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nuclear@0
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1 /*
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2 256-color 3D graphics hack for real-mode DOS.
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3 Copyright (C) 2011 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU General Public License for more details.
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14
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15 You should have received a copy of the GNU General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18 #include <stdio.h>
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19 #include <stdlib.h>
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20 #include <string.h>
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21 #include <math.h>
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22 #include <assert.h>
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23 #include "mingl.h"
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24 #include "mglimpl.h"
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25
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26
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27 #define DOT(a, b) ((a).x * (b).x + (a).y * (b).y + (a).z * (b).z)
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28
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29 #define NORMALIZE(v) \
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30 do { \
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31 float mag = sqrt(DOT(v, v)); \
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32 if(fabs(mag) > 1e-6) { \
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33 float invmag = 1.0 / mag; \
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34 (v).x *= invmag; \
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35 (v).y *= invmag; \
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36 (v).z *= invmag; \
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37 } \
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38 } while(0)
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39
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40 static void transform(vec4_t *res, vec4_t *v, float *mat);
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41 static void transform3(vec3_t *res, vec3_t *v, float *mat);
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42 static void vertex_proc(struct vertex *vert);
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43 static int calc_shiftmask(int val, int *shiftp, unsigned int *maskp);
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44
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45 static struct state st;
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46 static struct framebuffer fb;
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47
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48 int mgl_init(int width, int height)
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49 {
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50 int i;
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51
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52 st.flags = 0;
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53 st.mmode = 0;
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54
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55 mgl_front_face(MGL_CCW);
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56 mgl_cull_face(MGL_BACK);
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57
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58 st.curv.cidx = 0;
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59 st.curv.energy = 1.0;
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60 st.curv.norm.x = st.curv.norm.y = st.curv.norm.z = 0.0;
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61
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62 if(!(fb.pixels = malloc(width * height))) {
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63 return -1;
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64 }
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65 fb.width = width;
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66 fb.height = height;
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67 fb.zbuf = 0;
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68
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69 if(mgl_rast_init(&st, &fb) == -1) {
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70 free(fb.pixels);
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71 return -1;
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72 }
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73
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74 st.mtop[0] = st.mtop[1] = 0;
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75
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76 mgl_matrix_mode(MGL_MODELVIEW);
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77 mgl_load_identity();
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78 mgl_matrix_mode(MGL_PROJECTION);
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79 mgl_load_identity();
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80
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81 /* initial viewport in the size of the framebuffer */
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82 st.vp[0] = st.vp[1] = 0;
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83 st.vp[2] = width;
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84 st.vp[3] = height;
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85
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86 st.col_range = 256;
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87 for(i=0; i<MAX_LIGHTS; i++) {
