dbf-halloween2015

annotate libs/vmath/ray.h @ 1:c3f5c32cb210

barfed all the libraries in the source tree to make porting easier
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 01 Nov 2015 00:36:56 +0200
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nuclear@1 1 /*
nuclear@1 2 libvmath - a vector math library
nuclear@1 3 Copyright (C) 2004-2011 John Tsiombikas <nuclear@member.fsf.org>
nuclear@1 4
nuclear@1 5 This program is free software: you can redistribute it and/or modify
nuclear@1 6 it under the terms of the GNU Lesser General Public License as published
nuclear@1 7 by the Free Software Foundation, either version 3 of the License, or
nuclear@1 8 (at your option) any later version.
nuclear@1 9
nuclear@1 10 This program is distributed in the hope that it will be useful,
nuclear@1 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@1 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@1 13 GNU Lesser General Public License for more details.
nuclear@1 14
nuclear@1 15 You should have received a copy of the GNU Lesser General Public License
nuclear@1 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@1 17 */
nuclear@1 18
nuclear@1 19 #ifndef VMATH_RAY_H_
nuclear@1 20 #define VMATH_RAY_H_
nuclear@1 21
nuclear@1 22 #include "matrix.h"
nuclear@1 23 #include "vector.h"
nuclear@1 24
nuclear@1 25 typedef struct {
nuclear@1 26 vec3_t origin, dir;
nuclear@1 27 } ray_t;
nuclear@1 28
nuclear@1 29 #ifdef __cplusplus
nuclear@1 30 extern "C" {
nuclear@1 31 #endif /* __cplusplus */
nuclear@1 32
nuclear@1 33 static inline ray_t ray_cons(vec3_t origin, vec3_t dir);
nuclear@1 34 ray_t ray_transform(ray_t r, mat4_t m);
nuclear@1 35
nuclear@1 36 #ifdef __cplusplus
nuclear@1 37 } /* __cplusplus */
nuclear@1 38
nuclear@1 39 class Ray {
nuclear@1 40 public:
nuclear@1 41 /* enviornmental index of refraction, normally 1.0 */
nuclear@1 42 static scalar_t env_ior;
nuclear@1 43
nuclear@1 44 Vector3 origin, dir;
nuclear@1 45 scalar_t energy;
nuclear@1 46 int iter;
nuclear@1 47 scalar_t ior;
nuclear@1 48 long time;
nuclear@1 49
nuclear@1 50 Ray();
nuclear@1 51 Ray(const Vector3 &origin, const Vector3 &dir);
nuclear@1 52
nuclear@1 53 void transform(const Matrix4x4 &xform);
nuclear@1 54 Ray transformed(const Matrix4x4 &xform) const;
nuclear@1 55
nuclear@1 56 void enter(scalar_t new_ior);
nuclear@1 57 void leave();
nuclear@1 58
nuclear@1 59 scalar_t calc_ior(bool entering, scalar_t mat_ior = 1.0) const;
nuclear@1 60 };
nuclear@1 61
nuclear@1 62 inline Ray reflect_ray(const Ray &inray, const Vector3 &norm);
nuclear@1 63 inline Ray refract_ray(const Ray &inray, const Vector3 &norm, scalar_t ior, bool entering, scalar_t ray_mag = -1.0);
nuclear@1 64 #endif /* __cplusplus */
nuclear@1 65
nuclear@1 66 #include "ray.inl"
nuclear@1 67
nuclear@1 68 #endif /* VMATH_RAY_H_ */