clray

log

age author description
Sun, 12 Sep 2010 07:27:12 +0100 John Tsiombikas added the triangle clipping code, now I must actually use it...
Sun, 12 Sep 2010 00:19:04 +0100 John Tsiombikas implementing polygon split
Sat, 11 Sep 2010 03:01:20 +0100 John Tsiombikas merged
Mon, 06 Sep 2010 05:40:47 +0100 John Tsiombikas added glFinish after swap-buffers to make the program absolutely correct in regards to mediating usage of the shared GL/CL texture image
Sat, 11 Sep 2010 03:00:21 +0100 John Tsiombikas extensive render stats for the CPU raytracer
Fri, 10 Sep 2010 16:47:00 +0100 John Tsiombikas separated the OpenGL visualization and added a CPU raytracing mode
Sun, 05 Sep 2010 16:43:55 +0100 John Tsiombikas removed the unnecessary second pass for the kdtree flattening
Sat, 04 Sep 2010 23:57:20 +0100 John Tsiombikas wrong filename on captured images
Thu, 02 Sep 2010 01:41:51 +0100 John Tsiombikas changed the binary target to clray
Tue, 31 Aug 2010 02:54:37 +0100 John Tsiombikas - added button to stop the timing messages
Tue, 31 Aug 2010 01:28:20 +0100 John Tsiombikas - updated the visual studio project files
Tue, 31 Aug 2010 01:03:46 +0100 John Tsiombikas forgot to add common.h to the repository
Tue, 31 Aug 2010 01:47:27 +0100 John Tsiombikas added interactive controls for turning shadows/reflections on and off as well as selecting maximum ray tracing iterations
Sun, 29 Aug 2010 14:02:37 +0100 John Tsiombikas - added -d switch to start in OpenGL rendering mode
Sun, 29 Aug 2010 04:20:42 +0100 John Tsiombikas fixed the issue of hitting maximum vertical image sizes for large kdtrees
Sat, 28 Aug 2010 21:50:17 +0100 John Tsiombikas added maximum node face limit by default
Sat, 28 Aug 2010 09:38:49 +0100 John Tsiombikas shoehorned the kdtree into an opnecl image and improved performance slightly
Sat, 28 Aug 2010 02:01:16 +0100 John Tsiombikas added CL/GL interop support for macosx (compiles) and windows (untested)
Fri, 27 Aug 2010 20:39:55 +0100 John Tsiombikas - changed the membuffer into an imagebuffer for the non-GL/CL-interop case
Fri, 27 Aug 2010 19:00:14 +0100 John Tsiombikas segfault on exit?
Fri, 27 Aug 2010 18:30:09 +0100 John Tsiombikas Implemented OpenGL/OpenCL interop, and removed the texture copy
Fri, 27 Aug 2010 02:22:08 +0100 John Tsiombikas fixed the damned kdtree
Fri, 27 Aug 2010 01:00:04 +0100 John Tsiombikas out of resources?!
Thu, 26 Aug 2010 20:33:27 +0100 John Tsiombikas merged
Thu, 26 Aug 2010 20:24:07 +0100 John Tsiombikas stopped using a heap to flatten the kdtree. added explicit left/right indices
Tue, 24 Aug 2010 18:35:03 +0100 John Tsiombikas blah blah blah
Tue, 24 Aug 2010 05:47:04 +0100 John Tsiombikas forgot to add the timers
Tue, 24 Aug 2010 05:43:57 +0100 John Tsiombikas performance sucks
Sun, 22 Aug 2010 00:50:47 +0100 John Tsiombikas yey! *seems* to work now
Sat, 21 Aug 2010 23:57:19 +0100 John Tsiombikas debugging ...
Sat, 21 Aug 2010 20:51:57 +0100 John Tsiombikas doh ... it doesn't work
Sat, 21 Aug 2010 03:42:49 +0100 John Tsiombikas trying to pass the kdtree to the kernel
Tue, 17 Aug 2010 20:35:00 +0100 John Tsiombikas semi-fixed the kdtree construction
Tue, 17 Aug 2010 01:19:43 +0100 John Tsiombikas continuing with the kdtree construction
Sat, 14 Aug 2010 07:00:04 +0100 John Tsiombikas continuing with the kdtree
Sat, 14 Aug 2010 03:02:52 +0100 John Tsiombikas - moved create_face_buffer to Scene::get_face_buffer and did a few reorganizations.
Fri, 13 Aug 2010 18:20:45 +0100 John Tsiombikas separated obj loading and vector class
Wed, 11 Aug 2010 04:30:35 +0100 John Tsiombikas OMG alignment is a bitch
Tue, 10 Aug 2010 07:24:18 +0100 John Tsiombikas fixed, now we need to start with optimizations
Mon, 09 Aug 2010 12:55:40 +0100 John Tsiombikas fixed
Mon, 09 Aug 2010 06:45:57 +0100 John Tsiombikas added reflection
Mon, 09 Aug 2010 05:38:51 +0100 John Tsiombikas debugging...
Mon, 09 Aug 2010 05:03:17 +0100 John Tsiombikas foo
Mon, 09 Aug 2010 04:18:21 +0100 John Tsiombikas cl compiler segfaults...
Sun, 08 Aug 2010 09:51:45 +0100 John Tsiombikas burp
Sat, 07 Aug 2010 03:36:36 +0100 John Tsiombikas trying to debug the bloody thing
Wed, 04 Aug 2010 04:51:06 +0100 John Tsiombikas bollocks
Tue, 03 Aug 2010 13:06:59 +0100 John Tsiombikas fixed the bloody intersection bug
Sat, 31 Jul 2010 22:23:57 +0100 John Tsiombikas ported to windows
Fri, 30 Jul 2010 19:28:18 +0100 John Tsiombikas added vs project
Sat, 24 Jul 2010 06:28:17 +0100 John Tsiombikas moving to triangles
Fri, 23 Jul 2010 19:48:43 +0100 John Tsiombikas interactive spheres
Fri, 23 Jul 2010 01:22:03 +0100 John Tsiombikas foo
Tue, 20 Jul 2010 20:02:41 +0100 John Tsiombikas adding polygon meshes and obj loading
Thu, 15 Jul 2010 08:39:38 +0300 John Tsiombikas caught up
Thu, 15 Jul 2010 07:37:05 +0300 John Tsiombikas wow a ball
Tue, 13 Jul 2010 03:38:29 +0300 John Tsiombikas added OpenGL display of the framebuffer
Mon, 12 Jul 2010 10:38:07 +0300 John Tsiombikas pfffff
Mon, 12 Jul 2010 07:00:19 +0300 John Tsiombikas added non-buffer args
Mon, 12 Jul 2010 05:56:47 +0300 John Tsiombikas first test works, let's try to make a raytracer now...