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annotate src/geom.h @ 7:af24cfbdf9b6

adding collision detection
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 14 Feb 2015 10:08:00 +0200
parents
children 8cce82794f90
rev   line source
nuclear@7 1 #ifndef GEOM_H_
nuclear@7 2 #define GEOM_H_
nuclear@7 3
nuclear@7 4 #include <vmath/vmath.h>
nuclear@7 5
nuclear@7 6 class GeomShape;
nuclear@7 7
nuclear@7 8 struct HitPoint {
nuclear@7 9 float dist;
nuclear@7 10 Vector3 pos;
nuclear@7 11 Vector3 normal;
nuclear@7 12 const GeomShape *shape;
nuclear@7 13 void *data;
nuclear@7 14 };
nuclear@7 15
nuclear@7 16 class GeomShape {
nuclear@7 17 protected:
nuclear@7 18 enum Type { GEOM_UNKNOWN, GEOM_SPHERE, GEOM_PLANE } type;
nuclear@7 19
nuclear@7 20 public:
nuclear@7 21 GeomShape();
nuclear@7 22 virtual ~GeomShape();
nuclear@7 23
nuclear@7 24 virtual Type get_type() const;
nuclear@7 25
nuclear@7 26 virtual bool intersect(const Ray &ray, HitPoint *hit = 0) const = 0;
nuclear@7 27 virtual bool collide(const GeomShape *geom, HitPoint *hit = 0) const = 0;
nuclear@7 28
nuclear@7 29 virtual float distance(const Vector3 &pt) const = 0;
nuclear@7 30 virtual float distance_sq(const Vector3 &pt) const = 0;
nuclear@7 31 };
nuclear@7 32
nuclear@7 33 class Sphere : public GeomShape {
nuclear@7 34 public:
nuclear@7 35 Vector3 center;
nuclear@7 36 float radius;
nuclear@7 37
nuclear@7 38 Sphere();
nuclear@7 39 Sphere(const Vector3 &c, float rad);
nuclear@7 40
nuclear@7 41 bool intersect(const Ray &ray, HitPoint *hit = 0) const;
nuclear@7 42 bool collide(const GeomShape *geom, HitPoint *hit = 0) const;
nuclear@7 43
nuclear@7 44 float distance(const Vector3 &pt) const;
nuclear@7 45 float distance_sq(const Vector3 &pt) const;
nuclear@7 46 };
nuclear@7 47
nuclear@7 48 class Plane : public GeomShape {
nuclear@7 49 public:
nuclear@7 50 Vector3 normal;
nuclear@7 51 float dist;
nuclear@7 52
nuclear@7 53 Plane();
nuclear@7 54 Plane(const Vector3 &n, float d);
nuclear@7 55 Plane(float a, float b, float c, float d);
nuclear@7 56 Plane(const Vector3 &pos, const Vector3 &norm);
nuclear@7 57 Plane(const Vector3 &p1, const Vector3 &p2, const Vector3 &p3);
nuclear@7 58
nuclear@7 59 bool intersect(const Ray &ray, HitPoint *hit = 0) const;
nuclear@7 60 bool collide(const GeomShape *geom, HitPoint *hit = 0) const;
nuclear@7 61
nuclear@7 62 float distance(const Vector3 &pt) const;
nuclear@7 63 float distance_sq(const Vector3 &pt) const;
nuclear@7 64 };
nuclear@7 65
nuclear@7 66 #endif // GEOM_H_