dbf-halloween2015

view src/meshgen.h @ 3:c37fe5d8a4ed

windows port
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 01 Nov 2015 06:04:28 +0200
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1 #ifndef MESHGEN_H_
2 #define MESHGEN_H_
4 #include "vmath/vmath.h"
6 class Mesh;
8 void gen_sphere(Mesh *mesh, float rad, int usub, int vsub, float urange = 1.0, float vrange = 1.0);
9 void gen_torus(Mesh *mesh, float mainrad, float ringrad, int usub, int vsub, float urange = 1.0, float vrange = 1.0);
10 void gen_cylinder(Mesh *mesh, float rad, float height, int usub, int vsub, int capsub = 0, float urange = 1.0, float vrange = 1.0);
11 void gen_cone(Mesh *mesh, float rad, float height, int usub, int vsub, int capsub = 0, float urange = 1.0, float vrange = 1.0);
12 void gen_plane(Mesh *mesh, float width, float height, int usub = 1, int vsub = 1);
13 void gen_heightmap(Mesh *mesh, float width, float height, int usub, int vsub, float (*hf)(float, float, void*), void *hfdata = 0);
14 void gen_box(Mesh *mesh, float xsz, float ysz, float zsz, int usub = 1, int vsub = 1);
16 void gen_revol(Mesh *mesh, int usub, int vsub, Vector2 (*rfunc)(float, float, void*), void *cls = 0);
17 void gen_revol(Mesh *mesh, int usub, int vsub, Vector2 (*rfunc)(float, float, void*), Vector2 (*nfunc)(float, float, void*), void *cls);
19 /* callback args: (float u, float v, void *cls) -> Vector2 XZ offset u,v in [0, 1] */
20 void gen_sweep(Mesh *mesh, float height, int usub, int vsub, Vector2 (*sfunc)(float, float, void*), void *cls = 0);
22 #endif // MESHGEN_H_