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annotate src/simworld.h @ 2:2eac424f58b2
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author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Tue, 12 Feb 2013 00:23:40 +0200 |
parents | 76d4b3e8e941 |
children | 28a31079dcdf |
rev | line source |
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nuclear@0 | 1 #ifndef SIMWORLD_H_ |
nuclear@0 | 2 #define SIMWORLD_H_ |
nuclear@0 | 3 |
nuclear@0 | 4 #include <vector> |
nuclear@0 | 5 #include "particle.h" |
nuclear@0 | 6 #include "vmath/vmath.h" |
nuclear@2 | 7 #include "object.h" |
nuclear@0 | 8 |
nuclear@0 | 9 struct Collision { |
nuclear@2 | 10 float dist; |
nuclear@0 | 11 Vector3 pos; |
nuclear@0 | 12 Vector3 normal; |
nuclear@0 | 13 float elast; |
nuclear@0 | 14 }; |
nuclear@0 | 15 |
nuclear@0 | 16 class SimWorld { |
nuclear@0 | 17 private: |
nuclear@0 | 18 std::vector<Object*> objects; |
nuclear@0 | 19 std::vector<Particle*> part; |
nuclear@0 | 20 Vector3 grav; |
nuclear@0 | 21 float damping; |
nuclear@0 | 22 |
nuclear@0 | 23 public: |
nuclear@0 | 24 SimWorld(); |
nuclear@0 | 25 |
nuclear@0 | 26 void set_gravity(const Vector3 &f); |
nuclear@0 | 27 |
nuclear@0 | 28 void add_particle(Particle *p); |
nuclear@0 | 29 |
nuclear@0 | 30 bool collision(const Ray &ray, float rad, Collision *col) const; |
nuclear@0 | 31 |
nuclear@0 | 32 void step(float dt); |
nuclear@0 | 33 |
nuclear@0 | 34 void draw_particles() const; |
nuclear@0 | 35 |
nuclear@0 | 36 friend class Particle; |
nuclear@0 | 37 }; |
nuclear@0 | 38 |
nuclear@0 | 39 #endif // SIMWORLD_H_ |