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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <assert.h>
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4 #include <GL/glew.h>
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5 #ifdef __APPLE__
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6 #include <GLUT/glut.h>
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7 #else
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8 #include <GL/glut.h>
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9 #endif
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10 #include "object.h"
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11 #include "cloth.h"
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12
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13 bool init();
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14 void cleanup();
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15 void display();
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16 void idle();
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17 void reshape(int x, int y);
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18 void keyboard(unsigned char key, int x, int y);
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19 void mouse(int bn, int st, int x, int y);
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20 void motion(int x, int y);
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21
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22 float cam_theta, cam_phi, cam_dist = 8;
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23
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24 Cloth cloth;
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25
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26 int main(int argc, char **argv)
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27 {
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28 glutInit(&argc, argv);
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29 glutInitWindowSize(800, 600);
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30 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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31 glutCreateWindow("foo");
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32
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33 glutDisplayFunc(display);
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34 glutIdleFunc(idle);
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35 glutReshapeFunc(reshape);
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36 glutKeyboardFunc(keyboard);
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37 glutMouseFunc(mouse);
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38 glutMotionFunc(motion);
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39
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40 if(!init()) {
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41 return 1;
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42 }
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43 atexit(cleanup);
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44
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45 glutMainLoop();
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46 }
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47
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48
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49 bool init()
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50 {
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51 glewInit();
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52
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53 glEnable(GL_DEPTH_TEST);
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54 glEnable(GL_CULL_FACE);
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55 //glEnable(GL_LIGHTING);
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56 glEnable(GL_LIGHT0);
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57
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58 cloth.create_rect(32, 32, 10, 10);
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59
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60 Matrix4x4 xform = Matrix4x4(1, 0, 0, 0,
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61 0, 1, 0, 0,
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62 0, 0, 1, 0,
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63 0, 1, 0, 1);
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64 cloth.transform(xform);
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65
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66
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67 return true;
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68 }
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69
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70 void cleanup()
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71 {
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72 }
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73
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74 void display()
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75 {
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76 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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77
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78 glMatrixMode(GL_MODELVIEW);
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79 glLoadIdentity();
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80 glTranslatef(0, 0, -cam_dist);
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81 glRotatef(cam_phi, 1, 0, 0);
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82 glRotatef(cam_theta, 0, 1, 0);
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83
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84 cloth.draw();
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85
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86 glutSwapBuffers();
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87 assert(glGetError() == GL_NO_ERROR);
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88 }
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89
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90 void idle()
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91 {
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92 glutPostRedisplay();
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93 }
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94
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95 void reshape(int x, int y)
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96 {
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97 glViewport(0, 0, x, y);
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98
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99 glMatrixMode(GL_PROJECTION);
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100 glLoadIdentity();
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101 gluPerspective(50.0, (float)x / (float)y, 0.5, 500.0);
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102 }
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103
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104 void keyboard(unsigned char key, int x, int y)
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105 {
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106 switch(key) {
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107 case 27:
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108 exit(0);
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109 }
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110 }
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111
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112 static bool bnstate[16];
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113 static int prev_x, prev_y;
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114
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115 void mouse(int bn, int st, int x, int y)
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116 {
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117 prev_x = x;
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118 prev_y = y;
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119 bnstate[bn - GLUT_LEFT_BUTTON] = st == GLUT_DOWN;
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120 }
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121
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122 void motion(int x, int y)
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123 {
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124 int dx = x - prev_x;
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125 int dy = y - prev_y;
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126 prev_x = x;
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127 prev_y = y;
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128
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129 if(!dx && !dy) return;
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130
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131 if(bnstate[0]) {
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132 cam_theta += dx * 0.5;
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133 cam_phi += dy * 0.5;
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134
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135 if(cam_phi < -90) cam_phi = -90;
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136 if(cam_phi > 90) cam_phi = 90;
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137 }
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138 if(bnstate[2]) {
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139 cam_dist += dy * 0.1;
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140 if(cam_dist < 0.0) cam_dist = 0.0;
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141 }
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142 }
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