dbf-halloween2015

annotate src/meshgen.h @ 3:c37fe5d8a4ed

windows port
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 01 Nov 2015 06:04:28 +0200
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nuclear@0 1 #ifndef MESHGEN_H_
nuclear@0 2 #define MESHGEN_H_
nuclear@0 3
nuclear@0 4 #include "vmath/vmath.h"
nuclear@0 5
nuclear@0 6 class Mesh;
nuclear@0 7
nuclear@0 8 void gen_sphere(Mesh *mesh, float rad, int usub, int vsub, float urange = 1.0, float vrange = 1.0);
nuclear@0 9 void gen_torus(Mesh *mesh, float mainrad, float ringrad, int usub, int vsub, float urange = 1.0, float vrange = 1.0);
nuclear@0 10 void gen_cylinder(Mesh *mesh, float rad, float height, int usub, int vsub, int capsub = 0, float urange = 1.0, float vrange = 1.0);
nuclear@0 11 void gen_cone(Mesh *mesh, float rad, float height, int usub, int vsub, int capsub = 0, float urange = 1.0, float vrange = 1.0);
nuclear@0 12 void gen_plane(Mesh *mesh, float width, float height, int usub = 1, int vsub = 1);
nuclear@0 13 void gen_heightmap(Mesh *mesh, float width, float height, int usub, int vsub, float (*hf)(float, float, void*), void *hfdata = 0);
nuclear@0 14 void gen_box(Mesh *mesh, float xsz, float ysz, float zsz, int usub = 1, int vsub = 1);
nuclear@0 15
nuclear@0 16 void gen_revol(Mesh *mesh, int usub, int vsub, Vector2 (*rfunc)(float, float, void*), void *cls = 0);
nuclear@0 17 void gen_revol(Mesh *mesh, int usub, int vsub, Vector2 (*rfunc)(float, float, void*), Vector2 (*nfunc)(float, float, void*), void *cls);
nuclear@0 18
nuclear@0 19 /* callback args: (float u, float v, void *cls) -> Vector2 XZ offset u,v in [0, 1] */
nuclear@0 20 void gen_sweep(Mesh *mesh, float height, int usub, int vsub, Vector2 (*sfunc)(float, float, void*), void *cls = 0);
nuclear@0 21
nuclear@0 22 #endif // MESHGEN_H_