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1 /*
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2 D3DUT - Simple window creation and event handling for Direct3D 11 applications.
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3 Copyright (C) 2013 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU Lesser General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18 #include <stdio.h>
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19 #include <stdlib.h>
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20 #include <vector>
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21 #include "d3dut.h"
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22 #include "win.h"
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23 #include "logmsg.h"
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24
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25 static void d3dut_cleanup();
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26
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27 D3DUTAPI ID3D11Device *d3dut_dev;
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28 D3DUTAPI ID3D11DeviceContext *d3dut_ctx;
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29 D3DUTAPI ID3D11RenderTargetView *d3dut_rtview;
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30
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31 static int init_xsz = 640;
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32 static int init_ysz = 480;
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33 static int init_dmflags = 0;
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34
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35 static long init_time = -1;
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36
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37 static D3DUT_IdleFunc idle_func;
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38
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39 void D3DUTAPI d3dut_init(int *argc, char **argv)
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40 {
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41 if(init_time >= 0) {
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42 warning("already initialized!\n");
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43 return;
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44 }
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45
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46 WNDCLASS wclass;
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47 memset(&wclass, 0, sizeof wclass);
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48 wclass.hInstance = GetModuleHandle(0);
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49 wclass.lpfnWndProc = win_handle_event;
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50 wclass.lpszClassName = WINCLASSNAME;
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51 wclass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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52 wclass.hIcon = LoadIcon(0, IDI_APPLICATION);
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53 wclass.hCursor = LoadCursor(0, IDC_ARROW);
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54 wclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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55 RegisterClass(&wclass);
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56
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57 // create D3D device
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58 D3D_FEATURE_LEVEL feature_level[] = {
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59 D3D_FEATURE_LEVEL_11_0,
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60 D3D_FEATURE_LEVEL_10_1,
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61 D3D_FEATURE_LEVEL_10_0
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62 };
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63 if(D3D11CreateDevice(0, D3D_DRIVER_TYPE_HARDWARE, 0, 0, feature_level, 3, D3D11_SDK_VERSION,
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64 &d3dut_dev, 0, &d3dut_ctx) != 0) {
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65 fatal_error("failed to create D3D11 device\n");
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66 }
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67 atexit(d3dut_cleanup);
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68
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69 init_time = timeGetTime();
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70 }
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71
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72 static void d3dut_cleanup()
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73 {
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74 for(size_t i=0; i<windows.size(); i++) {
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75 if(windows[i]) {
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76 destroy_window(i);
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77 }
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78 }
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79 windows.clear();
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80
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81 if(d3dut_dev) {
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82 d3dut_dev->Release();
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83 d3dut_dev = 0;
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84 }
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85 if(d3dut_ctx) {
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86 d3dut_ctx->Release();
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87 d3dut_ctx = 0;
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88 }
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89 d3dut_rtview = 0;
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90
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91 UnregisterClass(WINCLASSNAME, GetModuleHandle(0));
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92 init_time = -1;
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93 }
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94
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95 void D3DUTAPI d3dut_init_display_mode(unsigned int dmflags)
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96 {
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97 init_dmflags = dmflags;
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98 }
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99
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100 void D3DUTAPI d3dut_init_window_size(int xsz, int ysz)
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101 {
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102 init_xsz = xsz;
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103 init_ysz = ysz;
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104 }
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105
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106
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107 int D3DUTAPI d3dut_create_window(const char *title)
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108 {
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109 return create_window(title, init_xsz, init_ysz, init_dmflags);
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110 }
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111
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112 void D3DUTAPI d3dut_destroy_window(int win)
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113 {
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114 destroy_window(win);
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115 }
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116
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117 void D3DUTAPI d3dut_set_window(int idx)
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118 {
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119 set_active_win(idx);
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120 }
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121
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122 int D3DUTAPI d3dut_get_window()
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123 {
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124 return get_active_win();
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125 }
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126
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127 void D3DUTAPI d3dut_display_func(D3DUT_DisplayFunc func)
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128 {
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129 Window *win = get_window();
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130 win->display_func = func;
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131 }
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132
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133 void D3DUTAPI d3dut_idle_func(D3DUT_IdleFunc func)
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134 {
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135 idle_func = func;
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136 }
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137
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138 void D3DUTAPI d3dut_reshape_func(D3DUT_ReshapeFunc func)
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139 {
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140 Window *win = get_window();
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141 win->reshape_func = func;
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142 }
