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nuclear@16
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1 #include <stdio.h>
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nuclear@16
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2 #include <stdlib.h>
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nuclear@16
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3 #include <string.h>
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nuclear@16
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4 #include <ctype.h>
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nuclear@16
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5 #include <errno.h>
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nuclear@16
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6 #include "scene.h"
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nuclear@16
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7 #include "cvec.h"
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nuclear@17
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8 #include "palman.h"
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9
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10 #ifdef USE_GL
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nuclear@17
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11 #include <GL/gl.h>
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nuclear@17
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12 #else
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nuclear@16
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13 #include "mingl.h"
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nuclear@17
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14 #endif
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15
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16
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17 struct face {
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18 int v[3], n[3], t[3];
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nuclear@16
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19 };
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20
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nuclear@16
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21 static int load_materials(struct scene *scn, const char *fname);
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nuclear@16
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22 static int parse_face(struct face *face, char *buf);
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23
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24
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nuclear@16
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25 /* --- scene --- */
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nuclear@16
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26 int scn_init(struct scene *scn)
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27 {
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nuclear@16
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28 memset(scn, 0, sizeof *scn);
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29 return 0;
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nuclear@16
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30 }
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31
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nuclear@16
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32 void scn_destroy(struct scene *scn)
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33 {
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nuclear@16
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34 while(scn->matlist) {
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nuclear@16
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35 struct material *tmp = scn->matlist;
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nuclear@16
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36 scn->matlist = scn->matlist->next;
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37
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38 mtl_destroy(tmp);
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39 free(tmp);
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nuclear@16
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40 }
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nuclear@16
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41 while(scn->meshlist) {
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nuclear@16
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42 struct mesh *tmp = scn->meshlist;
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nuclear@16
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43 scn->meshlist = scn->meshlist->next;
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44
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45 mesh_destroy(tmp);
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46 free(tmp);
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nuclear@16
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47 }
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nuclear@16
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48 }
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49
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50
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51 void scn_add_mesh(struct scene *scn, struct mesh *m)
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52 {
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nuclear@16
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53 printf("adding mesh: %d faces\n", m->nface);
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nuclear@16
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54 m->next = scn->meshlist;
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nuclear@16
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55 scn->meshlist = m;
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nuclear@16
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56 }
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57
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nuclear@16
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58 void scn_add_material(struct scene *scn, struct material *m)
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59 {
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nuclear@16
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60 printf("adding material: %s\n", m->name);
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61 m->next = scn->matlist;
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62 scn->matlist = m;
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nuclear@16
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63 }
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64
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65 struct material *scn_find_material(struct scene *scn, const char *name)
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66 {
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67 struct material *mtl = scn->matlist;
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68
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nuclear@16
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69 while(mtl) {
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70 if(strcmp(mtl->name, name) == 0) {
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71 break;
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nuclear@16
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72 }
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nuclear@16
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73 mtl = mtl->next;
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nuclear@16
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74 }
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nuclear@16
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75 return mtl;
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76 }
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77
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nuclear@16
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78 #define SEP " \t\n\r"
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79 int scn_load(struct scene *scn, const char *fname)
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80 {
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81 FILE *fp;
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82 char buf[256];
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83 struct mesh *m;
