear@28
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324 static void vertex_proc_view(struct vertex *vert)
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nuclear@0
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325 {
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nuclear@28
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326 vec4_t pview;
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nuclear@0
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327
|
nuclear@0
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328 float *mvmat = st.matrix[MGL_MODELVIEW][st.mtop[MGL_MODELVIEW]];
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nuclear@0
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329
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nuclear@0
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330 /* modelview transformation */
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nuclear@0
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331 transform(&pview, &vert->pos, mvmat);
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nuclear@0
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332
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nuclear@28
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333 if(mgl_isenabled(MGL_LIGHTING)) {
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nuclear@28
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334 if(mgl_isenabled(MGL_SMOOTH) || st.vidx == 0) {
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nuclear@0
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335 int i;
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nuclear@0
|
336 vec3_t norm;
|
nuclear@28
|
337 float irrad = st.ambient;
|
nuclear@0
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338
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nuclear@0
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339 transform3(&norm, &vert->norm, mvmat);
|
nuclear@0
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340
|
nuclear@0
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341 for(i=0; i<MAX_LIGHTS; i++) {
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nuclear@0
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342 if(st.lint[i] > 1e-6f) {
|
nuclear@11
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343 float ndotl;
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nuclear@11
|
344 vec3_t ldir;
|
nuclear@11
|
345
|
nuclear@11
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346 if(st.lpos[i].w == 0.0) {
|
nuclear@11
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347 ldir.x = st.lpos[i].x;
|
nuclear@11
|
348 ldir.y = st.lpos[i].y;
|
nuclear@11
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349 ldir.z = st.lpos[i].z;
|
nuclear@11
|
350 } else {
|
nuclear@11
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351 ldir.x = st.lpos[i].x - pview.x;
|
nuclear@11
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352 ldir.y = st.lpos[i].y - pview.y;
|
nuclear@11
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353 ldir.z = st.lpos[i].z - pview.z;
|
nuclear@11
|
354
|
nuclear@11
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355 NORMALIZE(ldir);
|
nuclear@11
|
356 }
|
nuclear@11
|
357
|
nuclear@11
|
358 ndotl = DOT(norm, ldir);
|
