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nuclear@5
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1 #ifdef WIN32
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nuclear@5
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2 #define OVR_OS_WIN32
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nuclear@5
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3 #endif
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nuclear@5
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4
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nuclear@6
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5 #include "vr_impl.h"
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nuclear@6
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6
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nuclear@6
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7 #ifdef USE_LIBOVR
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nuclear@7
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8 #include <stdio.h>
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nuclear@7
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9 #include <stdlib.h>
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nuclear@7
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10 #include <assert.h>
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nuclear@7
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11 #include "opt.h"
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nuclear@7
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12
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13 #include <OVR_CAPI.h>
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14 #include <OVR_CAPI_GL.h>
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15
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nuclear@7
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16 /* just dropping the prototype here to avoid including CAPI_HSWDisplay.h */
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17 OVR_EXPORT void ovrhmd_EnableHSWDisplaySDKRender(ovrHmd hmd, ovrBool enabled);
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18
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19 static ovrHmd hmd;
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20 static void *optdb;
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21 static ovrEyeRenderDesc eye_render_desc[2];
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22 static ovrSizei eye_res[2];
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23 static ovrGLTexture eye_tex[2];
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24 static ovrFovPort eye_fov[2];
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25 static ovrPosef pose[2];
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26 static int deferred_init_done;
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27
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28 static int init(void)
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29 {
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30 int i, num_hmds;
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31
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32 if(!ovr_Initialize()) {
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33 return -1;
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34 }
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nuclear@5
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35 printf("initialized LibOVR %s\n", ovr_GetVersionString());
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36
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37 if(!(num_hmds = ovrHmd_Detect())) {
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38 ovr_Shutdown();
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39 return -1;
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nuclear@5
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40 }
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nuclear@5
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41 printf("%d Oculus HMD(s) found\n", num_hmds);
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42
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43 hmd = 0;
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44 for(i=0; i<num_hmds; i++) {
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45 ovrHmd h;
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46 if(!(h = ovrHmd_Create(i))) {
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47 break;
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nuclear@5
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48 }
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nuclear@5
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49 printf(" [%d]: %s - %s\n", h->Manufacturer, h->ProductName);
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50
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51 if(!hmd) {
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52 hmd = h;
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53 } else {
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54 ovrHmd_Destroy(h);
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55 }
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56 }
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57
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58 if(!hmd) {
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59 fprintf(stderr, "failed to initialize any Oculus HMDs\n");
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60 return -1;
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61 }
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62
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63 eye_fov[0] = hmd->DefaultEyeFov[0];
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64 eye_fov[1] = hmd->DefaultEyeFov[1];
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65
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66 eye_res[0] = ovrHmd_GetFovTextureSize(hmd, ovrEye_Left, eye_fov[0], 1.0);
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67 eye_res[1] = ovrHmd_GetFovTextureSize(hmd, ovrEye_Right, eye_fov[1], 1.0);
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68
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69 /* create the options database */
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70 if((optdb = create_options())) {
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71 set_option_int(optdb, VR_OPT_DISPLAY_WIDTH, hmd->Resolution.w);
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72 set_option_int(optdb, VR_OPT_DISPLAY_HEIGHT, hmd->Resolution.h);
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73 set_option_int(optdb, VR_OPT_LEYE_XRES, eye_res[0].w);
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74 set_option_int(optdb, VR_OPT_LEYE_YRES, eye_res[0].h);
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75 set_option_int(optdb, VR_OPT_REYE_XRES, eye_res[1].w);
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76 set_option_int(optdb, VR_OPT_REYE_YRES, eye_res[1].h);
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77 set_option_float(optdb, VR_OPT_EYE_HEIGHT, ovrHmd_GetFloat(hmd, OVR_KEY_EYE_HEIGHT, OVR_DEFAULT_EYE_HEIGHT));
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78 set_option_float(optdb, VR_OPT_IPD, ovrHmd_GetFloat(hmd, OVR_KEY_IPD, OVR_DEFAULT_IPD));
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79 }
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80
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81 deferred_init_done = 0;
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82 return 0;
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83 }
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84
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85 static void deferred_init(void)
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86 {
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87 union ovrGLConfig glcfg;
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88 unsigned int dcaps;
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89
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90 deferred_init_done = 1;
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91
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92 ovrHmd_ConfigureTracking(hmd, 0xffffffff, 0);
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93
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94 glcfg.OGL.Header.API = ovrRenderAPI_OpenGL;
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95 glcfg.OGL.Header.RTSize = hmd->Resolution;
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96 glcfg.OGL.Header.Multisample = 0;
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nuclear@7
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97 #ifdef WIN32
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98 glcfg.OGL.Window = GetActiveWindow();
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99 glcfg.OGL.DC = wglGetCurrentDC();
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100 ovrHmd_AttachToWindow(hmd, glcfg.OGL.Window, 0, 0);
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101 assert(glcfg.OGL.Window);
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102 #endif
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103
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104 dcaps = ovrDistortionCap_Chromatic | ovrDistortionCap_Vignette | ovrDistortionCap_TimeWarp |
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105 ovrDistortionCap_Overdrive | ovrDistortionCap_FlipInput;
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106
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107 if(!ovrHmd_ConfigureRendering(hmd, &glcfg.Config, dcaps, eye_fov, eye_render_desc)) {
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108 fprintf(stderr, "failed to configure LibOVR distortion renderer\n");
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109 }
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110
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111 ovrhmd_EnableHSWDisplaySDKRender(hmd, 0);
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112 }
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113
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114 static void cleanup(void)
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115 {
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116 if(hmd) {
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117 ovrHmd_Destroy(hmd);
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118 ovr_Shutdown();
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119 }
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120 }
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121
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122 static int set_option(const char *opt, enum opt_type type, void *valp)
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123 {
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124 switch(type) {
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125 case OTYPE_INT:
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126 set_option_int(optdb, opt, *(int*)valp);
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127 break;
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128
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129 case OTYPE_FLOAT:
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130 set_option_float(optdb, opt, *(float*)valp);
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131 break;
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132 }
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133 return 0;
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134 }
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135