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84 vec3_t *varr, *vnarr;
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85 vec2_t *vtarr;
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86
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87 if(!(fp = fopen(fname, "rb"))) {
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88 fprintf(stderr, "failed to open scene file: %s: %s\n", fname, strerror(errno));
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nuclear@16
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89 return -1;
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90 }
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91
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92 varr = cvec_alloc(0, sizeof *varr);
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93 vnarr = cvec_alloc(0, sizeof *vnarr);
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94 vtarr = cvec_alloc(0, sizeof *vtarr);
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95
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96 if(!(m = malloc(sizeof *m)) || mesh_init(m) == -1) {
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97 fprintf(stderr, "meshed up\n");
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98 fclose(fp);
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99 return -1;
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100 }
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101
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nuclear@16
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102 while(fgets(buf, sizeof buf, fp)) {
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103 char *line = buf;
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104 char *tok, *rest, *tmp;
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105
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nuclear@16
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106 while(*line && isspace(*line)) {
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107 line++;
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108 }
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109 if(*line == 0 || *line == '#') {
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110 continue;
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111 }
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112
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113 if(!(tok = strtok(line, SEP))) {
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114 continue;
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115 }
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116 rest = tok + strlen(tok) + 1;
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117
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118 if((tmp = strchr(rest, '\r')) || (tmp = strchr(rest, '\n'))) {
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119 *tmp = 0;
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120 }
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121
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122 if(strcmp(tok, "mtllib") == 0) {
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123 if(!rest) {
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nuclear@16
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124 fprintf(stderr, "invalid mtllib directive\n");
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125 continue;
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126 }
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127 load_materials(scn, rest);
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128
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129 } else if(strcmp(tok, "usemtl") == 0) {
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130 if(rest) {
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131 m->mtl = scn_find_material(scn, rest);
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132 }
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133
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nuclear@16
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134 } else if(strcmp(tok, "o") == 0 || strcmp(tok, "g") == 0) {
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135 if(cvec_size(m->vert) > 0) {
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136 scn_add_mesh(scn, m);
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137
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138 if(!(m = malloc(sizeof *m)) || mesh_init(m) == -1) {
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139 fprintf(stderr, "meshed up\n");
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140 fclose(fp);
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nuclear@16
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141 return -1;
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nuclear@16
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142 }
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nuclear@16
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143 }
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144
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145 } else if(strcmp(tok, "v") == 0) {
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146 vec3_t v;
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147
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148 if(!rest || sscanf(rest, "%f %f %f\n", &v.x, &v.y, &v.z) != 3) {
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nuclear@16
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149 continue;
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150 }
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151 varr = cvec_append(varr, &v);
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152
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nuclear@16
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153 } else if(strcmp(tok, "vn") == 0) {
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154 vec3_t v;
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155
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156 if(!rest || sscanf(rest, "%f %f %f\n", &v.x, &v.y, &v.z) != 3) {
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157 continue;
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158 }
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159 vnarr = cvec_append(vnarr, &v);
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160
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nuclear@16
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161 } else if(strcmp(tok, "vt") == 0) {
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162 vec3_t v;
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163
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164 if(!rest || sscanf(rest, "%f %f %f\n", &v.x, &v.y, &v.z) != 3) {
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165 continue;
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166 }
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167 vtarr = cvec_append(vtarr, &v);
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168
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169 } else if(strcmp(tok, "f") == 0) {
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170 int i;
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171 struct face face;
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172
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173 if(!rest || parse_face(&face, rest) == -1) {
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174 continue;
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175 }
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176
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177 for(i=0; i<3; i++) {
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178 int vidx = face.v[i];
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179 int nidx = face.n[i];
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180 int tidx = face.t[i];
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181
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182 mesh_add_vertex(m, varr[vidx]);
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nuclear@16
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183 if(nidx >= 0) {
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184 mesh_add_normal(m, vnarr[nidx]);
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nuclear@16
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185 }
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nuclear@16
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186 if(tidx >= 0) {