nuclear@0
|
359 if(ndotl < 0.0) {
|
nuclear@0
|
360 ndotl = 0.0;
|
nuclear@0
|
361 }
|
nuclear@0
|
362 irrad += ndotl * st.lint[i];
|
nuclear@0
|
363 }
|
nuclear@0
|
364 }
|
nuclear@28
|
365 vert->energy = irrad > 1.0 ? 1.0 : irrad;
|
nuclear@0
|
366 } else {
|
nuclear@0
|
367 vert->energy = st.v[0].energy;
|
nuclear@0
|
368 }
|
nuclear@0
|
369 }
|
nuclear@0
|
370
|
nuclear@28
|
371 vert->pos = pview;
|
nuclear@28
|
372 }
|
nuclear@28
|
373
|
nuclear@28
|
374 static int vertex_proc_proj(struct vertex *vert)
|
nuclear@28
|
375 {
|
nuclear@28
|
376 vec4_t pclip;
|
nuclear@28
|
377
|
nuclear@28
|
378 float *pmat = st.matrix[MGL_PROJECTION][st.mtop[MGL_PROJECTION]];
|
nuclear@28
|
379
|
nuclear@28
|
380 transform(&pclip, &vert->pos, pmat);
|
nuclear@0
|
381 /* TODO clipping in homogenous clip space */
|
nuclear@0
|
382
|
nuclear@28
|
383 if(pclip.w < 1e-6) {
|
nuclear@0
|
384 vert->pos.x = vert->pos.y = vert->pos.z = vert->pos.w = 0.0f;
|
nuclear@28
|
385 return -1;
|
nuclear@0
|
386 }
|
nuclear@0
|
387
|
nuclear@0
|
388 /* perspective division */
|
nuclear@0
|
389 vert->pos.x = pclip.x / pclip.w;
|
nuclear@0
|
390 vert->pos.y = pclip.y / pclip.w;
|
nuclear@0
|
391 vert->pos.z = pclip.z / pclip.w;
|
nuclear@0
|
392 vert->pos.w = pclip.w;
|
nuclear@0
|
393
|
nuclear@0
|
394 /* viewport transformation */
|
nuclear@0
|
395 vert->pos.x = st.vp[0] + st.vp[2] * (vert->pos.x * 0.5 + 0.5);
|
nuclear@0
|
396 vert->pos.y = st.vp[1] + st.vp[3] * (-vert->pos.y * 0.5 + 0.5);
|
nuclear@28
|
397
|
nuclear@28
|
398 return 0;
|
nuclear@0
|
399 }
|
nuclear@0
|
400
|
nuclear@0
|
401 void mgl_viewport(int x, int y, int width, int height)
|
nuclear@0
|
402 {
|
nuclear@0
|
403 st.vp[0] = x;
|
nuclear@0
|
404 st.vp[1] = y;
|
nuclear@0
|
405 st.vp[2] = width;
|
nuclear@0
|
406 st.vp[3] = height;
|
nuclear@0
|
407 }
|
nuclear@0
|
408
|
nuclear@0
|
409 void mgl_matrix_mode(int mmode)
|
nuclear@0
|
410 {
|
nuclear@0
|
411 st.mmode = mmode;
|
nuclear@0
|
412 }
|
nuclear@0
|
413
|
nuclear@0
|
414 void mgl_push_matrix(void)
|
nuclear@0
|
415 {
|
nuclear@0
|
416 float *topmat;
|
nuclear@0
|
417 if(st.mtop[st.mmode] >= MATRIX_STACK_SIZE - 1) {
|
nuclear@0
|
418 fprintf(stderr, "mgl_push_matrix: stack overflow\n");
|
nuclear@0
|
419 abort();
|
nuclear@0
|
420 }
|
nuclear@0
|
421
|
nuclear@0
|
422 topmat = st.matrix[st.mmode][st.mtop[st.mmode]];
|
nuclear@0
|
423 memcpy(topmat + 16, topmat, 16 * sizeof *topmat);
|
nuclear@0
|
424 st.mmode++;
|
nuclear@0
|
425 }
|
nuclear@0
|
426
|
nuclear@0
|
427 void mgl_pop_matrix(void)
|
nuclear@0
|
428 {
|
nuclear@0
|
429 if(st.mtop[st.mmode] <= 0) {
|
nuclear@0
|
430 fprintf(stderr, "mgl_pop_matrix: stack underflow\n");
|
nuclear@0
|
431 abort();
|
nuclear@0
|
432 }
|
nuclear@0
|
433 st.mtop[st.mmode]--;
|
nuclear@0
|
434 }
|
nuclear@0
|
435
|
nuclear@0
|
436 void mgl_load_matrix(float *mat)
|
nuclear@0
|
437 {
|
nuclear@0
|
438 float *dest = st.matrix[st.mmode][st.mtop[st.mmode]];
|
nuclear@0
|
439 memcpy(dest, mat, 16 * sizeof *dest);
|
nuclear@0
|
440 }
|
nuclear@0
|
441
|
nuclear@17
|
442 #define M(i,j) (((i) << 2) + (j))
|
nuclear@0
|
443 void mgl_mult_matrix(float *m2)
|
nuclear@0
|
444 {
|
nuclear@0
|
445 int i, j;
|
nuclear@0
|
446 float m1[16];
|
nuclear@0
|
447 float *dest = st.matrix[st.mmode][st.mtop[st.mmode]];
|
nuclear@0
|
448
|
nuclear@0
|
449 memcpy(m1, dest, sizeof m1);