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136 static int get_option(const char *opt, enum opt_type type, void *valp)
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137 {
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138 switch(type) {
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139 case OTYPE_INT:
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140 return get_option_int(optdb, opt, valp);
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141 case OTYPE_FLOAT:
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142 return get_option_float(optdb, opt, valp);
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143 }
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144 return -1;
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145 }
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146
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nuclear@7
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147 static int translation(int eye, float *vec)
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148 {
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149 if(!hmd) {
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150 vec[0] = vec[1] = vec[2] = 0;
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151 return -1;
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152 }
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153
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154 pose[eye] = ovrHmd_GetEyePose(hmd, eye == VR_EYE_LEFT ? ovrEye_Left : ovrEye_Right);
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155 vec[0] = pose[eye].Position.x;
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156 vec[1] = pose[eye].Position.y;
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157 vec[2] = pose[eye].Position.z;
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158 return 0;
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159 }
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160
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161 static int rotation(int eye, float *quat)
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162 {
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163 if(!hmd) {
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164 quat[0] = quat[1] = quat[2] = 0.0f;
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165 quat[3] = 1.0f;
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166 return -1;
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167 }
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168
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169 pose[eye] = ovrHmd_GetEyePose(hmd, eye == VR_EYE_LEFT ? ovrEye_Left : ovrEye_Right);
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170 quat[0] = pose[eye].Orientation.x;
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171 quat[1] = pose[eye].Orientation.y;
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172 quat[2] = pose[eye].Orientation.z;
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173 quat[3] = pose[eye].Orientation.w;
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174 return 0;
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175 }
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176
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177 static const float idmat[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
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178
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179 static void proj_matrix(int eye, float znear, float zfar, float *mat)
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180 {
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181 ovrMatrix4f vmat;
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182
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183 if(!hmd) {
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184 memcpy(mat, idmat, sizeof idmat);
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185 return;
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186 }
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187
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188 vmat = ovrMatrix4f_Projection(eye_render_desc[eye].Fov, znear, zfar, 1);
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189 memcpy(mat, vmat.M[0], 16 * sizeof(float));
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190 }
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191
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192 static int new_frame = 1;
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193
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194 static void begin(int eye)
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195 {
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196 if(!hmd) return;
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197
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198 if(!deferred_init_done) {
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199 deferred_init();
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200 }
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201
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202 if(new_frame) {
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203 ovrHmd_BeginFrame(hmd, 0);
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204 new_frame = 0;
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205 }
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206 }
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207
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208 static void present(void)
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209 {
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210 if(!hmd) return;
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211
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212 ovrHmd_EndFrame(hmd, pose, &eye_tex[0].Texture);
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213 new_frame = 1;
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214 }
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215
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216 static void set_eye_texture(int eye, unsigned int tex, float umin, float vmin, float umax, float vmax)
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nuclear@7
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217 {
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218 ovrSizei texsz;
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219 ovrRecti rect;
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220
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221 glBindTexture(GL_TEXTURE_2D, tex);
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222 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texsz.w);
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223 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texsz.h);
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224
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225 rect.Pos.x = (int)(umin * texsz.w);
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226 rect.Pos.y = (int)(vmin * texsz.h);
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227 rect.Size.w = (int)((umax - umin) * texsz.w);
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228 rect.Size.h = (int)((vmax - vmin) * texsz.h);
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229
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230 eye_tex[eye].OGL.Header.API = ovrRenderAPI_OpenGL;
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231 eye_tex[eye].OGL.Header.TextureSize = texsz;
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232 eye_tex[eye].OGL.Header.RenderViewport = rect;
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233 eye_tex[eye].OGL.TexId = tex;
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234 }
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235
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236 static void recenter(void)
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237 {
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238 if(hmd) {
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239 ovrHmd_RecenterPose(hmd);
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240 }
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241 }
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nuclear@5
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242
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nuclear@4
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243 struct vr_module *vr_module_libovr(void)
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244 {
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245 static struct vr_module m;
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246
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247 if(!m.init) {
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248 m.name = "libovr";
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249 m.init = init;
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250 m.cleanup = cleanup;
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251 m.set_option = set_option;
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252 m.get_option = get_option;
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253 m.translation = translation;
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254 m.rotation = rotation;
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255 m.proj_matrix = proj_matrix;
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256 m.begin = begin;
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257 m.present = present;
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258 m.set_eye_texture = set_eye_texture;
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259 m.recenter = recenter;
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260 }
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261 return &m;
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262 }
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nuclear@6
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263
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264 #else /* no libovr */
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265
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nuclear@6
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266 static int init(void)
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267 {
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nuclear@6
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268 return -1;
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nuclear@6
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269 }
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nuclear@6
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270
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nuclear@6
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271 struct vr_module *vr_module_libovr(void)
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272 {
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nuclear@6
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273 static struct vr_module m;
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274
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275 if(!m.init) {
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276 m.name = "libovr";
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277 m.init = init;
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278 }
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279 return &m;
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280 }
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281
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282 #endif /* USE_LIBOVR */
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