cubemapper

annotate src/app.cc @ 4:2bfafdced01a

added README, COPYING, and copyright headers
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 30 Jul 2017 16:11:19 +0300
parents f5cc465eb735
children 614295b72341
rev   line source
nuclear@4 1 /*
nuclear@4 2 Cubemapper - a program for converting panoramic images into cubemaps
nuclear@4 3 Copyright (C) 2017 John Tsiombikas <nuclear@member.fsf.org>
nuclear@4 4
nuclear@4 5 This program is free software: you can redistribute it and/or modify
nuclear@4 6 it under the terms of the GNU General Public License as published by
nuclear@4 7 the Free Software Foundation, either version 3 of the License, or
nuclear@4 8 (at your option) any later version.
nuclear@4 9
nuclear@4 10 This program is distributed in the hope that it will be useful,
nuclear@4 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@4 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@4 13 GNU General Public License for more details.
nuclear@4 14
nuclear@4 15 You should have received a copy of the GNU General Public License
nuclear@4 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@4 17 */
nuclear@0 18 #include <stdio.h>
nuclear@0 19 #include <stdlib.h>
nuclear@0 20 #include <string.h>
nuclear@0 21 #include <math.h>
nuclear@0 22 #include <assert.h>
nuclear@0 23 #include <imago2.h>
nuclear@0 24 #include "app.h"
nuclear@0 25 #include "opengl.h"
nuclear@0 26 #include "texture.h"
nuclear@0 27 #include "mesh.h"
nuclear@0 28 #include "meshgen.h"
nuclear@0 29
nuclear@2 30 static void draw_equilateral();
nuclear@2 31 static void draw_cubemap();
nuclear@0 32 static bool parse_args(int argc, char **argv);
nuclear@0 33
nuclear@1 34 static void flip_image(float *pixels, int xsz, int ysz);
nuclear@1 35
nuclear@3 36 static const char *img_fname, *img_suffix;
nuclear@0 37 static float cam_theta, cam_phi;
nuclear@0 38
nuclear@0 39 static Texture *pano_tex;
nuclear@0 40 static Mesh *pano_mesh;
nuclear@0 41
nuclear@0 42 static int win_width, win_height;
nuclear@2 43 static int show_cubemap;
nuclear@2 44
nuclear@2 45 static unsigned int fbo;
nuclear@2 46 static unsigned int cube_tex;
nuclear@2 47 static int cube_size;
nuclear@0 48
nuclear@0 49
nuclear@0 50 bool app_init(int argc, char **argv)
nuclear@0 51 {
nuclear@0 52 if(!parse_args(argc, argv)) {
nuclear@0 53 return false;
nuclear@0 54 }
nuclear@0 55 if(!img_fname) {
nuclear@0 56 fprintf(stderr, "please specify an equilateral panoramic image\n");
nuclear@0 57 return false;
nuclear@0 58 }
nuclear@0 59
nuclear@0 60 if(!init_opengl()) {
nuclear@0 61 return false;
nuclear@0 62 }
nuclear@0 63
nuclear@2 64 glEnable(GL_MULTISAMPLE);
nuclear@0 65
nuclear@0 66 Mesh::use_custom_sdr_attr = false;
nuclear@0 67 pano_mesh = new Mesh;
nuclear@0 68 gen_sphere(pano_mesh, 1.0, 80, 40);
nuclear@0 69 pano_mesh->flip();
nuclear@0 70 Mat4 xform;
nuclear@0 71 xform.rotation_y(-M_PI / 2.0); // rotate the sphere to face the "front" part of the image
nuclear@0 72 pano_mesh->apply_xform(xform, xform);
nuclear@0 73
nuclear@0 74 xform.scaling(-1, 1, 1); // flip horizontal texcoord since we're inside the sphere
nuclear@0 75 pano_mesh->texcoord_apply_xform(xform);
nuclear@0 76
nuclear@0 77 pano_tex = new Texture;