|
nuclear@0
|
450
|
nuclear@0
|
451 for(i=0; i<4; i++) {
|
nuclear@0
|
452 for(j=0; j<4; j++) {
|
nuclear@0
|
453 dest[M(i,j)] = m1[M(0,j)] * m2[M(i,0)] +
|
nuclear@0
|
454 m1[M(1,j)] * m2[M(i,1)] +
|
nuclear@0
|
455 m1[M(2,j)] * m2[M(i,2)] +
|
nuclear@0
|
456 m1[M(3,j)] * m2[M(i,3)];
|
nuclear@0
|
457 }
|
nuclear@0
|
458 }
|
nuclear@0
|
459 }
|
nuclear@0
|
460
|
nuclear@0
|
461 void mgl_load_identity(void)
|
nuclear@0
|
462 {
|
nuclear@0
|
463 static float id[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
464 mgl_load_matrix((float*)id);
|
nuclear@0
|
465 }
|
nuclear@0
|
466
|
nuclear@0
|
467 void mgl_translate(float x, float y, float z)
|
nuclear@0
|
468 {
|
nuclear@0
|
469 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
470 xform[12] = x;
|
nuclear@0
|
471 xform[13] = y;
|
nuclear@0
|
472 xform[14] = z;
|
nuclear@0
|
473 mgl_mult_matrix(xform);
|
nuclear@0
|
474 }
|
nuclear@0
|
475
|
nuclear@0
|
476 void mgl_rotate(float deg, float x, float y, float z)
|
nuclear@0
|
477 {
|
nuclear@0
|
478 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
479
|
nuclear@0
|
480 float angle = M_PI * deg / 180.0f;
|
nuclear@0
|
481 float sina = sin(angle);
|
nuclear@0
|
482 float cosa = cos(angle);
|
nuclear@0
|
483 float one_minus_cosa = 1.0f - cosa;
|
nuclear@0
|
484 float nxsq = x * x;
|
nuclear@0
|
485 float nysq = y * y;
|
nuclear@0
|
486 float nzsq = z * z;
|
nuclear@0
|
487
|
nuclear@0
|
488 xform[0] = nxsq + (1.0f - nxsq) * cosa;
|
nuclear@0
|
489 xform[4] = x * y * one_minus_cosa - z * sina;
|
nuclear@0
|
490 xform[8] = x * z * one_minus_cosa + y * sina;
|
nuclear@0
|
491 xform[1] = x * y * one_minus_cosa + z * sina;
|
nuclear@0
|
492 xform[5] = nysq + (1.0 - nysq) * cosa;
|
nuclear@0
|
493 xform[9] = y * z * one_minus_cosa - x * sina;
|
nuclear@0
|
494 xform[2] = x * z * one_minus_cosa - y * sina;
|
nuclear@0
|
495 xform[6] = y * z * one_minus_cosa + x * sina;
|
nuclear@0
|
496 xform[10] = nzsq + (1.0 - nzsq) * cosa;
|
nuclear@0
|
497
|
nuclear@0
|
498 mgl_mult_matrix(xform);
|
nuclear@0
|
499 }
|
nuclear@0
|
500
|
nuclear@0
|
501 void mgl_scale(float x, float y, float z)
|
nuclear@0
|
502 {
|
nuclear@0
|
503 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
504 xform[0] = x;
|
nuclear@0
|
505 xform[5] = y;
|
nuclear@0
|
506 xform[10] = z;
|
nuclear@0
|
507 mgl_mult_matrix(xform);
|
nuclear@0
|
508 }
|
nuclear@0
|
509
|
nuclear@0
|
510 void gl_ortho(float left, float right, float bottom, float top, float nr, float fr)
|
nuclear@0
|
511 {
|
nuclear@0
|
512 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
513
|
nuclear@0
|
514 float dx = right - left;
|
nuclear@0
|
515 float dy = top - bottom;
|
nuclear@0
|
516 float dz = fr - nr;
|
nuclear@0
|
517
|
nuclear@0
|
518 float tx = -(right + left) / dx;
|
nuclear@0
|
519 float ty = -(top + bottom) / dy;
|
nuclear@0
|
520 float tz = -(fr + nr) / dz;
|
nuclear@0
|
521
|
nuclear@0
|
522 float sx = 2.0 / dx;
|
nuclear@0
|
523 float sy = 2.0 / dy;
|
nuclear@0
|
524 float sz = -2.0 / dz;
|
nuclear@0
|
525
|
nuclear@0
|
526 xform[0] = sx;
|
nuclear@0
|
527 xform[5] = sy;
|
nuclear@0
|
528 xform[10] = sz;
|
nuclear@0
|
529 xform[12] = tx;
|
nuclear@0
|
530 xform[13] = ty;
|
nuclear@0
|
531 xform[14] = tz;
|
nuclear@0
|
532
|
nuclear@0
|
533 mgl_mult_matrix(xform);
|
nuclear@0
|
534 }
|
nuclear@0
|
535
|
