cubemapper
annotate src/texture.h @ 5:614295b72341
minor fixes, and redundant code removal
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 30 Jul 2017 16:16:57 +0300 |
parents | d7a29cb7ac8d |
children |
rev | line source |
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nuclear@4 | 1 /* |
nuclear@4 | 2 Cubemapper - a program for converting panoramic images into cubemaps |
nuclear@4 | 3 Copyright (C) 2017 John Tsiombikas <nuclear@member.fsf.org> |
nuclear@4 | 4 |
nuclear@4 | 5 This program is free software: you can redistribute it and/or modify |
nuclear@4 | 6 it under the terms of the GNU General Public License as published by |
nuclear@4 | 7 the Free Software Foundation, either version 3 of the License, or |
nuclear@4 | 8 (at your option) any later version. |
nuclear@4 | 9 |
nuclear@4 | 10 This program is distributed in the hope that it will be useful, |
nuclear@4 | 11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
nuclear@4 | 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
nuclear@4 | 13 GNU General Public License for more details. |
nuclear@4 | 14 |
nuclear@4 | 15 You should have received a copy of the GNU General Public License |
nuclear@4 | 16 along with this program. If not, see <http://www.gnu.org/licenses/>. |
nuclear@4 | 17 */ |
nuclear@0 | 18 #ifndef TEXTURE_H_ |
nuclear@0 | 19 #define TEXTURE_H_ |
nuclear@0 | 20 |
nuclear@0 | 21 #include <gmath/gmath.h> |
nuclear@0 | 22 |
nuclear@0 | 23 class Texture { |
nuclear@0 | 24 private: |
nuclear@0 | 25 int width, height; |
nuclear@0 | 26 int tex_width, tex_height; |
nuclear@0 | 27 unsigned int tex; |
nuclear@0 | 28 Mat4 tmat; |
nuclear@0 | 29 |
nuclear@0 | 30 public: |
nuclear@0 | 31 Texture(); |
nuclear@0 | 32 ~Texture(); |
nuclear@0 | 33 |
nuclear@1 | 34 int get_width() const; |
nuclear@1 | 35 int get_height() const; |
nuclear@1 | 36 |
nuclear@0 | 37 bool load(const char *fname); |
nuclear@0 | 38 |
nuclear@0 | 39 const Mat4 &texture_matrix() const; |
nuclear@0 | 40 void bind(bool loadmat = true) const; |
nuclear@0 | 41 }; |
nuclear@0 | 42 |
nuclear@0 | 43 #endif // TEXTURE_H_ |