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187 mesh_add_texcoord(m, vtarr[tidx]);
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188 }
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189 m->nface++;
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190 }
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191 }
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192
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193 }
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nuclear@16
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194 fclose(fp);
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195
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196 if(cvec_size(m->vert) > 0) {
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197 scn_add_mesh(scn, m);
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198 }
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199
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200 cvec_free(varr);
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201 cvec_free(vnarr);
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202 cvec_free(vtarr);
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203
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204 return 0;
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205 }
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206
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207 static int load_materials(struct scene *scn, const char *fname)
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208 {
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209 FILE *fp;
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210 struct material *m = 0;
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211 char buf[256];
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212
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213 if(!(fp = fopen(fname, "r"))) {
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214 fprintf(stderr, "failed to load material file: %s: %s\n", fname, strerror(errno));
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nuclear@16
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215 return -1;
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nuclear@16
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216 }
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217
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nuclear@16
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218 while(fgets(buf, sizeof buf, fp)) {
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219 char *line = buf;
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220 char *tok, *rest, *tmp;
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221
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nuclear@16
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222 while(*line && isspace(*line)) {
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223 line++;
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224 }
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nuclear@16
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225 if(*line == 0 || *line == '#') {
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226 continue;
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227 }
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228
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229 if(!(tok = strtok(line, SEP))) {
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230 continue;
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nuclear@16
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231 }
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232 rest = tok + strlen(tok) + 1;
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233
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234 if((tmp = strchr(rest, '\r')) || (tmp = strchr(rest, '\n'))) {
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nuclear@16
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235 *tmp = 0;
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nuclear@16
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236 }
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nuclear@16
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237
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nuclear@16
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238 if(strcmp(tok, "newmtl") == 0) {
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nuclear@16
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239 if(m) {
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nuclear@17
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240 if(!m->tex) {
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nuclear@17
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241 palm_add_color(m->kd[0], m->kd[1], m->kd[2]);
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nuclear@17
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242 }
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nuclear@16
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243 scn_add_material(scn, m);
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nuclear@16
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244 }
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nuclear@16
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245 if(!(m = malloc(sizeof *m)) || mtl_init(m) == -1) {
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nuclear@16
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246 continue;
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nuclear@16
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247 }
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nuclear@16
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248 mtl_set_name(m, rest);
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249
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nuclear@16
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250 } else if(strcmp(tok, "Kd") == 0) {
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nuclear@17
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251 float r, g, b;
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nuclear@17
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252 if(sscanf(rest, "%f %f %f", &r, &g, &b) != 3) {
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253 continue;
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nuclear@16
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254 }
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nuclear@17
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255 m->kd[0] = (int)(r * 255.0);
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256 m->kd[1] = (int)(g * 255.0);
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nuclear@17
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257 m->kd[2] = (int)(b * 255.0);
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nuclear@17
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258
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nuclear@16
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259 } else if(strcmp(tok, "map_Kd") == 0) {
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nuclear@17
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260 if(!(m->tex = load_texture(rest))) {
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nuclear@17
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261 fprintf(stderr, "failed to load texture: `%s'\n", rest);
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nuclear@17
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262 }
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nuclear@16
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263 }
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nuclear@16
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264 }
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nuclear@16
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265
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nuclear@16
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266 if(m) {
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nuclear@17
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267 if(!m->tex) {
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nuclear@17
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268 palm_add_color(m->kd[0], m->kd[1], m->kd[2]);
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nuclear@17
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269 }
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nuclear@16