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88 st.lpos[i].x = st.lpos[i].y = st.lpos[i].w = 0.0f;
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89 st.lpos[i].z = 1.0f;
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90 st.lint[i] = 0.0f;
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91 }
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92
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93 return 0;
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94 }
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95
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96 void mgl_free(void)
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97 {
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98 int i;
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99
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100 mgl_rast_cleanup();
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101 free(fb.pixels);
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102 fb.pixels = 0;
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103
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104 if(fb.zbuf) {
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105 for(i=0; i<fb.num_ztiles; i++) {
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106 free(fb.zbuf[i]);
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107 }
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108 free(fb.zbuf);
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109 fb.zbuf = 0;
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110 }
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111 }
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112
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113 unsigned char *mgl_framebuffer(void)
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114 {
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115 return fb.pixels;
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116 }
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117
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118 void mgl_clear(int cidx)
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119 {
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120 memset(fb.pixels, cidx, fb.width * fb.height);
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121 }
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122
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123 void mgl_clear_depth(void)
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124 {
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125 int i;
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126
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127 if(!fb.zbuf) {
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128 long num_pixels = (long)fb.width * (long)fb.height;
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129 fb.num_ztiles = (num_pixels + ZTILE_SIZE - 1) / ZTILE_SIZE;
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130
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131 if(!(fb.zbuf = malloc(fb.num_ztiles * sizeof *fb.zbuf))) {
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132 fprintf(stderr, "failed to allocate ztile array\n");
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133 abort();
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134 }
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135
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136 for(i=0; i<fb.num_ztiles; i++) {
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137 if(!(fb.zbuf[i] = malloc(ZTILE_SIZE * 2))) {
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138 fprintf(stderr, "failed to allocate ztile %d\n", i);
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139 abort();
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140 }
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141 memset(fb.zbuf[i], 0xff, ZTILE_SIZE * 2);
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142 }
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143 return;
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144 }
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145
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146 for(i=0; i<fb.num_ztiles; i++) {
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147 memset(fb.zbuf[i], 0xff, ZTILE_SIZE * 2);
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148 }
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149 }
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150
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151 void mgl_enable(unsigned int bit)
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152 {
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153 st.flags |= bit;
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154 }
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155
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156 void mgl_disable(unsigned int bit)
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157 {
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158 st.flags &= ~bit;
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159 }
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160
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161 int mgl_isenabled(unsigned int bit)
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162 {
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163 return (st.flags & bit) != 0;
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164 }
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165
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166 void mgl_front_face(int ff)
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167 {