nuclear@0 78 if(!pano_tex->load(img_fname)) {
nuclear@0 79 return false;
nuclear@0 80 }
nuclear@1 81 printf("loaded image: %dx%d\n", pano_tex->get_width(), pano_tex->get_height());
nuclear@2 82
nuclear@3 83 if(!(img_suffix = strrchr(img_fname, '.'))) {
nuclear@3 84 img_suffix = ".jpg";
nuclear@3 85 }
nuclear@3 86
nuclear@2 87 // create cubemap
nuclear@2 88 cube_size = pano_tex->get_height();
nuclear@2 89 glGenTextures(1, &cube_tex);
nuclear@2 90 glBindTexture(GL_TEXTURE_CUBE_MAP, cube_tex);
nuclear@2 91 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
nuclear@2 92 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
nuclear@2 93 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
nuclear@2 94 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
nuclear@2 95 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
nuclear@2 96
nuclear@2 97 for(int i=0; i<6; i++) {
nuclear@2 98 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB16F, cube_size, cube_size,
nuclear@2 99 0, GL_RGB, GL_FLOAT, 0);
nuclear@2 100 }
nuclear@2 101
nuclear@2 102
nuclear@2 103 // create fbo
nuclear@2 104 glGenFramebuffers(1, &fbo);
nuclear@2 105
nuclear@2 106 // tex-gen for cubemap visualization
nuclear@2 107 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
nuclear@2 108 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
nuclear@2 109 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
nuclear@2 110 float planes[][4] = {{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}};
nuclear@2 111 glTexGenfv(GL_S, GL_OBJECT_PLANE, planes[0]);
nuclear@2 112 glTexGenfv(GL_T, GL_OBJECT_PLANE, planes[1]);
nuclear@2 113 glTexGenfv(GL_R, GL_OBJECT_PLANE, planes[2]);
nuclear@0 114 return true;
nuclear@0 115 }
nuclear@0 116
nuclear@0 117 void app_cleanup()
nuclear@0 118 {
nuclear@0 119 delete pano_mesh;
nuclear@0 120 delete pano_tex;
nuclear@0 121 }
nuclear@0 122
nuclear@0 123 void app_draw()
nuclear@0 124 {
nuclear@0 125 glClear(GL_COLOR_BUFFER_BIT);
nuclear@0 126
nuclear@0 127 Mat4 view_matrix;
nuclear@0 128 view_matrix.pre_rotate_x(deg_to_rad(cam_phi));
nuclear@0 129 view_matrix.pre_rotate_y(deg_to_rad(cam_theta));
nuclear@0 130
nuclear@0 131 glMatrixMode(GL_MODELVIEW);
nuclear@0 132 glLoadMatrixf(view_matrix[0]);
nuclear@0 133
nuclear@2 134 if(show_cubemap) {
nuclear@2 135 draw_cubemap();
nuclear@2 136
nuclear@2 137 glColor3f(0, 0, 0);
nuclear@2 138 app_print_text(10, 10, "cubemap");
nuclear@2 139 glColor3f(0, 0.8, 1);
nuclear@2 140 app_print_text(8, 13, "cubemap");
nuclear@2 141 } else {
nuclear@2 142 draw_equilateral();
nuclear@2 143
nuclear@2 144 glColor3f(0, 0, 0);
nuclear@2 145 app_print_text(10, 10, "equilateral");
nuclear@2 146 glColor3f(1, 0.8, 0);
nuclear@2 147 app_print_text(8, 13, "equilateral");
nuclear@2 148 }
nuclear@2 149 glColor3f(1, 1, 1);
nuclear@0 150
nuclear@0 151 app_swap_buffers();
nuclear@0 152 assert(glGetError() == GL_NO_ERROR);
nuclear@0 153 }
nuclear@0 154
nuclear@0 155 void render_cubemap()
nuclear@0 156 {
nuclear@2 157 printf("rendering cubemap %dx%d\n", cube_size, cube_size);
nuclear@0 158
nuclear@2 159 float *pixels = new float[cube_size * cube_size * 3];
nuclear@2 160
nuclear@2 161 glViewport(0, 0, cube_size, cube_size);
nuclear@0 162