nuclear@0
|
536 void mgl_frustum(float left, float right, float bottom, float top, float nr, float fr)
|
nuclear@0
|
537 {
|
nuclear@0
|
538 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
539
|
nuclear@0
|
540 float dx = right - left;
|
nuclear@0
|
541 float dy = top - bottom;
|
nuclear@0
|
542 float dz = fr - nr;
|
nuclear@0
|
543
|
nuclear@0
|
544 float a = (right + left) / dx;
|
nuclear@0
|
545 float b = (top + bottom) / dy;
|
nuclear@0
|
546 float c = -(fr + nr) / dz;
|
nuclear@0
|
547 float d = -2.0 * fr * nr / dz;
|
nuclear@0
|
548
|
nuclear@0
|
549 xform[0] = 2.0 * nr / dx;
|
nuclear@0
|
550 xform[5] = 2.0 * nr / dy;
|
nuclear@0
|
551 xform[8] = a;
|
nuclear@0
|
552 xform[9] = b;
|
nuclear@0
|
553 xform[10] = c;
|
nuclear@0
|
554 xform[11] = -1.0f;
|
nuclear@0
|
555 xform[14] = d;
|
nuclear@0
|
556
|
nuclear@0
|
557 mgl_mult_matrix(xform);
|
nuclear@0
|
558 }
|
nuclear@0
|
559
|
nuclear@0
|
560 void mgl_perspective(float vfov, float aspect, float nr, float fr)
|
nuclear@0
|
561 {
|
nuclear@0
|
562 float vfov_rad = M_PI * vfov / 180.0;
|
nuclear@0
|
563 float x = nr * tan(vfov_rad / 2.0);
|
nuclear@0
|
564 mgl_frustum(-aspect * x, aspect * x, -x, x, nr, fr);
|
nuclear@0
|
565 }
|
nuclear@3
|
566
|
nuclear@3
|
567 void mgl_teximage(int width, int height, unsigned char *pixels)
|
nuclear@3
|
568 {
|
nuclear@3
|
569 st.tex.width = width;
|
nuclear@3
|
570 st.tex.height = height;
|
nuclear@3
|
571 st.tex.pixels = pixels;
|
nuclear@3
|
572
|
nuclear@3
|
573 if(calc_shiftmask(width, &st.tex.xshift, &st.tex.xmask) == -1 ||
|
nuclear@3
|
574 calc_shiftmask(height, &st.tex.yshift, &st.tex.ymask) == -1) {
|
nuclear@3
|
575 st.tex.pixels = 0;
|
nuclear@3
|
576 }
|
nuclear@3
|
577 }
|
nuclear@3
|
578
|
nuclear@28
|
579 void mgl_clip_plane(int id, float nx, float ny, float nz, float dist)
|
nuclear@28
|
580 {
|
nuclear@28
|
581 id -= MGL_CLIP_PLANE0;
|
nuclear@28
|
582
|
nuclear@28
|
583 if(id < 0 || id > MAX_CLIP_PLANES) {
|
nuclear@28
|
584 return;
|
nuclear@28
|
585 }
|
nuclear@28
|
586
|
nuclear@28
|
587 st.clip_planes[id].normal.x = nx;
|
nuclear@28
|
588 st.clip_planes[id].normal.y = ny;
|
nuclear@28
|
589 st.clip_planes[id].normal.z = nz;
|
nuclear@28
|
590 NORMALIZE(st.clip_planes[id].normal);
|
nuclear@28
|
591
|
nuclear@28
|
592 st.clip_planes[id].pt.x = st.clip_planes[id].normal.x * dist;
|
nuclear@28
|
593 st.clip_planes[id].pt.y = st.clip_planes[id].normal.y * dist;
|
nuclear@28
|
594 st.clip_planes[id].pt.z = st.clip_planes[id].normal.z * dist;
|
nuclear@28
|
595
|
nuclear@28
|
596 printf("set clip plane %d -> n[%f %f %f] p[%f %f %f]\n", id,
|
nuclear@28
|
597 st.clip_planes[id].normal.x, st.clip_planes[id].normal.y, st.clip_planes[id].normal.z,
|
nuclear@28
|
598 st.clip_planes[id].pt.x, st.clip_planes[id].pt.y, st.clip_planes[id].pt.z);
|
nuclear@28
|
599
|
nuclear@28
|
600 }
|
nuclear@28
|
601
|
nuclear@3
|
602 #define MAX_SHIFT 12
|
nuclear@3
|
603 static int calc_shiftmask(int val, int *shiftp, unsigned int *maskp)
|
nuclear@3
|
604 {
|
nuclear@3
|
605 int i;
|
nuclear@3
|
606
|
nuclear@3
|
607 for(i=0; i<MAX_SHIFT; i++) {
|
nuclear@3
|
608 if((val >> i) == 1) {
|
nuclear@3
|
609 *shiftp = i;
|
nuclear@17
|
610 *maskp = ~(UINT_MAX << i);
|
nuclear@3
|
611 return 0;
|
nuclear@3
|
612 }
|
nuclear@3
|
613 }
|
nuclear@3
|
614 return -1;
|
nuclear@3
|
615 }
|