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168 st.frontface = ff;
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169 }
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170
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171 void mgl_cull_face(int cf)
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172 {
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173 st.cullface = cf;
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174 }
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175
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176 void mgl_color_range(int rng)
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177 {
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178 st.col_range = rng;
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179 }
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180
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181 void mgl_light_intensity(int ltidx, float intens)
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182 {
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183 assert(ltidx >= 0 && ltidx < MAX_LIGHTS);
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184 st.lint[ltidx] = intens;
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185 }
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186
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187 void mgl_light_position(int ltidx, float x, float y, float z, float w)
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188 {
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189 vec4_t pos;
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190 assert(ltidx >= 0 && ltidx < MAX_LIGHTS);
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191
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192 pos.x = x;
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193 pos.y = y;
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194 pos.z = z;
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195 pos.w = w;
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196 transform(&st.lpos[ltidx], &pos, st.matrix[MGL_MODELVIEW][st.mtop[MGL_MODELVIEW]]);
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197
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198 if(fabs(st.lpos[ltidx].w) < 1e-6) {
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199 st.lpos[ltidx].w = 1.0;
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200
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201 NORMALIZE(st.lpos[ltidx]);
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202 } else {
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203 st.lpos[ltidx].x /= st.lpos[ltidx].w;
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204 st.lpos[ltidx].y /= st.lpos[ltidx].w;
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205 st.lpos[ltidx].z /= st.lpos[ltidx].w;
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206 }
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207 }
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208
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209 void mgl_begin(int prim)
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210 {
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211 st.prim = prim;
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212 st.vidx = 0;
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213
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214 st.ord = st.frontface;
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215 if(st.cullface == MGL_FRONT) {
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216 st.ord = st.frontface == MGL_CCW ? MGL_CW : MGL_CCW;
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217 }
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218
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219 /* select the correct rasterizer according to state */
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220 mgl_rast_prepare();
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221 }
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222
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223 void mgl_end(void)
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224 {
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225 }
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226
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227 void mgl_vertex2f(float x, float y)
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228 {
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229 mgl_vertex4f(x, y, 0.0f, 1.0f);
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230 }
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231
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232 void mgl_vertex3f(float x, float y, float z)
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233 {
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234 mgl_vertex4f(x, y, z, 1.0f);
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235 }
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236
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237 void mgl_vertex4f(float x, float y, float z, float w)
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238 {
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239 st.v[st.vidx].pos.x = x;
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240 st.v[st.vidx].pos.y = y;
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241 st.v[st.vidx].pos.z = z;
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242 st.v[st.vidx].pos.w = w;
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243 st.v[st.vidx].cidx = st.curv.cidx;
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244 st.v[st.vidx].energy = st.curv.energy;
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245 st.v[st.vidx].norm = st.curv.norm;