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143
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144 void D3DUTAPI d3dut_keyboard_func(D3DUT_KeyboardFunc func)
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145 {
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146 Window *win = get_window();
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147 win->keyboard_func = func;
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148 }
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149
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150 void D3DUTAPI d3dut_keyboard_up_func(D3DUT_KeyboardUpFunc func)
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151 {
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152 Window *win = get_window();
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153 win->keyboard_up_func = func;
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154 }
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155
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156 void D3DUTAPI d3dut_special_func(D3DUT_SpecialFunc func)
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157 {
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158 Window *win = get_window();
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159 win->special_func = func;
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160 }
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161
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162 void D3DUTAPI d3dut_special_up_func(D3DUT_SpecialUpFunc func)
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163 {
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164 Window *win = get_window();
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165 win->special_up_func = func;
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166 }
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167
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168 void D3DUTAPI d3dut_mouse_func(D3DUT_MouseFunc func)
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169 {
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170 Window *win = get_window();
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171 win->mouse_func = func;
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172 }
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173
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174 void D3DUTAPI d3dut_motion_func(D3DUT_MotionFunc func)
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175 {
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176 Window *win = get_window();
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177 win->motion_func = func;
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178 }
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179
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180 void D3DUTAPI d3dut_passive_motion_func(D3DUT_PassiveMotionFunc func)
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181 {
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182 Window *win = get_window();
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183 win->passive_motion_func = func;
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184 }
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185
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186
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187 void D3DUTAPI d3dut_post_redisplay()
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188 {
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189 Window *win = get_window();
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190 win->must_redisplay = true;
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191 }
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192
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193 void D3DUTAPI d3dut_swap_buffers()
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194 {
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195 Window *win = get_window();
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196 win->swap->Present(0, 0);
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197 }
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198
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199 void D3DUTAPI d3dut_main_loop()
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200 {
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201 MSG msg;
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202
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203 for(;;) {
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204 bool must_redisplay = false;
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205 for(size_t i=0; i<windows.size(); i++) {
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206 Window *win = windows[i];
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207 if(win->changed_size && win->reshape_func) {
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208 win->changed_size = false;
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209 set_active_win(i);
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210 win->reshape_func(win->width, win->height);
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211 }
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212 if(win->must_redisplay) {
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213 must_redisplay = true;
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214 }
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215 }
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216
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217 if(idle_func || must_redisplay) {
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218 while(PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) {
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219 TranslateMessage(&msg);
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220 DispatchMessage(&msg);
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221 if(msg.message == WM_QUIT) {
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222 return;
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223 }
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224 }
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225
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226 if(idle_func) { // checking again because a handler might have set this to 0
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227 idle_func();
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228 }
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229 } else {
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230 if(!GetMessage(&msg, 0, 0, 0)) {
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231 return;
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232 }
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233 TranslateMessage(&msg);
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234 DispatchMessage(&msg);
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235 }
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236
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237 for(size_t i=0; i<windows.size(); i++) {
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238 Window *win = windows[i];
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239 if(win->must_redisplay && win->display_func) {
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240 win->must_redisplay = false;
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241 set_active_win(i);
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242 win->display_func();
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243 ValidateRect(win->win, 0);
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244 }
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245 }
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246 }
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247 }
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248
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249
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250 int D3DUTAPI d3dut_get(unsigned int what)
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251 {
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252 Window *win = get_window();
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253
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254 switch(what) {
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255 case D3DUT_WINDOW_WIDTH:
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256 return win->width;
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257 case D3DUT_WINDOW_HEIGHT:
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258 return win->height;
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259
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260 case D3DUT_ELAPSED_TIME:
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261 return (long)timeGetTime() - init_time;
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262
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263 default:
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264 break;
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265 }
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266 return 0;
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267 }
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268
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269
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270 void D3DUTAPI d3dut_solid_sphere(double radius, int slices, int stacks)
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271 {
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272 }
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