nuclear@0 163 Mat4 viewmat[6];
nuclear@0 164 viewmat[0].rotation_y(deg_to_rad(90)); // +X
nuclear@2 165 viewmat[1].rotation_y(deg_to_rad(-90)); // -X
nuclear@2 166 viewmat[2].rotation_x(deg_to_rad(90)); // +Y
nuclear@2 167 viewmat[2].rotate_y(deg_to_rad(180));
nuclear@2 168 viewmat[3].rotation_x(deg_to_rad(-90)); // -Y
nuclear@2 169 viewmat[3].rotate_y(deg_to_rad(180));
nuclear@2 170 viewmat[4].rotation_y(deg_to_rad(180)); // +Z
nuclear@0 171
nuclear@2 172 // this must coincide with the order of GL_TEXTURE_CUBE_MAP_* values
nuclear@3 173 static const char *fname_pattern[] = {
nuclear@3 174 "cubemap_px%s",
nuclear@3 175 "cubemap_nx%s",
nuclear@3 176 "cubemap_py%s",
nuclear@3 177 "cubemap_ny%s",
nuclear@3 178 "cubemap_pz%s",
nuclear@3 179 "cubemap_nz%s"
nuclear@0 180 };
nuclear@3 181 static char fname[64];
nuclear@0 182
nuclear@0 183 glMatrixMode(GL_PROJECTION);
nuclear@2 184 glPushMatrix();
nuclear@0 185 glLoadIdentity();
nuclear@2 186 gluPerspective(90, 1.0, 0.5, 500.0);
nuclear@2 187 glScalef(-1, -1, 1);
nuclear@2 188
nuclear@2 189 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
nuclear@0 190
nuclear@0 191 for(int i=0; i<6; i++) {
nuclear@2 192 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
nuclear@2 193 GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, cube_tex, 0);
nuclear@2 194
nuclear@0 195 glClear(GL_COLOR_BUFFER_BIT);
nuclear@0 196
nuclear@0 197 glMatrixMode(GL_MODELVIEW);
nuclear@0 198 glLoadMatrixf(viewmat[i][0]);
nuclear@0 199
nuclear@2 200 draw_equilateral();
nuclear@0 201
nuclear@2 202 //glReadPixels(0, 0, cube_size, cube_size, GL_RGB, GL_FLOAT, pixels);
nuclear@2 203 glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, GL_FLOAT, pixels);
nuclear@2 204 //flip_image(pixels, cube_size, cube_size);
nuclear@1 205
nuclear@3 206 sprintf(fname, fname_pattern[i], img_suffix);
nuclear@3 207 if(img_save_pixels(fname, pixels, cube_size, cube_size, IMG_FMT_RGBF) == -1) {
nuclear@3 208 fprintf(stderr, "failed to save %dx%d image: %s\n", cube_size, cube_size, fname);
nuclear@0 209 }
nuclear@0 210 }
nuclear@0 211
nuclear@2 212 glBindFramebuffer(GL_FRAMEBUFFER, 0);
nuclear@0 213 glViewport(0, 0, win_width, win_height);
nuclear@0 214
nuclear@2 215 glMatrixMode(GL_PROJECTION);
nuclear@2 216 glPopMatrix();
nuclear@2 217
nuclear@0 218 delete [] pixels;
nuclear@2 219
nuclear@2 220 glBindTexture(GL_TEXTURE_CUBE_MAP, cube_tex);
nuclear@2 221 glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
nuclear@0 222 }
nuclear@0 223
nuclear@2 224 static void draw_equilateral()
nuclear@0 225 {
nuclear@0 226 pano_tex->bind();
nuclear@0 227 glEnable(GL_TEXTURE_2D);
nuclear@0 228 pano_mesh->draw();
nuclear@0 229 glDisable(GL_TEXTURE_2D);
nuclear@0 230 }
nuclear@0 231
nuclear@2 232 static void draw_cubemap()
nuclear@0 233 {
nuclear@2 234 glPushAttrib(GL_ENABLE_BIT);
nuclear@2 235
nuclear@2 236 glBindTexture(GL_TEXTURE_CUBE_MAP, cube_tex);
nuclear@2 237 glEnable(GL_TEXTURE_CUBE_MAP);
nuclear@2 238 glEnable(GL_TEXTURE_GEN_S);
nuclear@2 239 glEnable(GL_TEXTURE_GEN_T);
nuclear@2 240 glEnable(GL_TEXTURE_GEN_R);
nuclear@2 241
nuclear@2 242 pano_mesh->draw();
nuclear@2 243
nuclear@2 244 glPopAttrib();
nuclear@0 245 }
nuclear@0 246