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246 st.v[st.vidx].tc = st.curv.tc;
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247
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248 vertex_proc(st.v + st.vidx);
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249
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250 if(++st.vidx >= st.prim) {
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251 switch(st.prim) {
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252 case MGL_POINTS:
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253 mgl_draw_point(st.v);
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254 break;
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255 case MGL_LINES:
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256 mgl_draw_line(st.v, st.v + 1);
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257 break;
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258 case MGL_TRIANGLES:
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259 case MGL_QUADS:
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260 mgl_draw_poly(st.v, st.prim);
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261 break;
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262 default:
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263 fprintf(stderr, "invalid primitive: %d\n", st.prim);
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264 abort();
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265 }
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266 st.vidx = 0;
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267 }
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268 }
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269
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270 void mgl_color1f(float energy)
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271 {
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272 st.curv.energy = energy;
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273 }
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274
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275 void mgl_index(int c)
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276 {
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277 st.curv.cidx = c;
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278 }
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279
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280 void mgl_normal(float x, float y, float z)
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281 {
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282 st.curv.norm.x = x;
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283 st.curv.norm.y = y;
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284 st.curv.norm.z = z;
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285 }
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286
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287 void mgl_texcoord2f(float x, float y)
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288 {
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289 st.curv.tc.x = x;
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290 st.curv.tc.y = y;
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291 }
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292
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293 static void transform(vec4_t *res, vec4_t *v, float *mat)
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294 {
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295 res->x = mat[0] * v->x + mat[4] * v->y + mat[8] * v->z + mat[12] * v->w;
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296 res->y = mat[1] * v->x + mat[5] * v->y + mat[9] * v->z + mat[13] * v->w;
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297 res->z = mat[2] * v->x + mat[6] * v->y + mat[10] * v->z + mat[14] * v->w;
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298 res->w = mat[3] * v->x + mat[7] * v->y + mat[11] * v->z + mat[15] * v->w;
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299 }
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300
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301 /* the matrix is 4x4 (16 floats), just ignoring anything out of the 3x3 */
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302 static void transform3(vec3_t *res, vec3_t *v, float *mat)
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303 {
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304 res->x = mat[0] * v->x + mat[4] * v->y + mat[8] * v->z;
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305 res->y = mat[1] * v->x + mat[5] * v->y + mat[9] * v->z;
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306 res->z = mat[2] * v->x + mat[6] * v->y + mat[10] * v->z;
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307 }
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308
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309 static void vertex_proc(struct vertex *vert)
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310 {
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311 vec4_t pview, pclip;
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312
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313 float *mvmat = st.matrix[MGL_MODELVIEW][st.mtop[MGL_MODELVIEW]];
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314 float *pmat = st.matrix[MGL_PROJECTION][st.mtop[MGL_PROJECTION]];
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315
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316 /* modelview transformation */
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317 transform(&pview, &vert->pos, mvmat);
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318
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319 if(st.flags & MGL_LIGHTING) {
