deepstone

annotate dosemu/dosemu.c @ 34:c6406e4aa0fb

better input, fixed emulated code to work again
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 23 Sep 2013 05:58:24 +0300
parents 11d14f688485
children
rev   line source
nuclear@0 1 /* This file implements all calls made to dos-specific code using SDL
nuclear@0 2 * Don't ask why ...
nuclear@0 3 */
nuclear@0 4
nuclear@0 5 #include <stdlib.h>
nuclear@0 6 #include <assert.h>
nuclear@0 7 #include <SDL.h>
nuclear@24 8 #include "wvga.h"
nuclear@0 9 #include "conio.h"
nuclear@0 10 #include "mouse.h"
nuclear@34 11 #include "keyb.h"
nuclear@0 12 #include "timer.h"
nuclear@0 13
nuclear@0 14 static void proc_events(void);
nuclear@0 15
nuclear@34 16 static void init_sdl()
nuclear@34 17 {
nuclear@34 18 if(!SDL_WasInit(SDL_INIT_EVERYTHING)) {
nuclear@34 19 SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
nuclear@34 20 }
nuclear@34 21 }
nuclear@34 22
nuclear@24 23 /* ----- graphics (wvga.c implementation) ----- */
nuclear@0 24 static SDL_Surface *fbsurf;
nuclear@28 25 static int scale = 1;
nuclear@0 26
nuclear@24 27 int set_video_mode(int mode)
nuclear@0 28 {
nuclear@0 29 int resx = 320, resy = 200;
nuclear@9 30 unsigned int sdl_flags = SDL_HWPALETTE;
nuclear@28 31 char *env;
nuclear@0 32
nuclear@0 33 if(getenv("DOSEMU_DOUBLESIZE")) {
nuclear@28 34 scale = 2;
nuclear@0 35 }
nuclear@0 36
nuclear@28 37 if((env = getenv("DOSEMU_SCALE"))) {
nuclear@28 38 int n = atoi(env);
nuclear@28 39 if(n > 0) {
nuclear@28 40 scale = n;
nuclear@28 41 }
nuclear@28 42 }
nuclear@28 43 resx *= scale;
nuclear@28 44 resy *= scale;
nuclear@28 45
nuclear@9 46 if(getenv("DOSEMU_FULLSCREEN")) {
nuclear@9 47 sdl_flags |= SDL_FULLSCREEN;
nuclear@9 48 }
nuclear@9 49
nuclear@34 50 init_sdl();
nuclear@34 51
nuclear@0 52 switch(mode) {
nuclear@0 53 case 0x13:
nuclear@9 54 if(!(fbsurf = SDL_SetVideoMode(resx, resy, 8, sdl_flags))) {
nuclear@0 55 fprintf(stderr, "failed to set video mode\n");
nuclear@0 56 abort();
nuclear@0 57 }
nuclear@25 58 SDL_WM_SetCaption("Deepstone", 0);
nuclear@28 59 /*SDL_ShowCursor(0);*/
nuclear@34 60 /*SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);*/
nuclear@0 61 break;
nuclear@0 62
nuclear@0 63 case 3:
nuclear@0 64 SDL_ShowCursor(1);
nuclear@11 65 SDL_EnableKeyRepeat(0, 0);
nuclear@0 66 SDL_Quit();
nuclear@0 67 break;
nuclear@0 68
nuclear@0 69 default:
nuclear@0 70 break;
nuclear@0 71 }
nuclear@24 72
nuclear@24 73 return 0;
nuclear@0 74 }
nuclear@0 75
nuclear@24 76 void set_palette(int idx, int *col, int count)
nuclear@24 77 {
nuclear@24 78 int i;
nuclear@24 79
nuclear@24 80 for(i=0; i<count; i++) {
nuclear@24 81 set_pal_entry(idx + i, col[0], col[1], col[2]);
nuclear@24 82 col += 3;
nuclear@24 83 }
nuclear@24 84 }
nuclear@24 85
nuclear@24 86 void set_pal_entry(int idx, int r, int g, int b)
nuclear@0 87 {
nuclear@0 88 SDL_Color col;
nuclear@0 89 col.r = r;
nuclear@0 90 col.g = g;
nuclear@0 91 col.b = b;
nuclear@0 92
nuclear@24 93 if(SDL_SetPalette(fbsurf, SDL_LOGPAL | SDL_PHYSPAL, &col, idx, 1) != 1) {
nuclear@0 94 fprintf(stderr, "set_palette failed to set the required color\n");
nuclear@0 95 }
nuclear@0 96 }
nuclear@0 97
nuclear@24 98 void copy_frame(void *pixels)
nuclear@0 99 {
nuclear@24 100 unsigned char *frame = (unsigned char*)pixels;
nuclear@24 101