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270 scn_add_material(scn, m);
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nuclear@16
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271 }
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nuclear@16
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272
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nuclear@16
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273 fclose(fp);
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nuclear@16
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274 return 0;
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nuclear@16
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275 }
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nuclear@16
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276
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nuclear@16
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277 static int parse_face(struct face *face, char *buf)
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278 {
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nuclear@16
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279 int i, found;
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nuclear@16
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280 char *tok;
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281
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nuclear@16
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282 for(i=0; i<3; i++) {
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283 tok = strtok(i > 0 ? 0 : buf, SEP);
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nuclear@16
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284 found = sscanf(tok, "%d/%d/%d", &face->v[i], &face->t[i], &face->n[i]);
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285
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nuclear@16
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286 face->v[i]--;
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nuclear@16
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287
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nuclear@16
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288 if(found > 1) {
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nuclear@16
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289 face->t[i]--;
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nuclear@16
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290 } else {
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nuclear@16
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291 face->t[i] = -1;
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nuclear@16
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292 }
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nuclear@16
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293 if(found > 2) {
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nuclear@16
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294 face->n[i]--;
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nuclear@16
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295 } else {
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nuclear@16
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296 face->n[i] = -1;
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nuclear@16
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297 }
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nuclear@16
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298 }
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nuclear@16
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299 return 0;
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nuclear@16
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300 }
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nuclear@16
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301
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nuclear@16
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302 void scn_render(struct scene *scn)
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nuclear@16
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303 {
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nuclear@17
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304 struct mesh *m;
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nuclear@16
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305
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nuclear@17
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306 if(!scn->ready) {
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nuclear@17
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307 struct material *mtl = scn->matlist;
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nuclear@17
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308 while(mtl) {
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nuclear@17
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309 if(mtl->tex) {
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nuclear@17
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310 get_texture_pixels(mtl->tex);
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nuclear@17
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311 #ifdef USE_GL
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nuclear@17
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312 {
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nuclear@17
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313 int i, npix = mtl->tex->width * mtl->tex->height;
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nuclear@17
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314 int range = palm_color_range();
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nuclear@17
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315 unsigned char *rgb = malloc(npix * 3);
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nuclear@17
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316 struct palm_color *pal = palm_palette();
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nuclear@17
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317
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nuclear@17
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318 for(i=0; i<npix; i++) {
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nuclear@17
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319 int idx = mtl->tex->pixels[i] + range - 1;
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nuclear@17
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320 rgb[i * 3] = pal[idx].r;
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nuclear@17
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321 rgb[i * 3 + 1] = pal[idx].g;
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322 rgb[i * 3 + 2] = pal[idx].b;
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nuclear@17
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323 }
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nuclear@17
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324 free(mtl->tex->pixels);
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nuclear@17
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325 mtl->tex->pixels = rgb;
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nuclear@17
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326 }
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nuclear@17
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327 #endif /* USE_GL */
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nuclear@17
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328 } else {
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nuclear@17
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329 mtl->kd_base = palm_color_base(mtl->kd[0], mtl->kd[1], mtl->kd[2]);
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330 }
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nuclear@17
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331 mtl = mtl->next;
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332 }
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nuclear@17
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333 scn->ready = 1;
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nuclear@17
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334 }
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nuclear@17
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335
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nuclear@17
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336 m = scn->meshlist;
