clray

log

age author description
2010-09-12 John Tsiombikas added the triangle clipping code, now I must actually use it...
2010-09-11 John Tsiombikas implementing polygon split
2010-09-11 John Tsiombikas merged
2010-09-06 John Tsiombikas added glFinish after swap-buffers to make the program absolutely correct in regards to mediating usage of the shared GL/CL texture image
2010-09-11 John Tsiombikas extensive render stats for the CPU raytracer
2010-09-10 John Tsiombikas separated the OpenGL visualization and added a CPU raytracing mode
2010-09-05 John Tsiombikas removed the unnecessary second pass for the kdtree flattening
2010-09-04 John Tsiombikas wrong filename on captured images
2010-09-02 John Tsiombikas changed the binary target to clray
2010-08-31 John Tsiombikas - added button to stop the timing messages
2010-08-31 John Tsiombikas - updated the visual studio project files
2010-08-31 John Tsiombikas forgot to add common.h to the repository
2010-08-31 John Tsiombikas added interactive controls for turning shadows/reflections on and off as well as selecting maximum ray tracing iterations
2010-08-29 John Tsiombikas - added -d switch to start in OpenGL rendering mode
2010-08-29 John Tsiombikas fixed the issue of hitting maximum vertical image sizes for large kdtrees
2010-08-28 John Tsiombikas added maximum node face limit by default
2010-08-28 John Tsiombikas shoehorned the kdtree into an opnecl image and improved performance slightly
2010-08-28 John Tsiombikas added CL/GL interop support for macosx (compiles) and windows (untested)
2010-08-27 John Tsiombikas - changed the membuffer into an imagebuffer for the non-GL/CL-interop case
2010-08-27 John Tsiombikas segfault on exit?
2010-08-27 John Tsiombikas Implemented OpenGL/OpenCL interop, and removed the texture copy
2010-08-27 John Tsiombikas fixed the damned kdtree
2010-08-27 John Tsiombikas out of resources?!
2010-08-26 John Tsiombikas merged
2010-08-26 John Tsiombikas stopped using a heap to flatten the kdtree. added explicit left/right indices
2010-08-24 John Tsiombikas blah blah blah
2010-08-24 John Tsiombikas forgot to add the timers
2010-08-24 John Tsiombikas performance sucks
2010-08-21 John Tsiombikas yey! *seems* to work now
2010-08-21 John Tsiombikas debugging ...
2010-08-21 John Tsiombikas doh ... it doesn't work
2010-08-21 John Tsiombikas trying to pass the kdtree to the kernel
2010-08-17 John Tsiombikas semi-fixed the kdtree construction
2010-08-17 John Tsiombikas continuing with the kdtree construction
2010-08-14 John Tsiombikas continuing with the kdtree
2010-08-14 John Tsiombikas - moved create_face_buffer to Scene::get_face_buffer and did a few reorganizations.
2010-08-13 John Tsiombikas separated obj loading and vector class
2010-08-11 John Tsiombikas OMG alignment is a bitch
2010-08-10 John Tsiombikas fixed, now we need to start with optimizations
2010-08-09 John Tsiombikas fixed
2010-08-09 John Tsiombikas added reflection
2010-08-09 John Tsiombikas debugging...
2010-08-09 John Tsiombikas foo
2010-08-09 John Tsiombikas cl compiler segfaults...
2010-08-08 John Tsiombikas burp
2010-08-07 John Tsiombikas trying to debug the bloody thing
2010-08-04 John Tsiombikas bollocks
2010-08-03 John Tsiombikas fixed the bloody intersection bug
2010-07-31 John Tsiombikas ported to windows
2010-07-30 John Tsiombikas added vs project
2010-07-24 John Tsiombikas moving to triangles
2010-07-23 John Tsiombikas interactive spheres
2010-07-23 John Tsiombikas foo
2010-07-20 John Tsiombikas adding polygon meshes and obj loading
2010-07-15 John Tsiombikas caught up
2010-07-15 John Tsiombikas wow a ball
2010-07-13 John Tsiombikas added OpenGL display of the framebuffer
2010-07-12 John Tsiombikas pfffff
2010-07-12 John Tsiombikas added non-buffer args
2010-07-12 John Tsiombikas first test works, let's try to make a raytracer now...