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320 if((st.flags & MGL_SMOOTH) || st.vidx == 0) {
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321 int i;
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322 vec3_t norm;
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323 float irrad = 0.0f;
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324
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325 transform3(&norm, &vert->norm, mvmat);
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326
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327 for(i=0; i<MAX_LIGHTS; i++) {
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328 if(st.lint[i] > 1e-6f) {
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nuclear@11
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329 float ndotl;
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nuclear@11
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330 vec3_t ldir;
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nuclear@11
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331
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nuclear@11
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332 if(st.lpos[i].w == 0.0) {
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333 ldir.x = st.lpos[i].x;
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334 ldir.y = st.lpos[i].y;
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335 ldir.z = st.lpos[i].z;
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336 } else {
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337 ldir.x = st.lpos[i].x - pview.x;
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338 ldir.y = st.lpos[i].y - pview.y;
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339 ldir.z = st.lpos[i].z - pview.z;
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340
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341 NORMALIZE(ldir);
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342 }
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343
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344 ndotl = DOT(norm, ldir);
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345 if(ndotl < 0.0) {
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346 ndotl = 0.0;
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nuclear@0
|
347 }
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348 irrad += ndotl * st.lint[i];
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nuclear@0
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349 }
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nuclear@0
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350 }
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351 vert->energy = irrad;
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nuclear@0
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352 } else {
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353 vert->energy = st.v[0].energy;
|
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354 }
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355 }
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356
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357 transform(&pclip, &pview, pmat);
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nuclear@0
|
358 /* TODO clipping in homogenous clip space */
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359
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360 if(pclip.w < 1e-6 && pclip.w > -1e-6) {
|
nuclear@0
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361 vert->pos.x = vert->pos.y = vert->pos.z = vert->pos.w = 0.0f;
|
nuclear@0
|
362 return;
|
nuclear@0
|
363 }
|
nuclear@0
|
364
|
nuclear@0
|
365 /* perspective division */
|
nuclear@0
|
366 vert->pos.x = pclip.x / pclip.w;
|
nuclear@0
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367 vert->pos.y = pclip.y / pclip.w;
|
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|
368 vert->pos.z = pclip.z / pclip.w;
|
nuclear@0
|
369 vert->pos.w = pclip.w;
|
nuclear@0
|
370
|
nuclear@0
|
371 /* viewport transformation */
|
nuclear@0
|
372 vert->pos.x = st.vp[0] + st.vp[2] * (vert->pos.x * 0.5 + 0.5);
|
nuclear@0
|
373 vert->pos.y = st.vp[1] + st.vp[3] * (-vert->pos.y * 0.5 + 0.5);
|
nuclear@0
|
374 }
|
nuclear@0
|
375
|
nuclear@0
|
376 void mgl_viewport(int x, int y, int width, int height)
|
nuclear@0
|
377 {
|
nuclear@0
|
378 st.vp[0] = x;
|
nuclear@0
|
379 st.vp[1] = y;
|
nuclear@0
|
380 st.vp[2] = width;
|
nuclear@0
|
381 st.vp[3] = height;
|
nuclear@0
|
382 }
|
nuclear@0
|
383
|
nuclear@0
|
384 void mgl_matrix_mode(int mmode)
|
nuclear@0
|
385 {
|
nuclear@0
|
386 st.mmode = mmode;
|
nuclear@0
|
387 }
|
nuclear@0
|
388
|
nuclear@0
|
389 void mgl_push_matrix(void)
|
nuclear@0
|
390 {
|
nuclear@0
|
391 float *topmat;
|
nuclear@0
|
392 if(st.mtop[st.mmode] >= MATRIX_STACK_SIZE - 1) {
|
nuclear@0
|
393 fprintf(stderr, "mgl_push_matrix: stack overflow\n");
|
nuclear@0
|
394 abort();
|
nuclear@0
|
395 }
|
nuclear@0
|
396
|
nuclear@0
|
397 topmat = st.matrix[st.mmode][st.mtop[st.mmode]];
|
nuclear@0
|
398 memcpy(topmat + 16, topmat, 16 * sizeof *topmat);
|
nuclear@0
|
399 st.mmode++;
|
nuclear@0
|
400 }
|
nuclear@0
|
401
|
nuclear@0
|
402 void mgl_pop_matrix(void)
|
nuclear@0
|
403 {
|
nuclear@0
|
404 if(st.mtop[st.mmode] <= 0) {
|
nuclear@0
|
405 fprintf(stderr, "mgl_pop_matrix: stack underflow\n");
|
nuclear@0
|
406 abort();
|
nuclear@0
|
407 }
|
nuclear@0
|
408 st.mtop[st.mmode]--;
|
nuclear@0
|
409 }
|
nuclear@0
|
410
|
nuclear@0
|
411 void mgl_load_matrix(float *mat)
|
nuclear@0
|
412 {
|
nuclear@0
|
413 float *dest = st.matrix[st.mmode][st.mtop[st.mmode]];
|
nuclear@0
|
414 memcpy(dest, mat, 16 * sizeof *dest);
|
nuclear@0
|
415 }
|
nuclear@0
|
416
|
nuclear@0
|