nuclear@0 247 void app_reshape(int x, int y)
nuclear@0 248 {
nuclear@0 249 glViewport(0, 0, x, y);
nuclear@0 250
nuclear@0 251 glMatrixMode(GL_PROJECTION);
nuclear@0 252 glLoadIdentity();
nuclear@0 253 gluPerspective(50.0, (float)x / (float)y, 0.5, 500.0);
nuclear@0 254
nuclear@0 255 win_width = x;
nuclear@0 256 win_height = y;
nuclear@0 257 }
nuclear@0 258
nuclear@0 259 void app_keyboard(int key, bool press)
nuclear@0 260 {
nuclear@0 261 if(press) {
nuclear@0 262 switch(key) {
nuclear@0 263 case 27:
nuclear@0 264 app_quit();
nuclear@0 265 break;
nuclear@0 266
nuclear@1 267 case ' ':
nuclear@2 268 show_cubemap = !show_cubemap;
nuclear@2 269 app_redisplay();
nuclear@1 270 break;
nuclear@1 271
nuclear@2 272 case 'c':
nuclear@0 273 render_cubemap();
nuclear@0 274 break;
nuclear@0 275 }
nuclear@0 276 }
nuclear@0 277 }
nuclear@0 278
nuclear@0 279 static float prev_x, prev_y;
nuclear@0 280 static bool bnstate[16];
nuclear@0 281
nuclear@0 282 void app_mouse_button(int bn, bool press, int x, int y)
nuclear@0 283 {
nuclear@0 284 if(bn < (int)(sizeof bnstate / sizeof *bnstate)) {
nuclear@0 285 bnstate[bn] = press;
nuclear@0 286 }
nuclear@0 287 prev_x = x;
nuclear@0 288 prev_y = y;
nuclear@0 289 }
nuclear@0 290
nuclear@0 291 void app_mouse_motion(int x, int y)
nuclear@0 292 {
nuclear@0 293 float dx = x - prev_x;
nuclear@0 294 float dy = y - prev_y;
nuclear@0 295 prev_x = x;
nuclear@0 296 prev_y = y;
nuclear@0 297
nuclear@0 298 if(!dx && !dy) return;
nuclear@0 299
nuclear@0 300 if(bnstate[0]) {
nuclear@0 301 cam_theta += dx * 0.5;
nuclear@0 302 cam_phi += dy * 0.5;
nuclear@0 303
nuclear@0 304 if(cam_phi < -90) cam_phi = -90;
nuclear@0 305 if(cam_phi > 90) cam_phi = 90;
nuclear@0 306 app_redisplay();
nuclear@0 307 }
nuclear@0 308 }
nuclear@0 309
nuclear@0 310 static bool parse_args(int argc, char **argv)
nuclear@0 311 {
nuclear@0 312 for(int i=1; i<argc; i++) {
nuclear@0 313 if(argv[i][0] == '-') {
nuclear@0 314 /*
nuclear@0 315 } else if(strcmp(argv[i], "-help") == 0) {
nuclear@0 316 printf("usage: %s [options]\noptions:\n", argv[0]);
nuclear@0 317 printf(" -help: print usage information and exit\n");
nuclear@0 318 exit(0);
nuclear@0 319 } else {*/
nuclear@0 320 fprintf(stderr, "invalid option: %s\n", argv[i]);
nuclear@0 321 return false;
nuclear@0 322 //}
nuclear@0 323 } else {
nuclear@0 324 if(img_fname) {
nuclear@0 325 fprintf(stderr, "unexpected option: %s\n", argv[i]);
nuclear@0 326 return false;
nuclear@0 327 }
nuclear@0 328 img_fname = argv[i];
nuclear@0 329 }
nuclear@0 330 }
nuclear@0 331
nuclear@0 332 return true;
nuclear@0 333 }
nuclear@1 334
nuclear@1 335 static void flip_image(float *pixels, int xsz, int ysz)
nuclear@1 336 {
nuclear@1 337 float *top_ptr = pixels;
nuclear@1 338 float *bot_ptr = pixels + xsz * (ysz - 1) * 3;
nuclear@1 339 float *line = new float[xsz * 3];
nuclear@1 340 int scansz = xsz * 3 * sizeof(float);
nuclear@1 341
nuclear@1 342 for(int i=0; i<ysz / 2; i++) {
nuclear@1 343 memcpy(line, top_ptr, scansz);
nuclear@1 344 memcpy(top_ptr, bot_ptr, scansz);
nuclear@1 345 memcpy(bot_ptr, line, scansz);
nuclear@1 346 top_ptr += xsz * 3;
nuclear@1 347 bot_ptr -= xsz * 3;
nuclear@1 348 }
nuclear@1 349
nuclear@1 350 delete [] line;
nuclear@1 351 }