bloboland
annotate src/renderer.h @ 3:a39c301cdcce
terrain raytracing pretty much done
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 16 Dec 2012 14:24:16 +0200 |
parents | cfe68befb7cc |
children | 9021a906c5d3 |
rev | line source |
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nuclear@1 | 1 #ifndef RENDERER_H_ |
nuclear@1 | 2 #define RENDERER_H_ |
nuclear@1 | 3 |
nuclear@1 | 4 #include "texture.h" |
nuclear@1 | 5 #include "level.h" |
nuclear@1 | 6 |
nuclear@1 | 7 class Renderer { |
nuclear@1 | 8 private: |
nuclear@3 | 9 Level *level; |
nuclear@3 | 10 Texture3D *leveltex; |
nuclear@3 | 11 unsigned int sdrprog; |
nuclear@3 | 12 |
nuclear@3 | 13 float fov, aspect; |
nuclear@1 | 14 |
nuclear@1 | 15 public: |
nuclear@1 | 16 Renderer(); |
nuclear@1 | 17 ~Renderer(); |
nuclear@1 | 18 |
nuclear@3 | 19 bool init(Level *lvl); |
nuclear@1 | 20 void shutdown(); |
nuclear@1 | 21 |
nuclear@3 | 22 void set_fov(float fov); |
nuclear@3 | 23 void set_aspect(float aspect); |
nuclear@3 | 24 |
nuclear@3 | 25 void render() const; |
nuclear@1 | 26 }; |
nuclear@1 | 27 |
nuclear@1 | 28 #endif // RENDERER_H_ |