417 #define M(i,j) (((j) << 2) + (i))
|
nuclear@0
|
418 void mgl_mult_matrix(float *m2)
|
nuclear@0
|
419 {
|
nuclear@0
|
420 int i, j;
|
nuclear@0
|
421 float m1[16];
|
nuclear@0
|
422 float *dest = st.matrix[st.mmode][st.mtop[st.mmode]];
|
nuclear@0
|
423
|
nuclear@0
|
424 memcpy(m1, dest, sizeof m1);
|
nuclear@0
|
425
|
nuclear@0
|
426 for(i=0; i<4; i++) {
|
nuclear@0
|
427 for(j=0; j<4; j++) {
|
nuclear@0
|
428 dest[M(i,j)] = m1[M(0,j)] * m2[M(i,0)] +
|
nuclear@0
|
429 m1[M(1,j)] * m2[M(i,1)] +
|
nuclear@0
|
430 m1[M(2,j)] * m2[M(i,2)] +
|
nuclear@0
|
431 m1[M(3,j)] * m2[M(i,3)];
|
nuclear@0
|
432 }
|
nuclear@0
|
433 }
|
nuclear@0
|
434 }
|
nuclear@0
|
435
|
nuclear@0
|
436 void mgl_load_identity(void)
|
nuclear@0
|
437 {
|
nuclear@0
|
438 static float id[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
439 mgl_load_matrix((float*)id);
|
nuclear@0
|
440 }
|
nuclear@0
|
441
|
nuclear@0
|
442 void mgl_translate(float x, float y, float z)
|
nuclear@0
|
443 {
|
nuclear@0
|
444 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
445 xform[12] = x;
|
nuclear@0
|
446 xform[13] = y;
|
nuclear@0
|
447 xform[14] = z;
|
nuclear@0
|
448 mgl_mult_matrix(xform);
|
nuclear@0
|
449 }
|
nuclear@0
|
450
|
nuclear@0
|
451 void mgl_rotate(float deg, float x, float y, float z)
|
nuclear@0
|
452 {
|
nuclear@0
|
453 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
454
|
nuclear@0
|
455 float angle = M_PI * deg / 180.0f;
|
nuclear@0
|
456 float sina = sin(angle);
|
nuclear@0
|
457 float cosa = cos(angle);
|
nuclear@0
|
458 float one_minus_cosa = 1.0f - cosa;
|
nuclear@0
|
459 float nxsq = x * x;
|
nuclear@0
|
460 float nysq = y * y;
|
nuclear@0
|
461 float nzsq = z * z;
|
nuclear@0
|
462
|
nuclear@0
|
463 xform[0] = nxsq + (1.0f - nxsq) * cosa;
|
nuclear@0
|
464 xform[4] = x * y * one_minus_cosa - z * sina;
|
nuclear@0
|
465 xform[8] = x * z * one_minus_cosa + y * sina;
|
nuclear@0
|
466 xform[1] = x * y * one_minus_cosa + z * sina;
|
nuclear@0
|
467 xform[5] = nysq + (1.0 - nysq) * cosa;
|
nuclear@0
|
468 xform[9] = y * z * one_minus_cosa - x * sina;
|
nuclear@0
|
469 xform[2] = x * z * one_minus_cosa - y * sina;
|
nuclear@0
|
470 xform[6] = y * z * one_minus_cosa + x * sina;
|
nuclear@0
|
471 xform[10] = nzsq + (1.0 - nzsq) * cosa;
|
nuclear@0
|
472
|
nuclear@0
|
473 mgl_mult_matrix(xform);
|
nuclear@0
|
474 }
|
nuclear@0
|
475
|
nuclear@0
|
476 void mgl_scale(float x, float y, float z)
|
nuclear@0
|
477 {
|
nuclear@0
|
478 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
479 xform[0] = x;
|
nuclear@0
|
480 xform[5] = y;
|
nuclear@0
|
481 xform[10] = z;
|
nuclear@0
|
482 mgl_mult_matrix(xform);
|
nuclear@0
|
483 }
|
nuclear@0
|
484
|
nuclear@0
|
485 void gl_ortho(float left, float right, float bottom, float top, float nr, float fr)
|
nuclear@0
|
486 {
|
nuclear@0
|
487 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
488
|
nuclear@0
|
489 float dx = right - left;
|
nuclear@0
|
490 float dy = top - bottom;
|
nuclear@0
|
491 float dz = fr - nr;
|
nuclear@0
|
492
|
nuclear@0
|
493 float tx = -(right + left) / dx;
|
nuclear@0
|
494 float ty = -(top + bottom) / dy;
|
nuclear@0
|
495 float tz = -(fr + nr) / dz;
|
nuclear@0
|
496
|
nuclear@0
|
497 float sx = 2.0 / dx;
|
nuclear@0
|
498 float sy = 2.0 / dy;
|
nuclear@0
|
499 float sz = -2.0 / dz;
|
nuclear@0
|
500
|
nuclear@0
|
501 xform[0] = sx;
|
nuclear@0
|
502 xform[5] = sy;
|
nuclear@0
|
503 xform[10] = sz;
|
nuclear@0
|
504 xform[12] = tx;
|
nuclear@0
|
505 xform[13] = ty;
|
nuclear@0
|
506 xform[14] = tz;
|
nuclear@0
|
507
|
nuclear@0
|
508 mgl_mult_matrix(xform);
|
nuclear@0
|
509 }
|
nuclear@0
|
510
|
nuclear@0
|
511 void mgl_frustum(float left, float right, float bottom, float top, float nr, float fr)
|
nuclear@0
|
512 {
|
nuclear@0
|
513 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
514
|
nuclear@0
|
515 float dx = right - left;
|
nuclear@0
|
516 float dy = top - bottom;
|
nuclear@0
|
517 float dz = fr - nr;
|
nuclear@0
|
518
|
nuclear@0
|
519 float a = (right + left) / dx;
|
nuclear@0
|
520 float b = (top + bottom) / dy;
|
nuclear@0
|
521 float c = -(fr + nr) / dz;
|
nuclear@0
|
522 float d = -2.0 * fr * nr / dz;
|
nuclear@0
|
523
|
nuclear@0
|
524 xform[0] = 2.0 * nr / dx;
|
nuclear@0
|
525 xform[5] = 2.0 * nr / dy;
|
nuclear@0
|
526 xform[8] = a;
|
nuclear@0
|
527 xform[9] = b;
|
nuclear@0
|
528 xform[10] = c;
|
nuclear@0
|
529 xform[11] = -1.0f;
|
nuclear@0
|
530 xform[14] = d;
|
nuclear@0
|
531
|
nuclear@0
|
532 mgl_mult_matrix(xform);
|
nuclear@0
|
533 }
|
nuclear@0
|
534
|
nuclear@0
|
535 void mgl_perspective(float vfov, float aspect, float nr, float fr)
|
nuclear@0
|
536 {
|
nuclear@0
|
537 float vfov_rad = M_PI * vfov / 180.0;
|
nuclear@0
|
538 float x = nr * tan(vfov_rad / 2.0);
|
nuclear@0
|
539 mgl_frustum(-aspect * x, aspect * x, -x, x, nr, fr);
|
nuclear@0
|
540 }
|
nuclear@3
|
541
|
nuclear@3
|
542 void mgl_teximage(int width, int height, unsigned char *pixels)
|
nuclear@3
|
543 {
|
nuclear@3
|
544 st.tex.width = width;
|
nuclear@3
|
545 st.tex.height = height;
|
nuclear@3
|
546 st.tex.pixels = pixels;
|
nuclear@3
|
547
|
nuclear@3
|
548 if(calc_shiftmask(width, &st.tex.xshift, &st.tex.xmask) == -1 ||
|
nuclear@3
|
549 calc_shiftmask(height, &st.tex.yshift, &st.tex.ymask) == -1) {
|
nuclear@3
|
550 st.tex.pixels = 0;
|
nuclear@3
|
551 }
|
nuclear@3
|
552 }
|
nuclear@3
|
553
|
nuclear@3
|
554 #define MAX_SHIFT 12
|
nuclear@3
|
555 static int calc_shiftmask(int val, int *shiftp, unsigned int *maskp)
|
nuclear@3
|
556 {
|
nuclear@3
|
557 int i;
|
nuclear@3
|
558
|
nuclear@3
|
559 for(i=0; i<MAX_SHIFT; i++) {
|
nuclear@3
|
560 if((val >> i) == 1) {
|
nuclear@3
|
561 *shiftp = i;
|
nuclear@3
|
562 *maskp = ~(0xffff << i);
|
nuclear@3
|
563 return 0;
|
nuclear@3
|
564 }
|
nuclear@3
|
565 }
|
nuclear@3
|
566 return -1;
|
nuclear@3
|
567 }
|