nuclear@0 102 if(SDL_MUSTLOCK(fbsurf)) {
nuclear@0 103 SDL_LockSurface(fbsurf);
nuclear@0 104 }
nuclear@0 105
nuclear@28 106 if(scale > 1) {
nuclear@28 107 int i, j, xsz, ysz;
nuclear@28 108 unsigned char *dest = fbsurf->pixels;
nuclear@0 109
nuclear@28 110 xsz = 320 * scale;
nuclear@28 111 ysz = 200 * scale;
nuclear@28 112
nuclear@28 113 for(i=0; i<ysz; i++) {
nuclear@28 114 for(j=0; j<xsz; j++) {
nuclear@28 115 *dest++ = frame[(i / scale) * 320 + (j / scale)];
nuclear@0 116 }
nuclear@0 117 }
nuclear@0 118 } else {
nuclear@0 119 memcpy(fbsurf->pixels, frame, 64000);
nuclear@0 120 }
nuclear@0 121
nuclear@0 122 if(SDL_MUSTLOCK(fbsurf)) {
nuclear@0 123 SDL_UnlockSurface(fbsurf);
nuclear@0 124 }
nuclear@0 125 SDL_Flip(fbsurf);
nuclear@34 126
nuclear@34 127
nuclear@34 128 /* also print fps every second ... */
nuclear@34 129 {
nuclear@34 130 static long prev_fps, num_frames;
nuclear@34 131 long msec, dt;
nuclear@34 132
nuclear@34 133 msec = get_msec();
nuclear@34 134 dt = msec - prev_fps;
nuclear@34 135 if(dt >= 1000) {
nuclear@34 136 float fps = (float)num_frames / ((float)dt / 1000.0f);
nuclear@34 137 printf("framerate: %.1f \r", fps);
nuclear@34 138 fflush(stdout);
nuclear@34 139 num_frames = 0;
nuclear@34 140 prev_fps = msec;
nuclear@34 141 } else {
nuclear@34 142 num_frames++;
nuclear@34 143 }
nuclear@34 144 }
nuclear@0 145 }
nuclear@0 146
nuclear@0 147 void wait_vsync(void)
nuclear@0 148 {
nuclear@0 149 }
nuclear@0 150
nuclear@0 151 /* ----- event handling (conio.h) ----- */
nuclear@0 152 static SDL_Event *keybev;
nuclear@0 153 static int mousex, mousey, bnmask;
nuclear@0 154
nuclear@34 155 static int keystate[256];
nuclear@34 156 static int num_pressed;
nuclear@34 157
nuclear@0 158 int kbhit(void)
nuclear@0 159 {
nuclear@0 160 if(!keybev) {
nuclear@0 161 proc_events();
nuclear@0 162 }
nuclear@0 163 return keybev != 0;
nuclear@0 164 }
nuclear@0 165
nuclear@9 166 int getch(void)
nuclear@0 167 {
nuclear@9 168 int res;
nuclear@0 169
nuclear@0 170 while(!keybev) {
nuclear@0 171 SDL_Event ev;
nuclear@0 172 SDL_WaitEvent(&ev);
nuclear@0 173 SDL_PushEvent(&ev);
nuclear@0 174 proc_events();
nuclear@0 175 }
nuclear@0 176 res = keybev->key.keysym.sym;
nuclear@0 177 keybev = 0;
nuclear@0 178 return res;
nuclear@0 179 }
nuclear@0 180
nuclear@34 181 /* ----- improved event handling (keyb.h) ---- */
nuclear@34 182
nuclear@34 183 int kb_init(int bufsz)
nuclear@34 184 {
nuclear@34 185 init_sdl();
nuclear@34 186
nuclear@34 187 return 0;
nuclear@34 188 }
nuclear@34 189
nuclear@34 190 void kb_shutdown(void)
nuclear@34 191 {
nuclear@34 192 }
nuclear@34 193
nuclear@34 194 int kb_getkey(void)
nuclear@34 195 {
nuclear@34 196 int res = -1;
nuclear@34 197
nuclear@34 198 proc_events();
nuclear@34 199 if(keybev) {
nuclear@34 200 res = keybev->key.keysym.sym;
nuclear@34 201 keybev = 0;
nuclear@34 202 }
nuclear@34 203 return res;
nuclear@34 204 }
nuclear@34 205
nuclear@34 206 int kb_isdown(int key)
nuclear@34 207 {
nuclear@34 208 if(key == KB_ANY) {
nuclear@34 209 return num_pressed;
nuclear@34 210 }
nuclear@34 211 return keystate[key];
nuclear@34 212 }
nuclear@34 213
nuclear@0 214 /* mouse handling (mouse.c implementation) */
nuclear@34 215 static unsigned long last_mouse_hide_time;
nuclear@34 216
nuclear@0 217 int have_mouse(void)
nuclear@0 218 {
