cubemapper

annotate src/main.cc @ 4:2bfafdced01a

added README, COPYING, and copyright headers
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 30 Jul 2017 16:11:19 +0300
parents e308561f9889
children
rev   line source
nuclear@4 1 /*
nuclear@4 2 Cubemapper - a program for converting panoramic images into cubemaps
nuclear@4 3 Copyright (C) 2017 John Tsiombikas <nuclear@member.fsf.org>
nuclear@4 4
nuclear@4 5 This program is free software: you can redistribute it and/or modify
nuclear@4 6 it under the terms of the GNU General Public License as published by
nuclear@4 7 the Free Software Foundation, either version 3 of the License, or
nuclear@4 8 (at your option) any later version.
nuclear@4 9
nuclear@4 10 This program is distributed in the hope that it will be useful,
nuclear@4 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@4 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@4 13 GNU General Public License for more details.
nuclear@4 14
nuclear@4 15 You should have received a copy of the GNU General Public License
nuclear@4 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@4 17 */
nuclear@0 18 #include <stdlib.h>
nuclear@0 19 #ifdef __APPLE__
nuclear@0 20 #include <GLUT/glut.h>
nuclear@0 21 #else
nuclear@0 22 #include <GL/glut.h>
nuclear@0 23 #endif
nuclear@0 24 #include "app.h"
nuclear@0 25
nuclear@0 26 static void display();
nuclear@0 27 static void reshape(int x, int y);
nuclear@0 28 static void keydown(unsigned char key, int x, int y);
nuclear@0 29 static void mouse(int bn, int st, int x, int y);
nuclear@0 30 static void motion(int x, int y);
nuclear@0 31
nuclear@2 32 static int win_width, win_height;
nuclear@2 33
nuclear@0 34 int main(int argc, char **argv)
nuclear@0 35 {
nuclear@1 36 glutInitWindowSize(1024, 768);
nuclear@0 37 glutInit(&argc, argv);
nuclear@2 38 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_MULTISAMPLE);
nuclear@0 39 glutCreateWindow("cubemapper");
nuclear@0 40
nuclear@0 41 glutDisplayFunc(display);
nuclear@0 42 glutReshapeFunc(reshape);
nuclear@0 43 glutKeyboardFunc(keydown);
nuclear@0 44 glutMouseFunc(mouse);
nuclear@0 45 glutMotionFunc(motion);
nuclear@0 46
nuclear@0 47 if(!app_init(argc, argv)) {
nuclear@0 48 return 1;
nuclear@0 49 }
nuclear@0 50
nuclear@0 51 glutMainLoop();
nuclear@0 52 return 0;
nuclear@0 53 }
nuclear@0 54
nuclear@0 55 void app_quit()
nuclear@0 56 {
nuclear@0 57 app_cleanup();
nuclear@0 58 exit(0);
nuclear@0 59 }
nuclear@0 60
nuclear@0 61 void app_redisplay()
nuclear@0 62 {
nuclear@0 63 glutPostRedisplay();
nuclear@0 64 }
nuclear@0 65
nuclear@0 66 void app_swap_buffers()
nuclear@0 67 {
nuclear@0 68 glutSwapBuffers();
nuclear@0 69 }
nuclear@0 70
nuclear@1 71 void app_resize(int x, int y)
nuclear@1 72 {
nuclear@1 73 glutReshapeWindow(x, y);
nuclear@1 74 }
nuclear@1 75
nuclear@2 76 void app_print_text(int x, int y, const char *str)
nuclear@2 77 {
nuclear@2 78 glMatrixMode(GL_PROJECTION);
nuclear@2 79 glPushMatrix();
nuclear@2 80 glLoadIdentity();
nuclear@2 81 glOrtho(0, win_width, 0, win_height, -1, 1);
nuclear@2 82
nuclear@2 83 glMatrixMode(GL_MODELVIEW);
nuclear@2 84 glPushMatrix();
nuclear@2 85 glLoadIdentity();
nuclear@2 86
nuclear@2 87 glRasterPos2i(x, y);
nuclear@2 88
nuclear@2 89 while(*str) {
nuclear@2 90 glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, *str++);
nuclear@2 91 }
nuclear@2 92
nuclear@2 93 glMatrixMode(GL_PROJECTION);
nuclear@2 94 glPopMatrix();
nuclear@2 95 glMatrixMode(GL_MODELVIEW);
nuclear@2 96 glPopMatrix();
nuclear@2 97 }
nuclear@2 98
nuclear@0 99 static void display()
nuclear@0 100 {
nuclear@0 101 app_draw();
nuclear@0 102 }
nuclear@0 103
nuclear@0 104 static void reshape(int x, int y)
nuclear@0 105 {
nuclear@2 106 win_width = x;
nuclear@2 107 win_height = y;
nuclear@0 108 app_reshape(x, y);
nuclear@0 109 }
nuclear@0 110
nuclear@0 111 static void keydown(unsigned char key, int x, int y)
nuclear@0 112 {
nuclear@0 113 app_keyboard(key, true);
nuclear@0 114 }
nuclear@0 115
nuclear@0 116 static void mouse(int bn, int st, int x, int y)
nuclear@0 117 {
nuclear@0 118 app_mouse_button(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y);
nuclear@0 119 }
nuclear@0 120
nuclear@0 121 static void motion(int x, int y)
nuclear@0 122 {
nuclear@0 123 app_mouse_motion(x, y);
nuclear@0 124 }