dbf-udg

annotate src/texture.c @ 3:403ec1be3a1a

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author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 11 Jan 2013 22:52:56 +0200
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nuclear@3 1 #include <stdio.h>
nuclear@3 2 #include "opengl.h"
nuclear@3 3 #include <imago2.h>
nuclear@3 4 #include "texture.h"
nuclear@3 5
nuclear@3 6 unsigned int load_texture(const char *fname)
nuclear@3 7 {
nuclear@3 8 int xsz, ysz;
nuclear@3 9 void *pixels;
nuclear@3 10 unsigned int tex;
nuclear@3 11
nuclear@3 12 if(!(pixels = img_load_pixels(fname, &xsz, &ysz, IMG_FMT_RGB24))) {
nuclear@3 13 fprintf(stderr, "failed to load texture: %s\n", fname);
nuclear@3 14 return 0;
nuclear@3 15 }
nuclear@3 16
nuclear@3 17 glGenTextures(1, &tex);
nuclear@3 18 glBindTexture(GL_TEXTURE_2D, tex);
nuclear@3 19 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
nuclear@3 20 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
nuclear@3 21 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, xsz, ysz, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
nuclear@3 22
nuclear@3 23 img_free_pixels(pixels);
nuclear@3 24
nuclear@3 25 return tex;
nuclear@3 26 }
nuclear@3 27
nuclear@3 28 void free_texture(unsigned int tex)
nuclear@3 29 {
nuclear@3 30 glDeleteTextures(1, &tex);
nuclear@3 31 }