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nuclear@16
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337 while(m) {
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nuclear@16
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338 mesh_draw(m);
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nuclear@16
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339 m = m->next;
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nuclear@16
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340 }
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nuclear@16
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341 }
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nuclear@16
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342
|
nuclear@16
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343 /* --- material --- */
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nuclear@16
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344 int mtl_init(struct material *mtl)
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nuclear@16
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345 {
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nuclear@16
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346 memset(mtl, 0, sizeof *mtl);
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nuclear@16
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347 return 0;
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nuclear@16
|
348 }
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nuclear@16
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349
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nuclear@16
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350 void mtl_destroy(struct material *mtl)
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nuclear@16
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351 {
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nuclear@16
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352 free(mtl->name);
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nuclear@16
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353
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nuclear@16
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354 if(mtl->tex) {
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nuclear@16
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355 free_texture(mtl->tex);
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nuclear@16
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356 }
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nuclear@16
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357 }
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nuclear@16
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358
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359
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nuclear@16
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360 int mtl_set_name(struct material *mtl, const char *name)
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nuclear@16
|
361 {
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nuclear@16
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362 char *tmp;
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nuclear@16
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363 int len = strlen(name);
|
nuclear@16
|
364
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nuclear@16
|
365 if(!(tmp = malloc(len + 1))) {
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nuclear@16
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366 perror("failed to allocate material name");
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nuclear@16
|
367 return -1;
|
nuclear@16
|
368 }
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nuclear@16
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369 memcpy(tmp, name, len);
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nuclear@16
|
370 tmp[len] = 0;
|
nuclear@16
|
371
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nuclear@16
|
372 free(mtl->name);
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nuclear@16
|
373 mtl->name = tmp;
|
nuclear@16
|
374 return 0;
|
nuclear@16
|
375 }
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nuclear@16
|
376
|
nuclear@16
|
377
|
nuclear@16
|
378 /* --- mesh --- */
|
nuclear@16
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379 int mesh_init(struct mesh *m)
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nuclear@16
|
380 {
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nuclear@16
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381 memset(m, 0, sizeof *m);
|
nuclear@16
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382
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nuclear@16
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383 m->vert = cvec_alloc(0, sizeof *m->vert);
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nuclear@16
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384 m->norm = cvec_alloc(0, sizeof *m->norm);
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nuclear@16
|
385 m->texcoord = cvec_alloc(0, sizeof *m->texcoord);
|
nuclear@16
|
386
|
nuclear@16
|
387 if(!m->vert || !m->norm || !m->texcoord) {
|
nuclear@16
|
388 return -1;
|
nuclear@16
|
389 }
|
nuclear@16
|
390 return 0;
|
nuclear@16
|
391 }
|
nuclear@16
|
392
|
nuclear@16
|
393 void mesh_destroy(struct mesh *m)
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nuclear@16
|
394 {
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nuclear@16
|
395 cvec_free(m->vert);
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nuclear@16
|
396 cvec_free(m->norm);
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nuclear@16
|
397 cvec_free(m->texcoord);
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nuclear@16
|
398 }
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nuclear@16
|
399
|
nuclear@16
|
400 void mesh_add_vertex(struct mesh *m, vec3_t v)
|
nuclear@16
|
401 {
|
nuclear@16
|
402 m->vert = cvec_append(m->vert, &v);
|
nuclear@16
|
403 }
|
nuclear@16
|
404
|
nuclear@16
|
405 void mesh_add_normal(struct mesh *m, vec3_t n)
|
nuclear@16
|
406 {
|
nuclear@16
|
407 m->norm = cvec_append(m->norm, &n);
|
nuclear@16
|
408 }
|
nuclear@16
|
409
|
nuclear@16
|
410 void mesh_add_texcoord(struct mesh *m, vec2_t tc)
|
nuclear@16
|
411 {
|
nuclear@16
|
412 m->texcoord = cvec_append(m->texcoord, &tc);
|
nuclear@16
|
413 }
|
nuclear@16
|
414
|
nuclear@16
|
415 void mesh_draw(struct mesh *m)
|
nuclear@16
|
416 {
|
nuclear@16
|
417 int i, numv;
|
nuclear@17
|
418 struct material *mtl = m->mtl;
|
nuclear@17
|
419
|
nuclear@17
|
420 numv = cvec_size(m->vert);
|
nuclear@17
|
421
|
nuclear@17
|
422 #ifdef USE_GL
|
nuclear@17
|
423 if(mtl->tex) {
|
nuclear@17
|
424 glEnable(GL_TEXTURE_2D);
|
nuclear@17
|
425 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
nuclear@17
|
426 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
nuclear@17
|
427 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
nuclear@17
|
428 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
nuclear@17
|
429
|
nuclear@17
|
430 glTexImage2D(GL_TEXTURE_2D, 0, 3, mtl->tex->width, mtl->tex->height, 0, GL_RGB, GL_UNSIGNED_BYTE, mtl->tex->pixels);
|
nuclear@17
|
431 }
|
nuclear@17
|
432
|
nuclear@17
|
433 glBegin(GL_TRIANGLES);
|
nuclear@17
|
434 for(i=0; i<numv; i++) {
|
nuclear@17
|
435 glNormal3f(m->norm[i].x, m->norm[i].y, m->norm[i].z);
|
nuclear@17
|
436 glTexCoord2f(m->texcoord[i].x, m->texcoord[i].y);
|
nuclear@17
|
437 glVertex3f(m->vert[i].x, m->vert[i].y, m->vert[i].z);
|
nuclear@17
|
438 }
|
nuclear@17
|
439 glEnd();
|
nuclear@17
|
440
|
nuclear@17
|
441 if(mtl->tex) {
|
nuclear@17
|
442 glDisable(GL_TEXTURE_2D);
|
nuclear@17
|
443 }
|
nuclear@17
|
444 #else
|
nuclear@17
|
445 if(mtl->tex) {
|
nuclear@17
|
446 /*mgl_enable(MGL_TEXTURE_2D);*/
|
nuclear@17
|
447 mgl_teximage(mtl->tex->width, mtl->tex->height, mtl->tex->pixels);
|
nuclear@17
|
448 } else {
|
nuclear@17
|
449 mgl_index(mtl->kd_base);
|
nuclear@17
|
450 }
|
nuclear@16
|
451
|
nuclear@16
|
452 mgl_begin(MGL_TRIANGLES);
|
nuclear@16
|
453
|
nuclear@16
|
454 for(i=0; i<numv; i++) {
|
nuclear@16
|
455 mgl_normal(m->norm[i].x, m->norm[i].y, m->norm[i].z);
|
nuclear@16
|
456 mgl_texcoord2f(m->texcoord[i].x, m->texcoord[i].y);
|
nuclear@16
|
457 mgl_vertex3f(m->vert[i].x, m->vert[i].y, m->vert[i].z);
|
nuclear@16
|
458 }
|
nuclear@17
|
459 mgl_end();
|
nuclear@16
|
460
|
nuclear@17
|
461 if(mtl->tex) {
|
nuclear@17
|
462 mgl_disable(MGL_TEXTURE_2D);
|
nuclear@17
|
463 }
|
nuclear@17
|
464 #endif
|
nuclear@16
|
465 }
|