nuclear@0 219 return 1;
nuclear@0 220 }
nuclear@0 221
nuclear@34 222 void set_mouse(int x, int y)
nuclear@34 223 {
nuclear@34 224 SDL_ShowCursor(0);
nuclear@34 225 last_mouse_hide_time = get_msec();
nuclear@34 226
nuclear@34 227 SDL_WarpMouse(x * scale, y * scale);
nuclear@34 228 mousex = x;
nuclear@34 229 mousey = y;
nuclear@34 230 }
nuclear@34 231
nuclear@0 232 int read_mouse(int *xp, int *yp)
nuclear@0 233 {
nuclear@0 234 if(xp) *xp = mousex;
nuclear@0 235 if(yp) *yp = mousey;
nuclear@0 236 return bnmask;
nuclear@0 237 }
nuclear@0 238
nuclear@0 239 static void proc_events(void)
nuclear@0 240 {
nuclear@0 241 static SDL_Event ev;
nuclear@0 242
nuclear@34 243 if(last_mouse_hide_time > 0 && get_msec() - last_mouse_hide_time > 3000) {
nuclear@34 244 last_mouse_hide_time = 0;
nuclear@34 245 SDL_ShowCursor(1);
nuclear@34 246 }
nuclear@34 247
nuclear@0 248 while(SDL_PollEvent(&ev)) {
nuclear@0 249 switch(ev.type) {
nuclear@0 250 case SDL_KEYDOWN:
nuclear@34 251 {
nuclear@34 252 int key = ev.key.keysym.sym;
nuclear@34 253
nuclear@34 254 if(!keybev) {
nuclear@34 255 keybev = &ev;
nuclear@34 256 }
nuclear@34 257
nuclear@34 258 if(!keystate[key]) {
nuclear@34 259 keystate[key] = 1;
nuclear@34 260 num_pressed++;
nuclear@34 261 }
nuclear@34 262 }
nuclear@34 263 break;
nuclear@34 264
nuclear@34 265 case SDL_KEYUP:
nuclear@34 266 {
nuclear@34 267 int key = ev.key.keysym.sym;
nuclear@34 268
nuclear@34 269 if(keystate[key]) {
nuclear@34 270 keystate[key] = 0;
nuclear@34 271 if(--num_pressed < 0) {
nuclear@34 272 num_pressed = 0;
nuclear@34 273 }
nuclear@34 274 }
nuclear@34 275 }
nuclear@34 276 break;
nuclear@0 277
nuclear@0 278 case SDL_MOUSEMOTION:
nuclear@28 279 mousex = ev.motion.x / scale;
nuclear@28 280 mousey = ev.motion.y / scale;
nuclear@0 281 break;
nuclear@0 282
nuclear@0 283 case SDL_MOUSEBUTTONDOWN:
nuclear@0 284 case SDL_MOUSEBUTTONUP:
nuclear@0 285 {
nuclear@0 286 int mask = 0;
nuclear@0 287 switch(ev.button.button) {
nuclear@0 288 case SDL_BUTTON_LEFT:
nuclear@0 289 mask = MOUSE_LEFT;
nuclear@0 290 break;
nuclear@0 291 case SDL_BUTTON_MIDDLE:
nuclear@0 292 mask = MOUSE_MIDDLE;
nuclear@0 293 break;
nuclear@0 294 case SDL_BUTTON_RIGHT:
nuclear@0 295 mask = MOUSE_RIGHT;
nuclear@0 296 default:
nuclear@0 297 break;
nuclear@0 298 }
nuclear@0 299 if(!mask) {
nuclear@0 300 break;
nuclear@0 301 }
nuclear@0 302
nuclear@0 303 if(ev.button.state == SDL_PRESSED) {
nuclear@0 304 bnmask |= mask;
nuclear@0 305 } else {
nuclear@0 306 bnmask &= ~mask;
nuclear@0 307 }
nuclear@0 308 }
nuclear@0 309 break;
nuclear@0 310
nuclear@0 311 default:
nuclear@0 312 break;
nuclear@0 313 }
nuclear@0 314 }
nuclear@0 315 }
nuclear@0 316
nuclear@0 317 /* ---- timer.c implementation ---- */
nuclear@0 318 static Uint32 start_time;
nuclear@0 319
nuclear@0 320 void init_timer(int res_hz)
nuclear@0 321 {
nuclear@34 322 init_sdl();
nuclear@0 323 reset_timer();
nuclear@0 324 }
nuclear@0 325
nuclear@0 326 void reset_timer(void)
nuclear@0 327 {
nuclear@0 328 start_time = SDL_GetTicks();
nuclear@34 329 printf("resetting timer: %u, %lu\n", start_time, get_msec());
nuclear@0 330 }
nuclear@0 331
nuclear@0 332 unsigned long get_msec(void)
nuclear@0 333 {
nuclear@34 334 Uint32 ticks = SDL_GetTicks();
nuclear@34 335 return (unsigned long)(ticks - start_time);
nuclear@0 336 }